rec.autos.simulators

GPL - Cheating online

-ice

GPL - Cheating online

by -ice » Tue, 24 Nov 1998 04:00:00

On 23 Nov 1998 09:28:51 PST, "Mark S. Miller"

snip

Sage racing advice!
VERY good Mark... 8-)

G. Patricks

Maps

GPL - Cheating online

by Maps » Wed, 25 Nov 1998 04:00:00


<...>

Maybe some people were using it as an excuse, sure, but in Q2, there
definitely was an advantage to a low ping. Put simply, with a low
ping, by the time you see the lpb, he's already seen you (and fired).
There is no way around it; having played both sides, there simply is a
big advantage to low ping.

But in GPL, I don't see the problem. It is simply more of a nuisance
to have low ping, because of warping and instability for the other
drivers.

Good points.

John Walla

GPL - Cheating online

by John Walla » Wed, 25 Nov 1998 04:00:00


>Maybe some people were using it as an excuse, sure, but in Q2, there
>definitely was an advantage to a low ping. Put simply, with a low
>ping, by the time you see the lpb, he's already seen you (and fired).
>There is no way around it; having played both sides, there simply is a
>big advantage to low ping.

Having also played both sides I disagree. Playing as an LPB you may
"see" the modem-player first, but you will fire at where the
prediction algorithm believes him to be - not at where he is. Skilled
modem players can and do use this to their advantage, and if you ever
played someone like Bobby2 or Pants-McNailz you would see that being
on a modem can be turned to an advantage.

It is of course easier just to complain about it!

In GPL you personally do not suffer from a poor latency since you race
on your own system. The only way you will suffer is in the way your
latency interacts with someone else - i.e. they go for a gap that you
are already in, but they don't know it because of the warp. In that
case you both suffer. Low ping is a barrier to good racing, not fast
laptimes. Several times I've been frightened to pass someone because
they're warping so badly the risk is too much, and I've seen others
nervous about passing me for the same reason.

Cheers!
John

Flyin

GPL - Cheating online

by Flyin » Wed, 25 Nov 1998 04:00:00


also played both sides I disagree. Playing as an LPB you may

Hi John,
              Well I never complain about LPB's in fact it is just a game.
But I find it hard to grasp what your saying here as I have played Q2 for
quite sometime now and find low ping to be advantage. But rather than mere
speculation or talk of algorithm's? :-) Perhaps you will just show me this?
I will host a game you will join standard death match no grappling etc.
Just standard deathmatch or rocket arena. Im sure your ping will be high
mine will be low. You use your prediction skills I will use my low ping.
What do you say? :-) 2 out of 3? or.................?
Cya,
         Mike

Maps

GPL - Cheating online

by Maps » Wed, 25 Nov 1998 04:00:00




>>Maybe some people were using it as an excuse, sure, but in Q2, there
>>definitely was an advantage to a low ping. Put simply, with a low
>>ping, by the time you see the lpb, he's already seen you (and fired).
>>There is no way around it; having played both sides, there simply is a
>>big advantage to low ping.

>Having also played both sides I disagree. Playing as an LPB you may
>"see" the modem-player first, but you will fire at where the
>prediction algorithm believes him to be - not at where he is.

<...>

We simply disagree.

I don't think I've actually ever complained about it online. Mostly
what I complained about was the tendency of people playing CTF to join
whichever side was winning. Only about one out of 10 games was ever
very well balanced. I guess there were mods that avoided this... but
just finding CTF servers with low enough ping was usually a struggle.

Anyway, I don't play Q2 anymore since GPL online came along...

<...>

This is always the case, even with people with fairly low latencies I
think. Online racing is more about who is consistent than who is the
craftier dicer. I never try a pass unless it is a straight-away, or if
I know that I can outbrake someone at the end of a straightaway
without moving in on their line too quickly. And I basically don't
block, particularly if the other guy has demonstrated such respect. I
just take the best line, and if he can pass me with the second best
line, then more power to him. There is no doubt, though, that you can
wreak havoc with a guy's driving psychologically, by just being very
close behind him (but not touching him)- and that is a large part of
online GPL IMO.

The absolute worst thing about online racing (besides professional
starts with people who didn't just spend the last 40 minutes
qualifying!) is to be racing someone hard when they dissappear for a
second or two. Invariably, you have to let off the gas, because in a
number of occasions the reappear in my space or in some other equally
disastrous place. And this certainly has a lot or everything to do
with latency.

John Walla

GPL - Cheating online

by John Walla » Thu, 26 Nov 1998 04:00:00


In the days when I used to play Quake a lot I'd have been glad to, but
these days I play once in a blue moon (and I use ISDN these days
anyway). You can still have a demonstration though - just search
Gamespy for Pants_McNailz and join the same game...

Hosting a game goes even beyond LPB - sort of a NPB :-)

Cheers!
John

John Walla

GPL - Cheating online

by John Walla » Thu, 26 Nov 1998 04:00:00


>This is always the case, even with people with fairly low latencies I
>think. Online racing is more about who is consistent than who is the
>craftier dicer. I never try a pass unless it is a straight-away, or if
>I know that I can outbrake someone at the end of a straightaway
>without moving in on their line too quickly. And I basically don't
>block, particularly if the other guy has demonstrated such respect. I
>just take the best line, and if he can pass me with the second best
>line, then more power to him. There is no doubt, though, that you can
>wreak havoc with a guy's driving psychologically, by just being very
>close behind him (but not touching him)- and that is a large part of
>online GPL IMO.

Well, again we differ. I will try a pass anywhere that it's safe, and
while I don't condone "weaving" to keep someone behind I will
definitely "block", if by that you mean take an inside line to a turn,
delay my acceleration to stop you drafting, jink left and right to
break you out of the draft or whatever. That's racing.

Why lift? If you lift they're gone, if you don't you're still in with
a shout. I'd just keep my foot in and hope for the best - either way
you might hit them (and the guy behind will get a big fright when you
lift on him on a straight!).

Cheers!
John

J

GPL - Cheating online

by J » Thu, 26 Nov 1998 04:00:00

Great,

today I start to train.
With my system and location I have the best chances.

P200 no MMX
voodoo I
Joystick
Living in Malaysia

;-)

See you
Jens

BTW: I'm not the fastest, but the funniest on the track



>Also I get beat in online GPL regularly by an extremely fast good racer
>on a 56k modem connection dialed in from New Zealand on a Pentium233MMX
>(if I recall correctly, it's definitely a Pentium1, hi Grant Reeve)

---------------------------------------------

Remove "NOSPAM" before using my email-address
Mark S. Mille

GPL - Cheating online

by Mark S. Mille » Thu, 26 Nov 1998 04:00:00


>The key thing people seem to forget on that first lap is that cold
>tires and heavy fuel mean you really don't know where to brake. On
>that lap I worry far more about the guy behind me, thinking he can
>make his usualy brake markers, taking me out that the fellow in front.

Another thing to remember is that network delays affect everyone's
perception of what's going on. Here's what I mean:

I was in a race at Monza a couple of nites ago. I accelerated from the start
clean down the right side from somewhere mid-pack. Started drifting left a
little under power, lifted and went back to the edge. Next thing I know,
some Coventry I'd passed a second before slams into my left rear, shearing
off the tire. Then the driver of said Coventry starts calling me names, and
implying that I deliberately took him out (why I'd need to do that when I
was already blowing past him down the straight is a question that don't need
answering).

Upon review of the film, it was clear that I never touched him - not even
close. But watching his car showed what appeared to be something striking
him from the *direction* I had been coming from. That is, it looked like his
front end interpolated my motion prior to correcting my drift and decided
that I would strike him a half second later, and then produced a collision
on his front end. Probably on his front end, it looked like I deliberately
swerved into him.

So if someone says they didn't try to take you out, it's probably best to
give them the benefit of the doubt. If when asked about a questionable
collision, they come back with a reply of "that's racing" or "tough crap",
then I guess it's open season.

And for that first half lap, it's especially important to take it easy since
cars are in such close proximity.

    -MSM

Maps

GPL - Cheating online

by Maps » Thu, 26 Nov 1998 04:00:00

On Fri, 20 Nov 1998 18:48:37 +0200, "Greger Huttu"



>>Hi all,

>>Last night I used VROC to connect to an online race at Monza. When I got
>>there I saw that the second placed guy in qualifying had got a 1m28.2
>>and the poleman had got a 1m27.2..... Quick times I thought. I watched
>>their lap replays and both guys were not braking for Lesmo 1, and just
>>using the barrier to guide them through the corner at much higher speed.

>>I disconnected.
>That's really sad.

The only real problem with it is that GPL doesn't DQ or BF people for
doing it, like it would for taking an shortcut. Otherwise... I hate to
say it, but it is (unfortunately) fair game. I certainly have no
interest in such an arcade stunt.

I love pro races... except for the first lap. When you've qualified
for 25 or 40 minutes and then immediately get hit by some person who
probably didn't even do one practice lap, doesn't know there is no
shift-R, and feels that a race is won or lost in the first 10
seconds... you aren't too happy. But I won a pro race last night, and
it was a lot more satisfying than the intermediate one I won at the
same track just before it.

Maps

GPL - Cheating online

by Maps » Thu, 26 Nov 1998 04:00:00

On 23 Nov 1998 09:28:51 PST, "Mark S. Miller"


>If you've
>seen the green flag go down and only half the grid is on the track, or cars
>warping left and right in front of you (you gotta trust The Force to pass),
>then you know that shift-R is kind of necessary for online at the moment.

Yes, for that infamous "online moment."

I thought these are quite apt, if hilarious- thanks for the
observations:

The key thing people seem to forget on that first lap is that cold
tires and heavy fuel mean you really don't know where to brake. On
that lap I worry far more about the guy behind me, thinking he can
make his usualy brake markers, taking me out that the fellow in front.

Wolfgang Prei

GPL - Cheating online

by Wolfgang Prei » Sat, 28 Nov 1998 04:00:00


>>>Last night I used VROC to connect to an online race at Monza. When I got
>>>there I saw that the second placed guy in qualifying had got a 1m28.2
>>>and the poleman had got a 1m27.2..... Quick times I thought. I watched
>>>their lap replays and both guys were not braking for Lesmo 1, and just
>>>using the barrier to guide them through the corner at much higher speed.

>>>I disconnected.

>>That's really sad.

>The only real problem with it is that GPL doesn't DQ or BF people for
>doing it, like it would for taking an shortcut. Otherwise... I hate to
>say it, but it is (unfortunately) fair game. I certainly have no
>interest in such an arcade stunt.

This problem would be easy to remedy on Papy's side: If the guardrails
in Monza had a little bump or two, nobody would be tempted to use them
as "cornering aids". On the Nuerburgring, there is this scary
lefthander following the long straightaway (I disremember the names
again...) In this turn, there is a tiny little shrub on the outside
that inevitably will send you spinning if you hit it, making
"cheating" here impossible. I wished there were more of these items to
keep us honest.

--
Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.



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