rec.autos.simulators

GPL online with rolling starts

Martine Wedlak

GPL online with rolling starts

by Martine Wedlak » Mon, 15 Mar 1999 04:00:00

After playing online for a while, I've noticed that the starts are the most
dangerous part of racing.  There's just too many things going on from people
slitthering all over the place, cold tires, etc..  Add in a bit of latency
and you've got trouble.

How about trying a single-file rolling start instead?  We can treat the
first lap after the green flag as a warmup lap and simply gun for it when we
get within sight of the s/f line.  Use some rule like no passing before s/f
and away we go.   Of course, we're assuming that everybody agrees not to
jump the rolling start...

Comments?

Later,
  Martine

SteveBla

GPL online with rolling starts

by SteveBla » Tue, 16 Mar 1999 04:00:00

Not  a bad idea; I've considered the same.  After all, it works for CART, and
does anybody remember Spa last year? :-)
An alternative is using the broader-spaced 2 X 2 grids someone's done, but I
don't remember where you can get them.  You'd have to require everyone to use
them, of course.

Steve B.

remove "edy" from address for email

Bria

GPL online with rolling starts

by Bria » Tue, 16 Mar 1999 04:00:00

Only the host needs to have the grids.  They can be found on Bart Westra's
page at http://people.a2000.nl/bcwes/gpl.htm


SteveBla

GPL online with rolling starts

by SteveBla » Tue, 16 Mar 1999 04:00:00

Thanks for the heads-up, Brian.

Steve B.

remove "edy" from address for email

Michael Barlo

GPL online with rolling starts

by Michael Barlo » Tue, 16 Mar 1999 04:00:00

    I've been considering this "Rule" for quite some time but couldn't figure
out how to get everyone to comply. I can see this working in a league race where
everyone works by rules but in a pickup race...        Add in the fact that some
drivers log into the race with only 2 seconds left in the practice session and
wont know about the rolling starts and you'll be asking for more trouble then
you have with the normal starts.

    I think that that "rule" is best to be used in league races.

    I just thought of this while typing away..  In the VROC "Comments" field,
you could state "rolling start"(?).  Just hope that the new guys will know what
it means :-/

Mike Barlow


> After playing online for a while, I've noticed that the starts are the most
> dangerous part of racing.  There's just too many things going on from people
> slitthering all over the place, cold tires, etc..  Add in a bit of latency
> and you've got trouble.

> How about trying a single-file rolling start instead?  We can treat the
> first lap after the green flag as a warmup lap and simply gun for it when we
> get within sight of the s/f line.  Use some rule like no passing before s/f
> and away we go.   Of course, we're assuming that everybody agrees not to
> jump the rolling start...

> Comments?

> Later,
>   Martine

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MikeBa on the TEN network.
Member of R.O.R. 1999
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=========================================
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John Walla

GPL online with rolling starts

by John Walla » Tue, 16 Mar 1999 04:00:00


Yeah, the cars were already rolling and round the first corner when it
happened. Now recall the IRL's first outing at Indy and tell me what a
success it was... :-)

Cheers!
John

John Walla

GPL online with rolling starts

by John Walla » Tue, 16 Mar 1999 04:00:00

On Sun, 14 Mar 1999 19:43:02 -0800, "Martine Wedlake"


>How about trying a single-file rolling start instead?  We can treat the
>first lap after the green flag as a warmup lap and simply gun for it when we
>get within sight of the s/f line.  Use some rule like no passing before s/f
>and away we go.   Of course, we're assuming that everybody agrees not to
>jump the rolling start...

The only problem is that you can get just as much wheelspin at low
speed as at no speed, and the loss of control will be worse as well
since you will go "somewhere" as opposed to nowhere. Ouch!

Cheers!
John

Martine Wedlak

GPL online with rolling starts

by Martine Wedlak » Tue, 16 Mar 1999 04:00:00


>On Sun, 14 Mar 1999 19:43:02 -0800, "Martine Wedlake"

>>How about trying a single-file rolling start instead?  We can treat the
>>first lap after the green flag as a warmup lap and simply gun for it when
we
>>get within sight of the s/f line.  Use some rule like no passing before
s/f
>>and away we go.   Of course, we're assuming that everybody agrees not to
>>jump the rolling start...

>The only problem is that you can get just as much wheelspin at low
>speed as at no speed, and the loss of control will be worse as well
>since you will go "somewhere" as opposed to nowhere. Ouch!

>Cheers!
>John

Hopefully though, the tires will be a bit warmer and able to provide a bit
more grip.  And I'm not sure I agree that you can get the same degree of
wheelspin as easily as at the start.  Dumping the clutch at high revs will
produce a sudden jolt to the tires whereas a simple rolling on the throttle
will tend to ease in the torque.

Later,
  Martine

SteveBla

GPL online with rolling starts

by SteveBla » Tue, 16 Mar 1999 04:00:00

happened.  Now recall the IRL's first outing at Indy and tell me what a success
it was... :-) <<

IRL.....say it again with me.  IRL......... :-)

Couldn't resist,

Steve B.

remove "edy" from address for email

Joel Willstei

GPL online with rolling starts

by Joel Willstei » Tue, 16 Mar 1999 04:00:00


> After playing online for a while, I've noticed that the starts are the most
> dangerous part of racing.  There's just too many things going on from people
> slitthering all over the place, cold tires, etc..  Add in a bit of latency
> and you've got trouble.

> How about trying a single-file rolling start instead?  We can treat the
> first lap after the green flag as a warmup lap and simply gun for it when we
> get within sight of the s/f line.  Use some rule like no passing before s/f
> and away we go.   Of course, we're assuming that everybody agrees not to
> jump the rolling start...

> Comments?

> Later,
>   Martine

    This is one great idea. Not exactly f! mind you,but it would take
care of the horrible starts that are so common when racing online at
VROC. Just aobut every race with more than 4 people,there always seems
to be a big crash taking out a large portion of the field.

Joel Willstein

Scott Hieronymu

GPL online with rolling starts

by Scott Hieronymu » Tue, 16 Mar 1999 04:00:00

Beside the fact that rolling starts in a very realistic 1967 Grand Prix sim
are a total joke, they would solve nothing.
In several hundred online Nascar2 races, I would say that 99.5 percent of
them were standing starts. This in a sim that gives the option of standing
or rolling. This in a sim that simulates a sport where rolling starts are
tradition.
Your well earned front row position was usually wasted(on a rolling start)
by the guy who thought that blowing by you from the back row inches past the
start finish line was ok. Not to mention the speed differential at the first
corner of the cars that start further back.
For open races, this would be a big mistake.
Just my humble opinion.
Scott Hieronymus
Scott696 on Ten


>> After playing online for a while, I've noticed that the starts are the
most
>> dangerous part of racing.  There's just too many things going on from
people
>> slitthering all over the place, cold tires, etc..  Add in a bit of
latency
>> and you've got trouble.

>> How about trying a single-file rolling start instead?  We can treat the
>> first lap after the green flag as a warmup lap and simply gun for it when
we
>> get within sight of the s/f line.  Use some rule like no passing before
s/f
>> and away we go.   Of course, we're assuming that everybody agrees not to
>> jump the rolling start...

>> Comments?

>> Later,
>>   Martine

>    This is one great idea. Not exactly f! mind you,but it would take
>care of the horrible starts that are so common when racing online at
>VROC. Just aobut every race with more than 4 people,there always seems
>to be a big crash taking out a large portion of the field.

>Joel Willstein

John Walla

GPL online with rolling starts

by John Walla » Wed, 17 Mar 1999 04:00:00

On Mon, 15 Mar 1999 12:30:09 -0800, "Martine Wedlake"


>Hopefully though, the tires will be a bit warmer and able to provide a bit
>more grip.  And I'm not sure I agree that you can get the same degree of
>wheelspin as easily as at the start.  Dumping the clutch at high revs will
>produce a sudden jolt to the tires whereas a simple rolling on the throttle
>will tend to ease in the torque.

You won't get much heat during a pace lap, either that or you'll have
half the field crashing!

The point on wheelspin is that it's just as easy to spin the wheels
from standing as from a low speed - easier with some cars. If you're
stopped the car will go nowhere, whereas if you're rolling along the
rear will kick to one side or the other leaving cars either side or
behind (who are already moving faster than normal) little time or
space.

It all sounds like little, if anything, to gain for a lap touring
around doing nothing.

Cheers!
John

PS - I wouldn't like to try it at the Glen or Spa! A pace lap in a
NASCAR at Elkhart Lake was bad enough :-)

KCDC

GPL online with rolling starts

by KCDC » Wed, 17 Mar 1999 04:00:00

Our league has been having pretty good luck with the 8 meter spaced grids
that Bart Westra did. Racing GPL requires a certain amount of self control,
at the start and usually into the first slow turn. I'm not sure a rolling
start is the answer - it changes the characteristics of the race, and  at
many tracks, will just result in moving the pile-up down track somewhat. If
you want Indy racing rolling starts, you are running the wrong sim.

I know the starts on VROC can be very frustrating. I've actually had better
luck joining, and hosting, Pro level events. Pro tends to make the drivers
more cautious, and possibly attracts a slightly more cautious crowd. Of
course it is worse if you do get taken out on the grid!

Joining a good league, and racing with the same people all the time is the
best solution - with the 8 meter grids!

Kevin Caldwell
Calgary, Canada



>>On Sun, 14 Mar 1999 19:43:02 -0800, "Martine Wedlake"

>Hopefully though, the tires will be a bit warmer and able to provide a bit
>more grip.  And I'm not sure I agree that you can get the same degree of
>wheelspin as easily as at the start.  Dumping the clutch at high revs will
>produce a sudden jolt to the tires whereas a simple rolling on the throttle
>will tend to ease in the torque.

>Later,
>  Martine

Jack Ramb

GPL online with rolling starts

by Jack Ramb » Wed, 17 Mar 1999 04:00:00

We like to think that one very attractive alternative is the "Nail That
Track" series. NTT is a weekly series featuring daily races that are now
qualifiers for a weekly track championship race. This week's series features
the Belgian Grand Prix at Spa.

NTT operates in a controlled, password-protected environment and features
high quality competition and excellent connections and places a premium on
responsible racing and sportsmanship. Although we, on occasion, have the
sometimes unavoidable starting grid mishaps, I think you would find their
frequency markedly lower at NTT.

Search RAS for thread subjects containing the phrases "Nail That Track" or
"NTT" or visit the "News" section of The APEX ( http://gpl.gamestats.com/ )
for more details on race schedules, registration procedures, communications
settings, and race reports.

Come join us at Spa!

Jack Rambo

schwab

GPL online with rolling starts

by schwab » Wed, 17 Mar 1999 04:00:00

Yeah, Steve, I think the 2x2 is THE way to go... the standing starts
were such a big part of the F1 scene, I couldn't bear to see them go...
even if accidents take place.

But I do LOVE the 2x2 grids... and HATE the 4x4 at Silverstone! :-(

-_Dave


> Not  a bad idea; I've considered the same.  After all, it works for CART, and
> does anybody remember Spa last year? :-)
> An alternative is using the broader-spaced 2 X 2 grids someone's done, but I
> don't remember where you can get them.  You'd have to require everyone to use
> them, of course.

> Steve B.

> remove "edy" from address for email

--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe

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