hab accurate trax!
GPL?: Its jes an exsellant game!
--DK
jeangerard"
> >I just finished 47 laps at Zandy, I had intended to go 90 but... the
> >Internet, you know? Anyway, in that 47 laps I made no less than 400
> >mistakes. The reason behind every last mistake I made was the inability
to
> >tell how much brake pressure I had, how far I was from the apex, and how
> >much steering angle I was using. I can't tell you how much fun that was.
I
> >was going to list every game I've played that allows that sort of silly
> >information to be transmitted to the driver when I realized it would take
> >much less time to simply list the games which don't offer such trivial
> >feedback as sense of speed, acceleration, and position:
> Do you think that SCGT or F1 2001 do better? If so, how? If not, name 2
that
> do - maybe I'm missing something. I don't see how you can get more info
> without feeling the G-forces, or having a wider viewpoint, or something
like
> that. How do you see it in the other games?
> Eldred
> --
> Dale Earnhardt, Sr. R.I.P. 1951-2001
> Homepage - http://www.racesimcentral.net/~epickett
> GPLRank - under construction...
> Never argue with an idiot. He brings you down to his level, then beats
you
> with experience...
> Remove SPAM-OFF to reply.