> >I guess it has a better physics engine than GPL.
> Sarcasm intended?
> It's not the physics. If you crank down the graphics option a notch,
> and a notch, and another notch, the game actually runs quite fast but
> begins to look ugly. Nothing done to the physics yet, just graphics.
> Graphics is the bottleneck here.
I was just repeating the line I used to hear a lot when discussing GPL. I
could also apply everything you've just said above to GPL as well. When I
and others had a slower machine and had trouble runing GPL, we were told it
was the physics engine which was causing the low fps. Yet, if I switched to
chase view, my framerate jumped up 10fps. Nothing done to the physics yet,
just graphics. GPL's graphics were also very sparse compared to F1 2000.
I think F1 2000's physics engine is as good as any I've experienced so I do
expect it to require a lot of horsepower. Actually, I run it with all
graphics at high or max, and it runs great. Still runs better than GPL.
People just don't know how to keep their computer running at it's best.
466 TNT2 Ultra, 96 megs.
David G Fisher
> We need geometry engines, we need
> fast DMA paths to the graphics pipeline, we need scalability in adding
> multiple 3D cards to get better performance, much like CPU stacking,
> and we need faster paths and better 3D libraries (cough, OpenGL?!) to
> support the hardware more transparently.
> F12K has more things to do regarding detailed props around the track.
> And the cars are perhaps more detailed (or worse; stay detailed too
> long if they move farther away from the viewpoint).
> >David G Fisher
> >> GPL Minimum system: 166mhz
> >> F1 2000 Minimum system: 233mhz
> >> GPL recommended: 266mhz
> >> F1 2000 recommended: 450mhz!!!
> >> What extra realism that isn't in GPL does F1 2000 offer that the
> >> recommended system to run it should need to be almost twice the
> >> speed as one to run GPL?
> Ruud van Gaal
> MarketGraph / MachTech: http://www.marketgraph.nl
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