rec.autos.simulators

Nascar Revolution - More revulsion

Mike Grand

Nascar Revolution - More revulsion

by Mike Grand » Sun, 21 Feb 1999 04:00:00

Looks like you changed your name Rodster. Nice try. Keep changing.

Mike Grandy

Proud Member of

Precision Racing Team

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  The Plonk ***, plonks you !


  >If anyone still following this thread has, or will ever have children,
  >be aware.  Pay attention to them, do not ignore them, or they may end
  >up  to be A Rodster one day.
  >
  >Sorry to get off topic. :)
  >
  >Brett
  >

  >
  >[mindless blather snipped]
  >

Mike Grand

Nascar Revolution - More revulsion

by Mike Grand » Sun, 21 Feb 1999 04:00:00

Don't you just love these clowns that are afraid to use their real names. They can mouth off but can't take the heat. Just made my killfile, guess it's time to change your name again.

Mike Grandy

Proud Member of

Precision Racing Team

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  Ahh I see the idiots are still chiming in.

  I got your Plonk right here mother ***er!


  >Thanks for the reviews, rrevved.
  >
  >The Rodster, I'd plonk you, but stupidity at the extreme degree to
  >which you take it can often be amusing, and I don't want to miss
  >anything good. :)
  >
  >Brett
  >
  >

  >
  >>Who cares what you say,
  >>
  >

Larr

Nascar Revolution - More revulsion

by Larr » Thu, 25 Feb 1999 04:00:00

You are a sad, sad, little boy there Rodster,er, EA Rulse, er, Plonk
***.

Whichever you prefer to use at this particular time...

BTW... You _are_ traceable :)

-Larry


> Ahh I see the idiots are still chiming in.

> I got your Plonk right here mother ***er!

Larr

Nascar Revolution - More revulsion

by Larr » Thu, 25 Feb 1999 04:00:00

Practically everything is written in C or C++ these days, probably with
some inline assembly.

No one in their right mind would code one of these things in Assembly,
though it _would_ be an earth-shattering game if they did :)

-Larry


> I have a question - are these games written in assembly language or C?
> Because if it's the latter there's no excuse whatsoever for a memory
> leak. Even 7-8 years ago when I was heavily into C programming there
> were superb automated checking/debugging tools that could find almost
> any memory leak/error. I can only presume these tools have improved
> since then.

> Joe

Larry Bl

Nascar Revolution - More revulsion

by Larry Bl » Thu, 25 Feb 1999 04:00:00

Won't work.  This guy is using several names here.  I'm convinced of

There is a pattern...

-Larry


> The Rodster, I'd plonk you, but stupidity at the extreme degree to
> which you take it can often be amusing, and I don't want to miss
> anything good. :)

Larry Bl

Nascar Revolution - More revulsion

by Larry Bl » Thu, 25 Feb 1999 04:00:00

LOL!

-Larry


> No, it's spelled with a silent "P" ;-)

> Cheers!
> John

Ronald Stoeh

Nascar Revolution - More revulsion

by Ronald Stoeh » Thu, 25 Feb 1999 04:00:00


> Practically everything is written in C or C++ these days, probably with
> some inline assembly.

> No one in their right mind would code one of these things in Assembly,
> though it _would_ be an earth-shattering game if they did :)

With todays optimizations done by C/C++ compilers you would have to
try real hard to make a piece of code a lot faster in Assembly...

definitely not earth-shattering regarding speed, if at all probably
because of its terribly delayed release.

l8er
ronny

--
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Paul Jone

Nascar Revolution - More revulsion

by Paul Jone » Fri, 26 Feb 1999 04:00:00


> With todays optimizations done by C/C++ compilers you would have to
> try real hard to make a piece of code a lot faster in Assembly...

Hmm, not sure about that. Sure, anyone can write bad assembler, but the
functionality of standard code is inevitably going to be generalist because
the compiler has no idea why you are doing what you are. In assembler you can
write exactly what you want it to do. C++ is always going to be slower that C
or assembly because of the increased indirection. No earth-shatteringly
slower, but slower notheless. COM is always going to be a slower method of
invoking functionality because of the run time linking. Yes modern compilers
are producing quicker code than there predecessors but it tends to be much
larger code.and if therefore slower to load, which will give the perception
of slowness.
Here is an interesting story, that parallels what I am saying:
The machine which was used to crack the German WW2 Enigma code and I think
was called Colossus, was made up largely of moving parts. Relatively recently
the same logic was ported to a compiled program on an early Pentium machine.
Astonishingly, Colossus was faster! This was because it was tailored to crack
the Enigma code and nothing else where as the Pentium is an all purpose
generalist machine. The same generalist versus specific argument applies to
assembler versus C/C++.

Absolutely, I never want to write any assembler ever again.

Love the cat....

Cheers,
Paul


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