rec.autos.simulators

*JOYSTICK WISH LIST SURVEY*

Jan van Vug

*JOYSTICK WISH LIST SURVEY*

by Jan van Vug » Thu, 02 May 1996 04:00:00

Hai,

I bought the Microsoft Sidewinder 3Dpro a couple of months ago,
after demolishing two Wingmans. The fire-button of the Wingman
was not constructed for a lefty with muscles.

The Sidewinder however doesn't work for DOS-based games running under
Windows95. There is a timing problem, Origin confirmed this.

Where are the joysticks for lefties,

Adrian Drak

*JOYSTICK WISH LIST SURVEY*

by Adrian Drak » Thu, 02 May 1996 04:00:00


> Just a thought,  I don't think I've ever heard of a left-handed F-16,
> F14, or F15.  They seem to all be right handed models.
> Jim

Yeah, I can see it now, it's the middle of the war, and there's a bunch of
right handed pilots, and all they have left is left handed airplanes.  Can you
imagine how STUPID that would be?  
All military planes are designed for right handed control flight.  This is because
a majority of people are right handed.  If you want to be a fighter pilot, you
had better learn to be right handed.  Thus, all flightsticks, which are based off
of military jet controllers, are designed for right-handers, to be realistic.
It sure would be nice to have a left handed wingman extreme tho.  yes, I'm left
handed.  I still manage to do some pretty good asskicking in games like Descent tho.
even with my cheap-ass 2 button lamerstick.  Hey, you do with what you can.

--
Adrian Drake (Tremor)              

http://prozac.cwru.edu/adrian/

Nathan Yeria

*JOYSTICK WISH LIST SURVEY*

by Nathan Yeria » Thu, 02 May 1996 04:00:00



McFadyen) writes:

>>The funny thing is, most (not all) joystick companies are NOT doing
>>their research, since it is estimates that more than 50% of joystick
>>users are lefthanded (much higher than the typical 10% lefties in the
>>general population).  So, by only making only a right-handed stick,
>>you're effectively reducing your potential sales, buy up to 50% in
>>the worst case.

>*boggle* I'm a lefty, and I know several others who use sticks, and to
>a man, we all fly right handed. Training from old video games eh?
>Those were almost all right-hand-control, and its what I fly best at.

    I do this, also. I bought Thrustmaster's FCS and WCS specifically
for MW2, then eventually 'learned' how to fly the Pyro-GX right-handed.
It took about 3 weeks to get the hang of it, but once I did, I started
takin' names.

--

KC8BEX
"Don't tell me what I don't want to know. I'll tell you what I don't
want to know, and I'll tell you when I don't want to know it."

Gary Dryka

*JOYSTICK WISH LIST SURVEY*

by Gary Dryka » Fri, 03 May 1996 04:00:00




>>If you could change anything about your current joystick, what would
>>it be? (Please provide the name of your current stick and explain why)
>>-----------------------------------------------------------------------
>I have a basic CH Flightstick (not even a pro).  I like it, but the *only*
>reason I haven't bought a newer, fancier stick is that virtually NONE of them
>are for lefthanders (me).  The only lefty stick I've seen (can't remember
>which one) didn't seem very good (control positions sucked).
>The funny thing is, most (not all) joystick companies are NOT doing their
>research, since it is estimates that more than 50% of joystick users are
>lefthanded (much higher than the typical 10% lefties in the general
>population).  So, by only making only a right-handed stick, you're
>effectively reducing your potential sales, buy up to 50% in the worst case.

Wow do you remember where you saw this statistic?  If really true that
extraordinary.  

I am also a lefty, but have an additional problem.  My son who is
right handed enjoys playing games.  A left or right handed stick is
not enough.  We need a left *and* right handed stick.  We were using
the Flitestick CH which is neutral handed.  We just bought a MS
Sidewinder.  This serves pretty well.  I just have to "palm" the two
side buttons, which are nearly flush with the stick on the left side.
Niether of us liked the other sticks that have all the buttons on the
top.  The angle felt wrong for our thumbs.  Too forced back.

-
Gary Dyrkacz

-

F Hounie

*JOYSTICK WISH LIST SURVEY*

by F Hounie » Fri, 03 May 1996 04:00:00



> > Just a thought,  I don't think I've ever heard of a left-handed F-16,
> > F14, or F15.  They seem to all be right handed models.
> > Jim

> Yeah, I can see it now, it's the middle of the war, and there's a bunch of
> right handed pilots, and all they have left is left handed airplanes.  Can you
> imagine how STUPID that would be?
> All military planes are designed for right handed control flight.  This is because
> a majority of people are right handed.  If you want to be a fighter pilot, you
> had better learn to be right handed.  Thus, all flightsticks, which are based off
> of military jet controllers, are designed for right-handers, to be realistic.
> It sure would be nice to have a left handed wingman extreme tho.  yes, I'm left
> handed.  I still manage to do some pretty good asskicking in games like Descent tho.
> even with my cheap-ass 2 button lamerstick.  Hey, you do with what you can.

> --
> Adrian Drake (Tremor)

> http://prozac.cwru.edu/adrian/

O.K, How about the captain of an Airbus Axxx, he's got the yoke on the left. I suppose that will rule him
out for flying an F16 if there's a pilot shortage!!
parker_r

*JOYSTICK WISH LIST SURVEY*

by parker_r » Sat, 04 May 1996 04:00:00



>>    I guess the joystick depends alot o the game.  Woth MW2 I fing
>>using the mouse for torso twisting and firing quite good, while using
>>the keyboard for other stuff.  Except for annoying hand switches...
>>    For most other games, I like my Suncom SFX gamepad.  I hate to
>>sound like an adverti***t, but if you haven't seen it you should
>>check it out.  It's got 8 buttons and you can program them all to
>>emulate keyboard strokes, with memory for 4 groups of settings.  It's
>>great for side-view fighters like MK3, sports games, and 3D shooters
>>like Descent.  With all those buttons, you rarely need the keyboard.

>>Greg

Huh, huh.  He's got 8 buttons and he thinks he's got a lot!  8-)

I played Tie Fighter (cool game!) with a friend's Flightstick Pro and
CH Throttle (regular).  Four buttons and a 4-way switch on the FS Pro
and 12 total programmable buttons/switch-positions on the throttle.
It was cool, but it wasn't enough for me.  I got the FS Pro, but waited
for the Pro Throttle instead (20 buttons/switch-positions on the throttle
plus it can program the FS Pro, too, plus a digital throttle (can do keys)
so it can be used in games that don't use an analog throttle).  It still
isn't *quite* enough (there are just too many keys that you need to use,
so you have to decide which ones you can afford to have to reach to the
keyboard for).

I think I need two of the FS Pro's buttons to be programable 4-way switches
instead!  (Actually, the CH Products F-16 Fighterstick would give you four
4-way switches, but I'm used to the design of their Flightstick Pro.)

    -Rob Parker

jqual..

*JOYSTICK WISH LIST SURVEY*

by jqual.. » Sat, 04 May 1996 04:00:00



>If you have the time please fill in the following question and e-mail
>it back to us.  We have started on the design of a new high-end
>joystick that I think most of you hard-core gamers will appreciate.
>With your help maybe we can whip out a stick that is worthy of your
>use without the need of taking out a loan to get it.  

>Since this is in an open forum, if any of the you who respond wish to
>hear about the accumulated results we will be glad to pass them to
>you.

>Feel free to post your response in the newsgroups, but please also
>send a copy to us via e-mail so that your input will be put to use.

>Thanks beforehand for your response. Now for the question:

>.
>.
>.

>If you could change anything about your current joystick, what would
>it be? (Please provide the name of your current stick and explain why)
>-----------------------------------------------------------------------

 I've gone through several type of joysticksin the past, but the
one(s) I've had most recently are the Thrustmaster WCS/FCS combo.
While this combination works great, the long and arduous task of
programming becomes a chore that I usually end up skipping and just
using another one that's 'close enough'.
 Recently I thought I found a serious competitor in the form of the
Talon F-15E stick from Suncom. I saw it on sale and picked one up,
hoping to be able to use the 'standard 4 button override' feature to
allow me to program it's buttons through the WCS II. I was happy to
find that this worked, but it left the 2 4-way hats out of the
picture. I was forced to use the built-in ,VERY easy programming
functions for these, which only gave me 4 program slots. I also found
out something important, which wasn't mentioned anywhere on the box,
you CAN'T PROGRAM SHIFTED, CTRL'd, or ALT'd key strokes into the
thing. The one feature I do like about it is the gimbal mechanism,
which provides the same tension in all directions, instead of adding
X&Y in the diagonal.
 So my ideal stick would be an analog stick, preferably modeled after
a real fighter control. It would have AT LEAST two view hats, for
static views and for panning 'virtual' views, and about 6-10 buttons.
A nice feature would be an 'analog 4 button, 1 hat' mode that could be
toggled on and off easily while in the 'use' configuration. It would
either have ALOT of memory on it (1 meg??), or have a very
unobtrusive, quick download program. The programming interface should
be Win95 or some kind of windowing shell, with drag-and-drop WYSIWYG
capabilities. And I suspect a street price of about a hundred bucks
would surely lure me in.
 Thanks for letting me ramble, I have calouses from switching my 'Joy
Switch' constantly.

     _     _            ___            _ _ _
 _  | |___| |_  _ _    / _ \ _  _ __ _| (_) |_ _  _
| |_| / _ \ ' \| ' \  | (_) | || / _` | | |  _| || |
 \___/\___/_||_|_||_|  \__\_\\_,_\__,_|_|_|\__|\_, |

SprigG

*JOYSTICK WISH LIST SURVEY*

by SprigG » Sun, 05 May 1996 04:00:00

The Sidewinder Pro's hat is unresponsive otherwise just copy it! I mean
it! The stick fits my large hand without putting buttons and switches in
the way, the two buttons on the left side are in the perfect position: my
thumb fits right between when I don't need them and they are right there
when I do. the trigger and the secondary button are responsive and give
good feed back. Unfortunately, the hat sucks the big one! It is too small
and mushy. I find the high end thrustmaster to be the most uncomfortable
stick I have ever used. Why would anyone a stick esensitally designed by
the government?

snurme

*JOYSTICK WISH LIST SURVEY*

by snurme » Tue, 07 May 1996 04:00:00


>I played Tie Fighter (cool game!) with a friend's Flightstick Pro and
>CH Throttle (regular).  Four buttons and a 4-way switch on the FS Pro
>and 12 total programmable buttons/switch-positions on the throttle.
>It was cool, but it wasn't enough for me.  I got the FS Pro, but waited
>for the Pro Throttle instead (20 buttons/switch-positions on the throttle
>plus it can program the FS Pro, too, plus a digital throttle (can do keys)
>so it can be used in games that don't use an analog throttle).  It still

                                              ^^^^^^^^^^^^^^^

Does anybody know if there exists a TSR program to convert analog
throttle signal to digital ?  For example, sending one key when the
throttle is all the way down, another when it is in the lower half,
third in the zero position (with adjustable dead zone), fourth in the
upper half and fifth when the throttle is full open. Keys could be
user-mappable, making sequences like 0,-,<nothing>,+,9 possible.
This doesn't sound like too hard to implement.


PS. This thought came to me when playing Tie Fighter with Gravis
Firebird... I suppose LucasArts are not coming up with a patch to
allow for analog throttle in TF :(

The Equaliz

*JOYSTICK WISH LIST SURVEY*

by The Equaliz » Wed, 08 May 1996 04:00:00

        Ok, here I go

        1) Think MW2, the Clans. What makes the clan mechs so great? Eveything
is modular! Try this idea. A base unit with just a shaft sticking out
of it. The tip of the shaft contains pin connections where several
different types of grips can be inserted. So you don't have to sell a
right hand and left hand version of the stick just right or left hand
grips. You can have flight grips, normal game grips, throttle grips,
etc.
        2) The base units can be daisy chained like current throttle grips so
people can have one joystick and one throttle, or even 2 joysticks
together (like Robotron) or even 2 people can play at the same time.
        3) Make EVERYTHING programmable! That means the buttons, even the axis
movements!
        4) Make it digital.
        5) Considering that grips will be interchangable, have several
different grip configurations. I thought of one being like this.
                A 8 way top hat (all directions programable)
                2 triggers, one for index finger, one for middle finger
                A little finger button
                At least 4 buttons accessible by the thumb
        6) Get an add-on unit that can make all daisychained units wireless
(use IR or RF) so people don't have to worry about all those wires.
Heck make it so people can plug in their keyboards and make it
wireless too!

That all for now, gotta eat dinner.

Scott Stanchfie

*JOYSTICK WISH LIST SURVEY*

by Scott Stanchfie » Wed, 08 May 1996 04:00:00

I, for one, like this one...


>    Ok, here I go

>    1) Think MW2, the Clans. What makes the clan mechs so great? Eveything
>is modular! Try this idea. A base unit with just a shaft sticking out
>of it. The tip of the shaft contains pin connections where several
>different types of grips can be inserted. So you don't have to sell a
>right hand and left hand version of the stick just right or left hand
>grips. You can have flight grips, normal game grips, throttle grips,
>etc.
>    2) The base units can be daisy chained like current throttle grips so
>people can have one joystick and one throttle, or even 2 joysticks
>together (like Robotron) or even 2 people can play at the same time.
>    3) Make EVERYTHING programmable! That means the buttons, even the axis
>movements!
>    4) Make it digital.
>    5) Considering that grips will be interchangable, have several
>different grip configurations. I thought of one being like this.
>            A 8 way top hat (all directions programable)
>            2 triggers, one for index finger, one for middle finger
>            A little finger button
>            At least 4 buttons accessible by the thumb
>    6) Get an add-on unit that can make all daisychained units wireless
>(use IR or RF) so people don't have to worry about all those wires.
>Heck make it so people can plug in their keyboards and make it
>wireless too!

>That all for now, gotta eat dinner.

Scott Stanchfield
Gaithersburg, Maryland
wbor..

*JOYSTICK WISH LIST SURVEY*

by wbor.. » Wed, 08 May 1996 04:00:00


>If you have the time please fill in the following question and e-mail
>it back to us.  We have started on the design of a new high-end
>joystick that I think most of you hard-core gamers will appreciate.
>With your help maybe we can whip out a stick that is worthy of your
>use without the need of taking out a loan to get it.  
>Since this is in an open forum, if any of the you who respond wish to
>hear about the accumulated results we will be glad to pass them to
>you.
>Feel free to post your response in the newsgroups, but please also
>send a copy to us via e-mail so that your input will be put to use.
>Thanks beforehand for your response. Now for the question:
>.
>.
>.
>If you could change anything about your current joystick, what would
>it be? (Please provide the name of your current stick and explain why)
>-----------------------------------------------------------------------

I have a microsoft sidewinder pro and my third wingman extreme, in 7
months, still under warrenty. the shape of the wingman is good. Ilike
the button layout, ***, easy to work, there is a button under the
knuckle of your thumb that is almost flush, you just squeeze the
stick, good for cycling or flairs. the microsoft works smooth but is
like holding a bar of soap the hat is indented, harder to work than an
outty, (raised center) . it is too skinney at the top (hard to use hat
and not accidentally hit the button between the thumb and hat). the
buttons should be on either side of a wide top .Maybe a hat or rocker
switch for the ring finger,  bases seem good on both . the microsoft
works great, but is shapped wrong. and what about  weapons control?
also microsoft says it wont work with thrustmaster or ch game card, it
must mera digitally cause mine is hooked to a thrustmaster card. thats
it for me Material Defender Crash Borden, The Ancient One aka

- Show quoted text -

>-----------------------------------------------------------------------
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>-Rich
>We should have a permanent domain soon. Until then try the page bellow
>for updated information.
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>----------------------------------------------
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Dennis Lemcke

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by Dennis Lemcke » Thu, 16 May 1996 04:00:00


>All military planes are designed for right handed control flight.  This is because
>a majority of people are right handed.  If you want to be a fighter pilot, you
>had better learn to be right handed.

Little point of thought: What do you actually define as Majority?
Surveys have pointed that the ratio Left / Right handers is around the 49,5 /
50,5 percent.. Just --slightly-- the majority....

NO FLAMES PLEASE lemme explain..

During the course of history, Roman-Catholic church linked the right hand with
'normal' and the left hand with 'the hand of the devil'. Children who pointed
out to be left-handed were beaten. Beaten long enough to 'teach' them to work
Right-handed. So in the end, the Right hand was seen as the 'factory standard'
which explains the industrial compulsion to design Right Handed.
Sure a factory standard has it's pro's: It's cheaper to produce and easier to
teach how the stupid machine works, 'cause the controls are standardized.

So in short: Flight controls are not right-handed, because the 'majority' is
right-handed. They're right-handed for the sake of industrial standards. A
standard which is chosen somewhere in time ever used since.

        Dennis Lemckert
-----
People always love themselves best. But in a world so
interconnected that harm to one is harm to all, the best way
of loving one's self is to love everyone else, too
  -- Isaac Asimov --

E. Kevin C. de Le

*JOYSTICK WISH LIST SURVEY*

by E. Kevin C. de Le » Thu, 16 May 1996 04:00:00



Which surveys? I have read and heard in several places that left handers make
up only 10% of the population.  So with this taken as the percentage, it MAY
make sense (may or may not be right) to make controls for right handers because
they do make up a significant majority of the population.

Kevin

PS this does not leave out the industrial standard explanation, standards have
sometimes eliminated better ideas.

David B. Koo

*JOYSTICK WISH LIST SURVEY*

by David B. Koo » Fri, 17 May 1996 04:00:00


:  
: >All military planes are designed for right handed control flight.  This is because
: >a majority of people are right handed.  If you want to be a fighter pilot, you
: >had better learn to be right handed.
:
: Little point of thought: What do you actually define as Majority?
: Surveys have pointed that the ratio Left / Right handers is around the 49,5 /
: 50,5 percent.. Just --slightly-- the majority....

what total bullshit

what surveys did you read?

the ratio is more like 9:1 or 10:1 in favour of right handers..

:
: NO FLAMES PLEASE lemme explain..
:
: During the course of history, Roman-Catholic church linked the right hand with
: 'normal' and the left hand with 'the hand of the devil'. Children who pointed
: out to be left-handed were beaten. Beaten long enough to 'teach' them to work
: Right-handed. So in the end, the Right hand was seen as the 'factory standard'
: which explains the industrial compulsion to design Right Handed.
: Sure a factory standard has it's pro's: It's cheaper to produce and easier to
: teach how the stupid machine works, 'cause the controls are standardized.
:
: So in short: Flight controls are not right-handed, because the 'majority' is
: right-handed. They're right-handed for the sake of industrial standards. A
: standard which is chosen somewhere in time ever used since.
:
:       Dennis Lemckert
: -----
: People always love themselves best. But in a world so
: interconnected that harm to one is harm to all, the best way
: of loving one's self is to love everyone else, too
:   -- Isaac Asimov --
:


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