No one knows, it hasn't been done yet.
Don McCorkle
Libertarian Motorsports
No one knows, it hasn't been done yet.
Don McCorkle
Libertarian Motorsports
> No one knows, it hasn't been done yet.
Just get a good 12+meg Glide card (ex: Voodoo3), a Processor around 500mhz+
. It will fun at 36fps with everything on, every sound on, every graphic
detail on and 19AI.
--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Seconded. We've done this WAAAAAAY too many times already.
Cheers!
John
At 36fps you get the information and can react to it.
Cheers!
John
> As for the frame rate question, is there a physical limit on what is useful?
> All i've ever seen is heresy, and nothing of a respectable source saying what
> is a real limit. What i am inclinded to believe, especialy in the case of GPL
> and other sims is that *if* the limit was 25fps for what u could see, then
> if you're sitting just on the mark, you'll notice it when momentarily (heavy
> traffic, smoke, etc) it dips below. The higher frame rate (36, etc) will give
> you more of a safety net.
> Z.
> Please remove NOSPAM from my email address when replying.
>Read what I said then answer the comment I made there not some imaginary
>one. As for rushing over to the Quake group, I know a lot of *extremely*
>good FPS players and a bunch of people who make those games and they
>generally agree that once you reach a certain plateau the extra fps are
>really not that beneficial to the game, thus most people take that as a cue
>to raise the resolution.
>I share a flat with someone who has spent large sums of money ekeing the
>last fps out of his system (SLI V2, TNT etc) but has stopped as he has
>reached the point of diminishing returns. This is what I was talking about
>not that there is *no* difference but you reach a point where as far as
>playing a game goes there is no *discernable* difference. From there on it
>becomes an ego thing "My PC can do demo1 at 66fps, yours is slower".
>>This same *tired* thread gets started about 3-4 times per year.
>>"The human eye cannot detect above xxx fps.. blah, blah."
>>It has been disproven 100's of times in this newsgroup and the
>>flight-sim newsgroup during the 10 years I have been on usenet.
>>You are simply incorrect.
I've still not seen a shred of prrof that 30fps via 60fps is an advanatge or
what. nad i'm talking a constant 30fps, not subject to dropout and peaks at
lower than 30fps. (which obviously higher average frame rates help u with).
Z.
Please remove NOSPAM from my email address when replying.
heh
Oh my God... someone seems to understand my point. Whatever next?
M
% I've still not seen a shred of prrof that 30fps via 60fps is an advanatge or
% what. nad i'm talking a constant 30fps, not subject to dropout and peaks at
% lower than 30fps. (which obviously higher average frame rates help u with).
In the effort to conserve bandwidth (and tempers), instead of continuing
to rehash old turf-war battles go to the following URL's and read what
others have to say on this topic.
http://www.firingsquad.com/features/faceoff/6-fps/default.asp
http://www.sony-europe.com/tve/trinitron/100hz.html
http://www.ping.be/powervr/fps_discus.htm
http://www.robinsonresearch.com/MOVIES/part_IB.htm
from http://www.student.hk-r.se/~pt93mm/thesis/domain_paper.html
The qualifier 'Real-time' narrows the domain further. By this term
we do not mean to imply that the system will have to deal with hard deadlines
that are critical to the functionality of the application. Instead, the
term is used to point out that we are talking about animation. This
simply means that the frames must be produced at a speed that tricks the
human eye to perceive flicker-free, or at least almost flicker-free
motion. In practice, 'flicker-free' means 20 - 30 frames per second,
"almost flicker-free" might be around 10 frames per second. Occasional
frame rate drops to less than 10 frames per second might or might not be
acceptable, depending on the application.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is truly stupid (and so is this post). We don't need to know who or
why you are kill filling someone. Write them email, not posting it to the
net.
Enough with the "*plonk*"