>Who cares what you say, your a total ***
an *** the game still sucks... And nothing can change
that.
--
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cisko [AT] ix [DOT] netcom [DOT] com
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
>>Who cares what you say, your a total ***
>"You're" I think you'll find.
>Cheers!
>John
>PS - *Plonk*
Hey you actually made me laugh with that plonk :-)
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
Your right, but think about it. If someone reads my spelling error
chances are every time they see "Rodster" they will be thinking....
another name.
But it was beneath me and for that I feel bad...
G. Patricks
>Sorry to get off topic. :)
>Brett
>[mindless blather snipped]
>>Ahh I see the idiots are still chiming in.
>Yes you are aren't you?
>Joe
>>No need to drop to his level!
>Your right, but think about it. If someone reads my spelling error
>chances are every time they see "Rodster" they will be thinking....
>another name.
>But it was beneath me and for that I feel bad...
>G. Patricks
>>>Who cares what you say, your a total ***
>>"You're" I think you'll find.
>>Cheers!
>>John
>>PS - *Plonk*
>YES!!!!
>Hey you actually made me laugh with that plonk :-)
>--
>Header address intentionally scrambled to ward off the spamming hordes.
>cisko [AT] ix [DOT] netcom [DOT] com
Oh and your a COMPUTER NERD! .......You Dork
>Hey listen here dork. The game is total shit. Even if he is
>an *** the game still sucks... And nothing can change
>that.
>--
>Header address intentionally scrambled to ward off the spamming hordes.
>cisko [AT] ix [DOT] netcom [DOT] com
You Dork
>>>Who cares what you say, your a total ***
>>"You're" I think you'll find.
>>Cheers!
>>John
>>PS - *Plonk*
>YES!!!!
>Hey you actually made me laugh with that plonk :-)
>--
>Header address intentionally scrambled to ward off the spamming hordes.
>cisko [AT] ix [DOT] netcom [DOT] com
Cheers!
John
Newsgroups: rec.autos.simulators
Subject: Re: Nascar Revolution - More revulsion
Date: 19 Feb 1999 17:41:28 GMT
Organization: AT&T WorldNet Services
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The Roadster :
Newsgroups: rec.autos.simulators
Subject: Re: Nascar Revolution - More revulsion
Date: 18 Feb 1999 15:08:17 GMT
Organization: AT&T WorldNet Services
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NNTP-Posting-Host: 12.77.154.186
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This goes to the AT&T WorldNet Services abuse group. Have a nice day !
-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.racesimcentral.net/
-= SimRacing Online http://www.racesimcentral.net/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
>Oh and your a COMPUTER NERD! .......You Dork
Hey ever hear of a "Plonk *** Slap" for the Plonk ***?
:-)
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
There's nothing about COM that requires the use of any particular language. COM
(component object model) is purely a specification for a dynamically loaded
object model. COM actually differs quite radically from the object model in C++
in many ways eg in its support for inheritance. There is nothing to prevent you
interfacing to COM through assembly code. I'm fairly confident that TOCA2 uses a
lot of assembly code and that definitely uses DX6. I would imagine that many
even most real time games would optimise key areas of code in assembler. There's
no point writing menu screens and the like in assembler (a maintenance
nightmare) but key calculations around the central engine may well be written in
inline assembly code to up the processing rates, minimise memory usage, reduce
cache misses etc etc.
Hmm. Quite possibly. It's been a while since I used Borland C++, since we, like
good sheep everywhere, use MSVC, but when I last used Borland C++ it had the
legs on Visual C++ in many key areas. I hate that Microsoft can rewrite the spec
of C++ and ***y well get away with it. I gather that Watcom C++ is pretty good
as well.
Cheers,
Paul