> There's certainly logic to it Peter, and a similar system is used in real
> racing today where if you win you get weight added for the next race to slow
> you down. But in gpl the difference between cars is small compared to the
> difference between drivers. In my league the fastest guys last year were all
> put in BRM's for this year, and they are still way faster than most. It helps
> some, but not enough to even the field.
> >I'm not sure if this would work, but I've thought of a way of making
> >league racing more even. What each player needs to do is list the
> >order of preference for the cars according to how quick they are/reckon
> >they could be in them. So in my case it would be something like:
> >Lotus
> >Eagle
> >Ferrari
> >Brabham
> >Coventry/Cooper
> >Murasama/Honda
> >BRM
> >Each driver is then allowed to start the season in their favourite
> >chassis but, depending on the race results, the car they have to drive
> >next time around will change in the following way.
> >1st or 2nd - drop 3 marques
> >3rd or 4th - drop 2 marques
> >5th or 6th - drop 1 marque
> >Outside the top 6 then move up a marque
> >So, if I were to finish in the top 6 in the Lotus then in the next race
> >I would drive either the Eagle, Ferrari or Brabham. Let's say I
> >finished 3rd so that in the next race I am in the Ferrari for the 2nd
> >race. If I now finish 3rd again in this race then I would drop 2
> >further marques down to the Coventry/Cooper. If, however I finished
> >outside the top 6 in the 2nd race then I would move back up 1 marque to
> >the Eagle. Get the idea?
> >Perhaps, in this way, there could be league races where everyone could
> >be competitive. It would take more paperwork, but perhaps it could
> >work?
> --
> Don Scurlock
> Vancouver,B.C.
> GPLRank -1.90
> Come see how you rate, at the GPLRank site
> http://www.racesimcentral.net/