rec.autos.simulators

GPL - The best game in the world

David Kar

GPL - The best game in the world

by David Kar » Wed, 12 Dec 2001 14:58:53

Wai-ull.  F1 R See hayuss that fansee Globul Posishinunn Satuhlight.  Thye
hab accurate trax!

GPL?:  Its jes an exsellant game!

--DK



jeangerard"

> >I just finished 47 laps at Zandy, I had intended to go 90 but... the
> >Internet, you know? Anyway, in that 47 laps I made no less than 400
> >mistakes. The reason behind every last mistake I made was the inability
to
> >tell how much brake pressure I had, how far I was from the apex, and how
> >much steering angle I was using. I can't tell you how much fun that was.
I
> >was going to list every game I've played that allows that sort of silly
> >information to be transmitted to the driver when I realized it would take
> >much less time to simply list the games which don't offer such trivial
> >feedback as sense of speed, acceleration, and position:

> Do you think that SCGT or F1 2001 do better?  If so, how?  If not, name 2
that
> do - maybe I'm missing something.  I don't see how you can get more info
> without feeling the G-forces, or having a wider viewpoint, or something
like
> that.  How do you see it in the other games?

> Eldred
> --
> Dale Earnhardt, Sr. R.I.P. 1951-2001
> Homepage - http://www.racesimcentral.net/~epickett
> GPLRank - under construction...

> Never argue with an idiot.  He brings you down to his level, then beats
you
> with experience...
> Remove SPAM-OFF to reply.

Stephen Ferguso

GPL - The best game in the world

by Stephen Ferguso » Wed, 12 Dec 2001 17:30:52



Bernardo"

> >I wouldn't have said all that.  If you don't like GPL you'll be branded
as a
> >troll.  It's best to say you like GPL rather than that you don't.  It's a
> >decent game, I'll admit.  But if anyone claims that GPL is not the best
of
> >the best, then you're a no-good piece of driftwood, forever at sea,
without
> >a home, a family, a soul.

> >It's a barren place to be.  So if you want to be somebody, be secure at
> >port, have a home and a family and a soul, say you like GPL, that it's
the
> >best of the best.

> Are you serious?  If he doesn't like it, he doesn't like it.  I don't have
a
> problem with that.  I don't think anyone else would, either.  Heck, he
probably
> likes a game that *I* don't like.  People have different tastes, simple.

It seems already that people have a problem with him not liking it...

Stephen

jason moy

GPL - The best game in the world

by jason moy » Wed, 12 Dec 2001 18:39:19

It's tough to please people when it comes to the amount of feedback
being given by the car.  Something that I think race sim developers
could learn from flight sims (aside from "training missions" which ISI
has been slowly working into their games) would be the addition of
ways of configuring the feedback being received.  Obvious ones would
be the additions of peripheral vision (a'la European Air War or Mig
Alley) and mouse-controlled***pit cameras representing a full range
of head motions.  Also, I've always wished I could tune the degree to
which weight transfer moved the camera, so that at a minimum setting
you'd have something like Rally Masters, at medium you'd be closer to
a Papy or ISI game, and at maximum something like Nascar Heat (I
haven't played GP3 in a year, so I honestly don't remember which part
of the spectrum it would fall on).  I think with just a few
configurable options and feature additions sim developers could go a
long way towards making up for the lack of "feel" that you get in a
sim.  I have to admit it's somewhat disappointing going from Mig
Alley, where I can 'see' planes with my peripheral vision and can
'feel' gravity regardless of where I'm looking by having a static
artifical horizon display, to Grand Prix Legends where I can't see a
car I'd be able to see in real life out of the corner of my eye
without looking to the side and using an undriveable camera position
or Rally Masters where I look at the replay and discover I spun 15
times because I was transferring too much weight to the front wheels
and couldn't tell from the***pit camera.  Just my 2 cents.

> Mark is serious and sincere... the slightly moving viewpoint in GPL throws
> his perception in some way. On the other hand he loves GPL to bits because
> it lets him race other human players. He just feels hampered because it
> doesn't give him as accurate a feedback as, for example, GP3 2K. Which is
> not to say he's not a devastatingly quick and consistent GPL racer, just it
> doesn't allow him to be as effortlessly accurate as in some other sims.

> I'm in the reverse position... I lack info to save situations in GP3 2K when
> compared to GPL. But perhaps my driving is not accurate enough to begin with
> and GPL is just more forgiving to being "thereabouts".

> Jan.
> =---
> "Pay attention when I'm talking to you boy!" -Foghorn Leghorn.

> "jason moyer" wrote...
> > > <snip>
> > I kinda wonder if that post is serious, considering that he
> > posted something a week ago advertising his GPL F2 league...

> > Jason

Rob Adam

GPL - The best game in the world

by Rob Adam » Thu, 13 Dec 2001 02:23:41

Some people even like BOWLING! <g>


it, he doesn't like it.  I don't have a

Brian Bowle

GPL - The best game in the world

by Brian Bowle » Thu, 13 Dec 2001 02:54:26

I would be interested to hear from Mark and have him tell us what racing
games he like better and why. GPL is not for everyone. If you do not have a
tremendous amount of time and patience, it is too frustrating. I have
friends that play other racing games simply because they do not have the
time to put into GPL. All they do is crash or go slow.

> Wai-ull.  F1 R See hayuss that fansee Globul Posishinunn Satuhlight.  Thye
> hab accurate trax!

> GPL?:  Its jes an exsellant game!

> --DK




> jeangerard"

> > >I just finished 47 laps at Zandy, I had intended to go 90 but... the
> > >Internet, you know? Anyway, in that 47 laps I made no less than 400
> > >mistakes. The reason behind every last mistake I made was the inability
> to
> > >tell how much brake pressure I had, how far I was from the apex, and
how
> > >much steering angle I was using. I can't tell you how much fun that
was.
> I
> > >was going to list every game I've played that allows that sort of silly
> > >information to be transmitted to the driver when I realized it would
take
> > >much less time to simply list the games which don't offer such trivial
> > >feedback as sense of speed, acceleration, and position:

> > Do you think that SCGT or F1 2001 do better?  If so, how?  If not, name
2
> that
> > do - maybe I'm missing something.  I don't see how you can get more info
> > without feeling the G-forces, or having a wider viewpoint, or something
> like
> > that.  How do you see it in the other games?

> > Eldred
> > --
> > Dale Earnhardt, Sr. R.I.P. 1951-2001
> > Homepage - http://www.umich.edu/~epickett
> > GPLRank - under construction...

> > Never argue with an idiot.  He brings you down to his level, then beats
> you
> > with experience...
> > Remove SPAM-OFF to reply.

David G Fishe

GPL - The best game in the world

by David G Fishe » Thu, 13 Dec 2001 05:49:15

Would anyone like to hear what I think of GPL?

David G Fisher


Ashley McConnel

GPL - The best game in the world

by Ashley McConnel » Thu, 13 Dec 2001 06:01:27

Indeed :)
Jens H. Kruus

GPL - The best game in the world

by Jens H. Kruus » Thu, 13 Dec 2001 06:20:05



Yes, please. Most of the time you comment on the guys who play the
game - not the sim itself.

Which 3 features/flaws do you find most striking about it? Something you
would like to see in other driving games or would like to see
improved/fixed in GPL. (For a sequel?)

/Jens, not trolling - giving DGF a fair break.

David G Fishe

GPL - The best game in the world

by David G Fishe » Thu, 13 Dec 2001 06:50:47

I didn't expect one "yes". :-)

Weather. Pitting. Ghost mode. Better graphics and more detailed tracks. The
graphics engine in GPL looked nice for the time, but ran like s**t on
anything but the fastest computer (people insisted it was the physics
calculations). Remove the 36 fps limit. I'm not too sure about the AI. Many
people seem to think they should use a different approach.

But by far, the most important improvement needed would be accurate grip
levels. The cars back then did not slide as much as they do in GPL.
Innacurate grip levels are a HUGE mistake in any sim. It's the main reason
why I don't play it. I wouldn't play any sim that was as far off the mark as
GPL is.

David G Fisher





> > Would anyone like to hear what I think of GPL?

> Yes, please. Most of the time you comment on the guys who play the
> game - not the sim itself.

> Which 3 features/flaws do you find most striking about it? Something you
> would like to see in other driving games or would like to see
> improved/fixed in GPL. (For a sequel?)

> /Jens, not trolling - giving DGF a fair break.

Jens H. Kruus

GPL - The best game in the world

by Jens H. Kruus » Thu, 13 Dec 2001 07:20:53



Okay, thanks. Since I asked, I think I may be entitled to give my
response to those. Based on my personal feelings about the subject. :-)

Weather. I don't need it to give me that extra thrill of bad - or
unpredictable - handling. Could be a fun optional feature, though.

Pitting. Yes, would be nice to be able to fix small problems by entering
the pit. Or have the mechanic tell you: "The engine cannae take it,
Jimmy my boy."

Ghost mode. That one took me by surprice! Most people would consider
this a hot-lapping feature, but I can see how it would be an excellent
tool to learn about the right lines through corners. Nice.

Graphics. I'm happy with all the add-ons. Looks marvelous now - didn't
out of the box by *current* standards. The tracks are a bit undercrowded
for Grand Prix racing. :-) The graphics were slaved to the calculation
engine and likewise the net code. Doesn't bother me one bit.

Grip. I'll take the Fifth. (That's the one that covers "hiding
ignorance", right? ;-)  )

Cheers and thanx again,
Jens, GPL lover who doesn't really drive anything else.


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