rec.autos.simulators

Psygonis F1 in the Rain! WOW!

Randy Magrud

Psygonis F1 in the Rain! WOW!

by Randy Magrud » Thu, 20 Jun 1996 04:00:00



>> I'm just waiting for Gerhard to figure out how to get the Psygonis F1
>> game to run on my PC!!
>Now wouldn't that be a good idea. After all these Playstation games are just software on a CDROM. Would it be possible for some clever chappy to write a conversion program so that we can play these games on a PC????????

Note gonna happen.  The Playstation uses a complex chipset powered by
a modified RISC R3000 and a custom dedicated geometry processor. The
texture mapping and polygon rendering are all done in hardware by
these graphics processors.  The R3000 itself only runs at 33 MHz and
couldn't hold a candle to a Pentium if it had to do the work itself.
In fact, if you want to see where PC's are going with 3D boards, take
a look at a good 3D Playstation game.

In any event, the only way you could even THINK of converting a
Playstation CD to a PC would be to either a) have the Playstation
chipset somewhere in your PC (like the PSX Dev kits), or b) do
everything in emulation...and considering the hit you'd take in trying
to emulate an R3000, you'd STILL need to run things through a 3D
accelerator.  All in all, its just apples & oranges.

I'm a happy guy.  I own a Playstation (which now costs only $199), and
my Pentium, so I'm in no hurry whatsoever for Psygnosis to do a PC
port.  And if you consider that for less than the price of one of the
new PCI 3D graphics boards you can buy the Playstation, a steering
wheel and the game, it suddenly seems silly to be pining away for a PC
version which, WITHOUT the 3D graphics board, is going to be a
stripped version of the heavily hardware assisted Playstation
original.

Also, consider that Psygnosis is using Digital Dolby Surround, and if
you have any kind of home theater setup and a big TV, Psygnosis F1
will be FANTASTIC on a Television.  And oh yeah, note that they have
preserved the television appearance in the game with the EDS scoring
systems and split times....it will feel like you're watching it on TV,
and listening to the doppler effects of F1 engines all around you.  I
CAN'T WAIT!

Randy

Remco Moe

Psygonis F1 in the Rain! WOW!

by Remco Moe » Thu, 20 Jun 1996 04:00:00




>>You are right. Sorry. But still, when i saw the car skidding, i just
>>didn't look real. I did look like Daytona, the arcade hall version.
>>Maybe there is a simulation mode, with more realistic car behaveour,
>Psygnosis have stated there is an arcade mode and a sim mode with
>diffrent physics models.  There are a lot of gamers out there that
>like arcade racers like Daytona and Ridge Racer who would not like
>realistic handling at all....(I know it sounds funny, but Ridge Racer
>was both completely unrealistic but a lot of fun to powerslide).
>Psygnosis is trying to reach as many gamers as possible, and not find
>themselves selling into a niche of diehard sim fans...especially since
>a majority of Playstation owners are NOT sim fans.  However, they ARE
>including a simulation mode which they claim will be very realistic.
>Its quite possible you were seeing the "arcade" mode.

Glad to hear that. W'll wait and see. Thanks.

eh....

<<Ring ... Ring ...  Allo? Tuut ... Tuut .. Tuut ...>>

Jeff

Psygonis F1 in the Rain! WOW!

by Jeff » Thu, 20 Jun 1996 04:00:00





> >>You are right. Sorry. But still, when i saw the car skidding, i just
> >>didn't look real. I did look like Daytona, the arcade hall version.
> >>Maybe there is a simulation mode, with more realistic car behaveour,

> >Psygnosis have stated there is an arcade mode and a sim mode with
> >diffrent physics models.  There are a lot of gamers out there that
> >like arcade racers like Daytona and Ridge Racer who would not like
> >realistic handling at all....(I know it sounds funny, but Ridge Racer
> >was both completely unrealistic but a lot of fun to powerslide).
> >Psygnosis is trying to reach as many gamers as possible, and not find
> >themselves selling into a niche of diehard sim fans...especially since
> >a majority of Playstation owners are NOT sim fans.  However, they ARE
> >including a simulation mode which they claim will be very realistic.
> >Its quite possible you were seeing the "arcade" mode.

> Glad to hear that. W'll wait and see. Thanks.

> >> . BTW, i don't agree with 'it was done to impress the masses', it was done to show the
> >>track layout for the F1 race of Canada.

> >Okay...but....what's your point?

> eh....

> >Randy

> <<Ring ... Ring ...  Allo? Tuut ... Tuut .. Tuut ...>>          

Is it be possible to sun this sim on a PC?  I'm sick of waiting for
Microcrap.
Shane Metzge

Psygonis F1 in the Rain! WOW!

by Shane Metzge » Thu, 20 Jun 1996 04:00:00



> >I'm just waiting for Gerhard to figure out how to get the Psygonis F1
> >game to run on my PC!!

> A Playstation costs $199.  A wheel for it costs $59.  The game will
> cost $50-$60.

> All things considered...why wait around?!

> Randy

Cause its about as realistic as DAYTONA. Its fun dont get me wrong but it
cant compare to F1GP2 inrealism. But thats not the games aim, so I cant
critisize it.
Shane Metzge

Psygonis F1 in the Rain! WOW!

by Shane Metzge » Fri, 21 Jun 1996 04:00:00

Randy Magruder

Do i sense tears?

        Man you must be waiting for this game like you wait to lose your
***ity. You know as little on this game as me. I dont really give a
rip how "realistic" this game is. You obviously love this thing more than
life, thats ok i'll stick to women.
        I'm sorry I had to say it, this is not personal, i'm just saying
that the track record of platform "sims" is horrible and I cant see this
game making that much of a jump. It will be the best"sim" for any console
ever but when F1GP2 comes out I know it wont compare.
        Just my opinion dont freak out Randy.

Randy Magrud

Psygonis F1 in the Rain! WOW!

by Randy Magrud » Fri, 21 Jun 1996 04:00:00


>Cause its about as realistic as DAYTONA. Its fun dont get me wrong but it
>cant compare to F1GP2 inrealism. But thats not the games aim, so I cant
>critisize it.

What the HELL are you talking about?  What experience do you have with
the game that qualifies you to tell everyone the developers are lying
when they discuss the lengths and expenditures they have gone to to
get the physics model correct.   Not only have they shelled out big
bucks for the FOCA license, but they have also brought Jordan Peugot
team on board.  They've been using REAL F1 telemetry in building the
physics model and they are getting direct input from a Formula 1 team.
To compare such an effort to Sega's coin-op arcade game is ridiculous,
or are you just normally this prejudiced against anything on a
console.

All I can say is....wake up and smell the coffee...

Randy

Randy Magrud

Psygonis F1 in the Rain! WOW!

by Randy Magrud » Fri, 21 Jun 1996 04:00:00


>Cause its about as realistic as DAYTONA. Its fun dont get me wrong but it
>cant compare to F1GP2 inrealism. But thats not the games aim, so I cant
>critisize it.

To rebut, here's what the designers of the game are saying:

"* Controllers - Standard, NeGcon and the new Mad Catz analogue
steering wheel and pedals combo. Memory card support - for best times,
season details, car set-up and replays"

--- Did DAYTONA let you do custom car setups and save them?  NO!

* We have signed the rights for the PlayStation to do the official
1996 Formula One licence - Licensed by FOCA to Fuji Television. This
means we will be representing all 13 teams taken from the 1995 season,
with the 35 drivers that raced during the year. All 17 circuits will
be available to race.

-- Did DAYTONA represent real Nascar circuits and teams? NO!

* We are working with a leading Formula One team to assist with the
game dynamics, ensuring the game is accurate as well as playable.

-- DAYTONA?  Yeah right.

* Grand Prix mode for the advanced driver, with realistic car
handling, is based on telemetry data taken from Formula One cars.
Options include race strategy, tyre and refuelling stops, car set-up
options, etc.

-- Did DAYTONA have this stuff?  no!

 On either mode, choose to practice, quick race or go for the whole
championship. Select whether you want collision damage, qualifying,
statistically accurate, dynamic weather conditions...

-- Oh yeah..sounds like DAYTONA to me!  NOT.

* In-car sound effects are taken from a DAT recorder physically
strapped to a drivers body. External track-side and pit lane sounds
are also included. Dynamic calculated Doppler effects for TV cameras,
overtaking and in car to give the game a very realistic feel.

-- Oh but its only as realistic as DAYTONA, right?!

And from Sim Racing News:

"The Jordan assistance will be wide-ranging, and help in many areas of
development. For example, the engineers and mechanics will be advising
of the simulation, set-up and technical sides of the product; the
Jordan drivers will give their input into the realism of the game.
Sounds are being recorded from both inside and outside the car, and
the pit crew will be giving the games developers a special motion
captured performance! "

Still think the game will only be as realistic as Sega's DAYTONA?!

More from Sim Racing News::  "That helpful team was Eddie Jordan's B&H
Total Jordan Peugeot Grand Prix team and we are very grateful to them
for assisting with sim-racing as they have. Apparently Rubens
Barrichello is also a bit of a computer games fan, so maybe we'll have
a chance to compare hotlaps with him after the game is
released......more news later!"

Richard Baxter, Associate Producer - Psygnosis, walked me through the
game and some of its features. Folks, this aint just an arcade game,
this also has a sim-mode that uses what seemed to be a very accurate
physics model. To make sure they got this game right, Psygnosis teamed
up with the B&H Total Jordan Peugeot Grand Prix Team to help in
development.  

Anyone who gets the chance to play this sim would most likely agree
with the above statements, this new game by Psygnosis/Bizarre
Creations is sure to be one of the biggest hits for the Playstation,
and if they do decide to go with a PC version, theyre sure to give
F1GP2 a run for their money!!!

Anyway, I think of hit you with enough ammunition -- so if you wish to
continue insisting that its some silly arcade game that's no more
realistic than DAYTONA, I strongly suggest you find some corroborating
evidence or just admit that your post was nothing but
anti-console-bigotry.

Randy

Peter Tilman

Psygonis F1 in the Rain! WOW!

by Peter Tilman » Sat, 22 Jun 1996 04:00:00


There are three difficulty levels (I think).. arcade, as in accelerate
the hell out of the car; another arcade which is harder; and
simulation, where you have heaps of control over the car's setup.

Same.. but it's a bit hard to resist when Playstations are 1/3 off at
most places here in Melbourne, Aus.. I just hope that's the new retail
price.

--

[]_.-' (Q_,._     http://netspace.net.au/~petert/
`(*)_[6]___(*)Z>  Go Jacques Villeneuve!

John Wallac

Psygonis F1 in the Rain! WOW!

by John Wallac » Sat, 22 Jun 1996 04:00:00



Now, now - stop all this fighting... :)

I'm going down for a full test-session this weekend, so the next issue
of Sim Racing News will let you know EXACTLY how it drives - no
conjecture, but actually how it is. "Just the facts ma'am" and all that.

FWIW, from chatting with the team and learning how much they've put into
this, I have no concern at all that I'll be disappointed - I'm really
looking forward to it.

Cheers!
John

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Bizarre Creatio

Psygonis F1 in the Rain! WOW!

by Bizarre Creatio » Sat, 22 Jun 1996 04:00:00


>Why in all the screen shots from this F1 game is always so dark.  The
>shadows are so strong?  Is it a play station inheritance, or Psygonis
>just like it dark?
>But it looks good anyway.  It's nice to see a totally different approach
>to write this game.
>Does anyone know how much the game and the steering whell will cost in
>UK when it comes out?  I think whatever it is , it will be a much better
>deal than GP2.

Jeff,

In reply to your and Kyle's queries about the darkness of the
screenshots, it's a result of the way they are taken, and we've no
idea why it happens!

The shots are captured from the direct scart feed to the TV/monitor
from a development kit, as it's easier to save them to the PC hard
drive that way. Unfortunately, this method produces these dark images
- the image is the same quality and res. as a standard screen-grab,
but for some reason comes out darker.

We wouldn't feel right touching up the shots ourselves - but some
web-sites have obviously lightened the shots up to clarify the image.
Obviously, when you're playing it on the PlayStation, the brightness
is fine! When I post the image files to the binaries group, I'll post
all of them at full res., and try to lighten a couple to the correct
brightness level.

As for price, the PlayStation is now $199 (less than 199 in the UK),
the Mad Katz wheel and pedals are about $70, but I have no idea yet
about the Per4mer wheel. Also available is the NegCon analogue
controller, which twists centrally to simulate a wheel - and is
surprisingly effective. The game price has not been fixed, but it
should be comparable to other PlayStation games.

Sarah

*** Bizarre Creations ***

$Barry Fen

Psygonis F1 in the Rain! WOW!

by $Barry Fen » Tue, 25 Jun 1996 04:00:00

What's the chance that you will be supporting the Thrustmaster line of
steering wheels for the ump*** PC owners that are going to convert to
the Playstation?

William Turn

Psygonis F1 in the Rain! WOW!

by William Turn » Tue, 25 Jun 1996 04:00:00


>Randy Magruder

>Do i sense tears?

>    Man you must be waiting for this game like you wait to lose your
>***ity. You know as little on this game as me. I dont really give a

So, you admit that when you said in your initial post:


> Cause its about as realistic as DAYTONA. Its fun dont get me wrong but it
> cant compare to F1GP2 inrealism. But thats not the games aim, so I cant
> critisize it.

You were basically talking a load of rubbish, because you've never played it.
And let's face it, graphics doth not a sim make.

I see.

And when Revs came out, the track record of computer sims was already excellent?

I think not.

And when F1GP came out, it was no big wow, because we already had Indy500?

I think not.

Oh for ALL usenet groups to be moderated....

William


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