rec.autos.simulators

SuperBikes needs...

Kevin Anderso

SuperBikes needs...

by Kevin Anderso » Wed, 17 Feb 1999 04:00:00

Let my try rewording it. I am talking about superbikes on a race track. Not street riding. Top level riders will approach the turn much faster then the average rider and let the bike slide to scrub off speed. This way they can enter the turn as fast as possible. I don't think there is ever a moment when they are not sliding through the turns whether on entry or exit.
    I decided to et the master explain, here are some quotes from Kieth Code:
    "Sliding is a very effective tool to use when you have entered a turn to fast. " "You don't have to use the brakes and chance something will upset the bike, you simply turn it in a little more, scrub off the extra speed and continue. Losing traction can sometimes be more of an advantage  then keeping it".
Makes sense to me. Why load up the front wheel with all the weight to slow the bike down when you can slide it evenly while in the turn.
--
Kevin Anderson


ICQ # 6769389


>> In real life approaching those slow turn you would slide the bike into the
>> turn scrubbing off most of your speed in the slide.

>Wow. This is a new one and I'm afraid its mostly incorrect. Sliding to scrub off
>speed entering a turn?!!! On a roadrace bike? That's rarely ever done and if it
>is done, its usually not on purpose. Perhaps your explanation is not worded very
>well and I'm not understanding your viewpoint? <shrug>

Kevin Anderso

SuperBikes needs...

by Kevin Anderso » Wed, 17 Feb 1999 04:00:00

I don't hate the game, actually I found it very fun. But the fun wears off
quickly for me with arcade games and they quickly get shelved. I look
forward to the release but don't expect to play with it for more then a
month if even that long.

--
Kevin Anderson


ICQ # 6769389


And that's what the simulation part of the game allows you to do.
I agree with you Kevin, that sounds reasonable, but don't hate SuperBikes
just because you haven't seen it do what it can do.
Maybe not to the extent of sliding through a corner, but it's sure better
than MotoRacer type cornering.

Destro

SuperBikes needs...

by Destro » Wed, 17 Feb 1999 04:00:00

And how exactly do you have simulation mode working?

> Well i can ride a wheelie by pressing LEAN BACK key and left off at the
> right moment. I can ride it about 1-2 miles if i hit it right.
> The more you play simulation mode, the more you appreciate it. It does take
> alot of CPU to run it smooth but the actual tracks and bikes help the
> simulation effect... especially if your a GPL or
> F1RS fan you know these tracks like the back of your hand.

> Nice must have race game for motorcyle racers/riders!

> PassedYa





> >>a clutch!
> >>Never mind the clutch, how about  front and rear independent brakes

Destro

SuperBikes needs...

by Destro » Wed, 17 Feb 1999 04:00:00

Yes, what you say is true to an extent, however, I can guarantee sliding
the front end or both ends at the same time entering a turn is not a
technique used often on purpose. It is a very hazardous maneuver and
usually avoided.


> Let my try rewording it. I am talking about superbikes on a race
> track. Not street riding. Top level riders will approach the turn much
> faster then the average rider and let the bike slide to scrub off
> speed. This way they can enter the turn as fast as possible. I don't
> think there is ever a moment when they are not sliding through the
> turns whether on entry or exit.    I decided to et the master explain,
> here are some quotes from Kieth Code:    "Sliding is a very effective
> tool to use when you have entered a turn to fast. " "You don't have to
> use the brakes and chance something will upset the bike, you simply
> turn it in a little more, scrub off the extra speed and continue.
> Losing traction can sometimes be more of an advantage  then keeping
> it".Makes sense to me. Why load up the front wheel with all the weight
> to slow the bike down when you can slide it evenly while in the turn.
> --
> Kevin Anderson




> >> In real life approaching those slow turn you would slide the bike
> into the
> >> turn scrubbing off most of your speed in the slide.

> >Wow. This is a new one and I'm afraid its mostly incorrect. Sliding
> to scrub off
> >speed entering a turn?!!! On a roadrace bike? That's rarely ever done
> and if it
> >is done, its usually not on purpose. Perhaps your explanation is not
> worded very
> >well and I'm not understanding your viewpoint? <shrug>

Destro

SuperBikes needs...

by Destro » Wed, 17 Feb 1999 04:00:00

Agreed. I want to see the simulation mode before buying this game.

> I don't hate the game, actually I found it very fun. But the fun wears off
> quickly for me with arcade games and they quickly get shelved. I look
> forward to the release but don't expect to play with it for more then a
> month if even that long.

> --
> Kevin Anderson


> ICQ # 6769389



> And that's what the simulation part of the game allows you to do.
> I agree with you Kevin, that sounds reasonable, but don't hate SuperBikes
> just because you haven't seen it do what it can do.
> Maybe not to the extent of sliding through a corner, but it's sure better
> than MotoRacer type cornering.

Guy Leac

SuperBikes needs...

by Guy Leac » Wed, 17 Feb 1999 04:00:00

Its not the norm , but it is done.
Just watch Anthony Goberts antics on the zxr750 a couple of years ago.
He used to almost back the thing into some of the corners :)

> He must be talking about the Harley =^)

> Seriously though, you're right. The only place I've ever heard of that
> happening is on short-oval racing. Or maybe Foggy on a rainy day =^)

> Neil M.


> >> In real life approaching those slow turn you would slide the bike into the
> >> turn scrubbing off most of your speed in the slide.

> >Wow. This is a new one and I'm afraid its mostly incorrect. Sliding to scrub off
> >speed entering a turn?!!! On a roadrace bike? That's rarely ever done and if it
> >is done, its usually not on purpose. Perhaps your explanation is not worded very
> >well and I'm not understanding your viewpoint? <shrug>

Michae

SuperBikes needs...

by Michae » Wed, 17 Feb 1999 04:00:00

Also, I well remember John Kozinski going into the sharp Turn 2 at Laguna
Seca a year or so ago. Every single time he had the back end virtually
completely unweighted and sliding out. The first few times I thought he was
out of control, but he must have been doing it deliberately. I don't think
its the norm though.

- Michael

Mike Buckle

SuperBikes needs...

by Mike Buckle » Wed, 17 Feb 1999 04:00:00

Or more recently Haga, whether on Superbikes or GP500's. Not always the
fastest way though! Haga used to lose time midcorner to people like
Fogarty because Fogarty was already lined up and thinking about getting
the power down when Haga was still wrestling with a recovering
suspension/tyre/wrong apex. Put simply.

Difficult to see how this could be simulated on a PC though - surely
you'd need separate controls for front/back brakes? A thumb operated
back brake like Doohan has?
--
Mike Buckley    
Cotswold Pig Development Co Ltd
Tel: 44 (0)1472 371591  Fax: 44 (0)1472 371208

WWW:    www.toastyhamster.freeserve.co.uk

Adam

SuperBikes needs...

by Adam » Wed, 17 Feb 1999 04:00:00


>Agreed. I want to see the simulation mode before buying this game.


>> I don't hate the game, actually I found it very fun. But the fun wears
off
>> quickly for me with arcade games and they quickly get shelved. I look
>> forward to the release but don't expect to play with it for more then a
>> month if even that long.

>> --
>> Kevin Anderson


>> ICQ # 6769389



>> And that's what the simulation part of the game allows you to do.
>> I agree with you Kevin, that sounds reasonable, but don't hate SuperBikes
>> just because you haven't seen it do what it can do.
>> Maybe not to the extent of sliding through a corner, but it's sure better
>> than MotoRacer type cornering.

They made the same mistake here as with Formula 1 97 (although it was a
different company, of course). In F1 97 the demo only featured the arcade
mode, which sucked. Even though the sales broke records, I imagine it would
have done better had the simulation mode been included, in BOTH games.

Adam

Adam

SuperBikes needs...

by Adam » Wed, 17 Feb 1999 04:00:00


>Well i can ride a wheelie by pressing LEAN BACK key and left off at the
>right moment. I can ride it about 1-2 miles if i hit it right.
>The more you play simulation mode, the more you appreciate it. It does take
>alot of CPU to run it smooth but the actual tracks and bikes help the
>simulation effect... especially if your a GPL or
>F1RS fan you know these tracks like the back of your hand.

>Nice must have race game for motorcyle racers/riders!

>PassedYa





>>>a clutch!
>>>Never mind the clutch, how about  front and rear independent brakes

My favourite two tracks are Monza and Monaco, in all games, and Superbike
Word Championship has done incredibly well with the design on Monza.
Wouldn't it be cool if Monaco were available though. Do you know if anybody
has thought of using a track editor to design one?

adam

Adam

SuperBikes needs...

by Adam » Wed, 17 Feb 1999 04:00:00


>And how exactly do you have simulation mode working?


>> Well i can ride a wheelie by pressing LEAN BACK key and left off at the
>> right moment. I can ride it about 1-2 miles if i hit it right.
>> The more you play simulation mode, the more you appreciate it. It does
take
>> alot of CPU to run it smooth but the actual tracks and bikes help the
>> simulation effect... especially if your a GPL or
>> F1RS fan you know these tracks like the back of your hand.

>> Nice must have race game for motorcyle racers/riders!

>> PassedYa





>> >>a clutch!
>> >>Never mind the clutch, how about  front and rear independent brakes

He may have downloaded the crack. It's around 74MB, but if you have a hard
line, this is no problem. :-)

Adam

D Filame

SuperBikes needs...

by D Filame » Wed, 17 Feb 1999 04:00:00

go look now
Jo

SuperBikes needs...

by Jo » Wed, 17 Feb 1999 04:00:00


>My favourite two tracks are Monza and Monaco, in all games, and Superbike
>Word Championship has done incredibly well with the design on Monza.
>Wouldn't it be cool if Monaco were available though. Do you know if anybody
>has thought of using a track editor to design one?

The other GP track I noticed was missin is that super-fast German one
(can't remember the name).

Joe

Caste

SuperBikes needs...

by Caste » Wed, 17 Feb 1999 04:00:00

Yeh its nice... I know that track in the dark since i played hOckheim on F1
for hours. The Japan track is killer!! You can pull a wheelie going over and
down the hill.... real rush..
Anyone play this game online yet?

PassedYa



>>Hockenheim? It's there.......

>It is? That's great! It's one of my favourites. Thx for the info.

>Joe

Jo

SuperBikes needs...

by Jo » Thu, 18 Feb 1999 04:00:00


>Hockenheim? It's there.......

It is? That's great! It's one of my favourites. Thx for the info.

Joe


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