> GP2 was a brilliant sim in its day, unfortunately that ended about a year
> ago, GPL is the present. Live in the now !! :)
GPL! ;-)
> GP2 was a brilliant sim in its day, unfortunately that ended about a year
> ago, GPL is the present. Live in the now !! :)
haha, I knew someone would:-)
>> And another thing??
>> You think that it a good sign when companies make you spnd hours on the
>net
>> trying to download some huge page which just screws up a game with a huge
>> number of bugs to begin with?
>> Where are you from?
Again here's hoping Geoff can give us a physics model worthy of
competing with Papy (which is amazing already as is).
Seeyas on the track.
--John (Joao) Silva
>"Hasbro Prix Up
>Hasbro Interactive will be lifting the lid on it's hotly tipped Grand
>Prix 3 at this years ECTS...
>As well as Geoff Crammond's officially endorsed Formula One racing sim
>which will have its own challenge area featuring two full size racing
>cars, the company willalso be previewing...."
>I've got my ticket :)
>Sent via Deja.com http://www.deja.com/
>Share what you know. Learn what you don't.
Once your GP2 car started spinning there was no way to stop them except
mashing the brakes which just slowed the spin, as soon as you let up
on the brakes the spin started right back up as if you had not even stopped
it. In reality there was no way to counter-steer the spin once it went past
some preset point Geoff programmed into the physics model, almost like all
of a sudden you were driving with a two ton rear wing that wanted to make
your car swap ends.
Other than that GP2 was brilliant, I'd love to have a GP3 with an awesome
physics model that was up to par with Papy's GPL, then I could drive
GPL for non-winged car e***ment and GP3 for winged car and modern F1,
the best of both worlds.
Seeyas on the track.
--John (Joao) Silva
( who always wondered why people can't appreciate two competing sims there's
room enough in my sim world for both GPL and GP3)
>Remember that it was Microproses decision to not release any patches,
>fixes, etc. But then again, what needed fixing? Sure it could have had
>weather, etc added, but it was rushed out by the makers and the
>developer (GC) was not really given the opportunity to optimise the
>program to its full potential. Third party developers and programmers
>have however, released loads of stuff for GP2, just browse the web and
>you can find new graghics, names, tracks, editors, etc, all you could
>ever need. Have you bothered looking?
>> Just like GP2
>Hmmm, do we want to go through this particular thread *again*?
>Imformed opinion, let me know when you find one....
>8-)
>*Peter* 8-)
> >I've never downloaded a huge page in my life. Would that be broadsheet
or
> >tabloid format?
> >> And another thing??
> >> You think that it a good sign when companies make you spnd hours on the
> >net
> >> trying to download some huge page which just screws up a game with a
huge
> >> number of bugs to begin with?
> >> Where are you from?
--
Ken's Sig 3.0
"Who is the more foolish? The fool, or the fool who follows him?" - Obi-Wan
Kenobi
Go #43 and #44!
volksy (at) geocities (dot) com
volksy (at) yahoo (dot) com
>> Let me guess....
>> You have no Brain..
>> Because
>> 1) Gp2 has Multiplayer.
>> 2) Gp2 ran on 486's.
>> 3) Gp2 wasnt finished therfore optimised.
>> 4) Gp2 ran fine in hi-res on my p100 with the right graphic options.
>> 5) Gp2 still has better gameplay than all racing games bar GPL.
>> 6) You like patches and fixes? What if nothings really broken?
>> 7) I can spot them from a mile away.
>> Quite simply without Papy ever intending to do formula one its a ***y
god
>> send that a ledgend like Geoff is going to give us another brilliant
game.
>> If you dont like Gp2 why dont you***off and stare at a brick wall or
do
>> the equilivant play any other modern formula one simulator.
>> -ilmore
>> P.S. If you have any difficulty in accepting my superior intelligence
then
>> feel free to respond.
>You wouldn't happen to be a member of the DNRC(*), by any chance? ;-)
>[ * Dogbert's New Ruling Class, see http://www.racesimcentral.net/ for details]
It was claimed to be playable on a 486 which is simply false
advertisment. In fact it needs a P2 a system that came out about 2
years later to run well.
Not true. It did not have the features promised - basic things like
variable wheather, network mode and pitcrew communication have been
left out due to time restrictions. Also it did have it's fair share of
bugs as well, the weird timing anomalities depending on processor
speed to name one. Just because Microprose were to lazy to actually
support their product doesn't mean it didn't need it.
--Tel
I just hope he keeps it at least as good as GP2. If he improves it,
then thats a bonus. Most important point for me is that he keeps the
ability for more than one player to be able to play on a single PC.
I hope you're reading this Geoff ......
and why does no other car racing sim support this ?
Cheers.....Ken
Coolest thing about GPL is all the different cars you can drive, I hope GP3
will have that.
>>Let's hope Geoff has looked at Papyrus' GPL physics model and provides
>>us with a worthy challenger, I loved GP2 and played it pretty much
>>as my driving sim of choice until the GPL demo came out, but I really
hated
>>those canned spins.
>I think thats a very "small" gripe indeed. I really don't see any
>problem with the way the car spins at all. S'ppose you want to be
>able to steer the car backwards at high speed ? Whats the point
>really ? Most of us keep the car on the track, so the canned spins
>aren't that important .... ;-)
>Mind you, I hated the way the car left the track on GPL, so there ya
>go. Na, na, nana, na ...... :-)
>>Again here's hoping Geoff can give us a physics model worthy of
>>competing with Papy (which is amazing already as is).
>I just hope he keeps it at least as good as GP2. If he improves it,
>then thats a bonus. Most important point for me is that he keeps the
>ability for more than one player to be able to play on a single PC.
>I hope you're reading this Geoff ......
>and why does no other car racing sim support this ?
>Cheers.....Ken
: It was claimed to be playable on a 486 which is simply false
: advertisment. In fact it needs a P2 a system that came out about 2
: years later to run well.
It runs in VGA without textures on a 486DX2. Microprose is no more, nor
no less guilty of ridiculous "minimum" and "recommended" requirements
specs. Try running any curent flight sim on a mimimum spec machine. Try
running Half-Life on the P133 that they claim will run it.
:>What do you want patched? The game runs well out of the box. It has the
:>features it promised, and they work. The internet community has provided
:>additional features that Microprose didn't, but this isn't bug fixing -
:>it's enhancement.
: Not true. It did not have the features promised - basic things like
: variable wheather, network mode and pitcrew communication have been
: left out due to time restrictions. Also it did have it's fair share of
: bugs as well, the weird timing anomalities depending on processor
: speed to name one. Just because Microprose were to lazy to actually
: support their product doesn't mean it didn't need it.
Hmmmm. I don't see anything on the box that talks about variable weather.
I also don't seem to see anything that mentions pit crew communications.
These features were never promised, just hyped in R.A.S. Look into any
code and you will find features that were never implemented due to time
restraints.
I will agree that the frame rate issue is a bug, only in that the program
is too optimistic in recommending a frame rate. If the program actually
did a good job of automatically selecting the frame rate, then I would
consider this "bug" squashed. As it is, it is only a minor annoyance to
drive around a few courses with the O-key pressed and set the framte rate.
But other than that, what "bugs" are there? A bug is a program error, a
show-stopper. Just because the original GP2 didn't ship with a VR helmet,
Michael Schumacher's life story on Quicktime video, and lifetime upgrades
of car textures for your 50 bucks, does not mean it was buggy.
Stephen
Just have to chime in here in the interests of Historic accuracy, as a
HUGE fan of GP1 (and of course GP2) as we awaited GP2, a few months before
it's release Microprose issued an official Press Release on their website
and sent to magazines that announced GP2's features and yes their own official
Press Release did mention wet and variable weather as a feature, I remembe
actually going to their website and seeing that on their press release.
I loved GP2, and still think of it as a revolutionary sim at it's time, but
the fault of those variable weather promises lies squarely on Microprose's
shoulders.
Seeyas on the track.
--John (Joao) Silva
I used to bring that glitch up here on r.a.s. even back in the days when the
biggest argument here was which sim was best GP2 or ICR2, and yes I was
on the GP2 defense side in some of those flamfests until I learned some
people will never give things a chance (or maybe I've still not learned :-)
Personally I've never felt that to love one sim you have to put it's
competition down or be blind to your favorite sim's faults, although
I don't drive them mych anymore, yes I'm still a huge fan of NFS1, GP2, ICR2,
even Nascar2 with the Pits Touring Car Patch.
My current love of GPL will not keep me from being the first in line to
buy GP3 when it comes out, there's plenty of room on my Hardrive for many
more great sims like ICR2, GP2, GPL and GP3, and I hope sim designers will
only keep reducing simulation shortcuts like GP2's canned spins or GPL's
tightening steering ratio in hairpin turns, there's always some shortcuts
needed when you create a simulation, but luckily as computer hardware
has gotten more powerful, programmers are forced to use them less and less,
I hope Geoff will be able to remove that one physics modeling shortcut in GP3.
Can't all the good sims fans just get along :-)
Seeyas on the track.
--John (Joao) Silva (who is a fan of NFS1, ICR2, GP2, TPTCC, GPL etc. etc.)
>>Let's hope Geoff has looked at Papyrus' GPL physics model and provides
>>us with a worthy challenger, I loved GP2 and played it pretty much
>>as my driving sim of choice until the GPL demo came out, but I really hated
>>those canned spins.
>I think thats a very "small" gripe indeed. I really don't see any
>problem with the way the car spins at all. S'ppose you want to be
>able to steer the car backwards at high speed ? Whats the point
>really ? Most of us keep the car on the track, so the canned spins
>aren't that important .... ;-)
>Mind you, I hated the way the car left the track on GPL, so there ya
>go. Na, na, nana, na ...... :-)
>>Again here's hoping Geoff can give us a physics model worthy of
>>competing with Papy (which is amazing already as is).
>I just hope he keeps it at least as good as GP2. If he improves it,
>then thats a bonus. Most important point for me is that he keeps the
>ability for more than one player to be able to play on a single PC.
>I hope you're reading this Geoff ......
>and why does no other car racing sim support this ?
>Cheers.....Ken
Not at all. Turn down all the options and the framerate, and you have a playable
game on a 486/66. Of course, since "playability" is not measurable, there can be
some discussion. But I enjoyed it on my 486 for some time. Of course the
unreachable SVGA pushed me towards buying a new system quite soon :-)
Just remember that 25+ framerates were not as trivial back then as they are now
with 3D cards. I remember F1GP running at 8fps on the Amiga (OK, that's a couple
of years before), and we were satisfied with that!
First you should make a distinction between rumours/very early adds/package
text. The package text doesn't talk about weather or network play or pitcrew
messages. Where's the promise?
This is not a bug. It is a design choice, and admittedly a not very good one
from various points of view. But NOT a bug.
JoH
Please remove *anti-spam* from the email when replying.
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When everything else failed, we can still become im-
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John Kenneth Galbraith
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