On Wed, 19 Nov 2003 09:41:20 GMT, "Byron John Forbes"
> WHY? (ie why does software taper off but not DVDs?)
Ah, I'll try to answer this too.
Computers move fast, technology-wise. Games and the platform to run
them are a moving target, riddled with complexity, compatibility
problems and whatnot. The 'freshness' or 'Expiry Date' for a game
comes around much sooner than that of a movie. A movie can pretty much
be enjoyed (and sold) by anyone with the device to play the movie
(which doesn't change half as much as the software and hardware of
PCs).
New movies can't really be effectively re-sold claiming "better
graphics, more realism" (unless they re-release on new formats like
DVD, but that doesn't happen very often), and a movie cannot be easily
de-valued by new movie releases or new playback hardware and software
capabilities the way games can.
There are also no compatibility issues to speak of with movies, DVD
regions notwithstanding. Therefore they are always a 'safe buy', hence
they tend to keep their value more. Also, people are still replacing
all their old VHS originals with DVDs now...at quite a rapid pace, so
there's no reason for them to reduce prices of DVDs too much - the
demand is still quite strong.
A movie is the same now as the day it was released. A game can be...up
to a point...and with a lot of maintenance and in-depth knowledge to
keep it current and running fine on the changing hardware/software
platform. Prices plummet mostly because of this, I reckon. That and
the rapidly changing technology bringing us better visuals, sound and
immersion (generally speaking :)
I think console games also hold their value a lot more than PC games
due to some of the reasons outlined above, too - the platform doesn't
change so much and they can be used by 'simple' users without a worry,
and the demand is quite a bit higher for console games than PC titles,
so again, no need to rapidly drop prices to sell off excess inventory.
A good example of a game that has kept its price nice and high is
Battlefield 1942. Demand is high so why bother? GPL may be considered
highly in sim niche circles, but from what I've heard it tanked in the
sales department on the whole, so a rapid price reduction was probably
necessary.