rec.autos.simulators

NR2003 & TPTCC - Car Files & Painting

Eldre

NR2003 & TPTCC - Car Files & Painting

by Eldre » Sat, 03 Jan 2004 15:18:18



>   Both the Vette and the Stang are part of the TPTCC mod which is
>available at the uspits.com.(v1.4)
>I understand that shortly, (relative term, I know) the next
>update for the TPTCC mod(v2.0) will be out for the beta team.  That
>will also include at least one more car model, the 2003 Viper
>Competion Coupe.  (Winner of the Laguna round of the Speed
>World Challenge GT series)

I must be clicking on the wrong thing - it never lets me change the car style.

Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
Member
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Woodie

NR2003 & TPTCC - Car Files & Painting

by Woodie » Sat, 03 Jan 2004 21:50:30



>Wouldn't it be great if there was an external program written by someone to
>handle ALL of the car painting needs for NR2003, including spitting out the
>final, ready-to-use car :)

Wouldn't it be great if the game itself would do this?  I managed to paint a
car, well I stole one which came in the game and changed the number and
sponsorship, by just stumbling around in the paint shop.  Car showed up on my
screen when I drove.

Then, when my regular buddies suggest swapping carfiles, the nightmare begins!
Everything else is so well thought out, but this is a quagmire.  When I'm
running my preferred "run around and *** people" simulator and the server
changes to a map I don't have, it automatically downloads and installs, I do
nothing but join the carnage a minute later than everyone else.  Why can't this
just automatically swap carfiles with a switch for those with small hardrives
or slow connections to turn it off?

Don McCorkle

Larr

NR2003 & TPTCC - Car Files & Painting

by Larr » Sat, 03 Jan 2004 23:35:41

Several of the included cars with TPTCC are Mustangs.

I find the visibility out of the Mustang to be far better than the Corvette.
That's the only real reason I chose it.  I felt like I had blinders on in
the Vette.

-Larry



writes:

> >It looks fine except for the one missing 'I' in "Pupperoni" on the left
hand
> >side.  Otherwise it fits perfectly, especially the "Golden Retriever
Rescue"
> >letters on the back, which by luck fit the Mustang indents perfectly :)

> How do you get the Mustang?  I'd rather drive that than a Vette...

> Eldred
> --
> Homepage - http://www.umich.edu/~epickett
> Member
> Screamers Racing League
> IICC League
> GPLRank -2.4    MoGPL rank +302.38
> ChallengeRank +54.48   MoC +743.77
> Hist. +82.82  MoH in progress
> N2k3 rank:in progress

> Remove SPAM-OFF to reply.

Larr

NR2003 & TPTCC - Car Files & Painting

by Larr » Sat, 03 Jan 2004 23:36:12

Version 1.4 now ?

Jeez, gotta go download it again :)

I assume you can just install over the old one?

-Larry


Larr

NR2003 & TPTCC - Car Files & Painting

by Larr » Sat, 03 Jan 2004 23:39:04

The automatic provision of car files is something I think we would all love
to see in NR2003, but I believe it has been omited due to bandwidth
considerations.

To distribute cars for a, say, 20 car field would take a long time.

Now, what _would_ be neat is if it linked to an online car pool somewhere
that someone could put their car, and it would only have to be downloaded
the first time you race with someone.  However the issue there would be you
would end up with 9 million cars in your cars directories, and the
management of duplicates would be another chore.

-Larry




> >Wouldn't it be great if there was an external program written by someone
to
> >handle ALL of the car painting needs for NR2003, including spitting out
the
> >final, ready-to-use car :)

> Wouldn't it be great if the game itself would do this?  I managed to paint
a
> car, well I stole one which came in the game and changed the number and
> sponsorship, by just stumbling around in the paint shop.  Car showed up on
my
> screen when I drove.

> Then, when my regular buddies suggest swapping carfiles, the nightmare
begins!
> Everything else is so well thought out, but this is a quagmire.  When I'm
> running my preferred "run around and *** people" simulator and the
server
> changes to a map I don't have, it automatically downloads and installs, I
do
> nothing but join the carnage a minute later than everyone else.  Why can't
this
> just automatically swap carfiles with a switch for those with small
hardrives
> or slow connections to turn it off?

> Don McCorkle

Mitch_

NR2003 & TPTCC - Car Files & Painting

by Mitch_ » Sun, 04 Jan 2004 02:45:45

Im currently at the Pits Dave http://www.theuspits.com/sims/nascar_racing/tptcc-download.html and I don't see a version 1.4 available for DL?

Mitch

On Thu, 01 Jan 2004 22:20:56 -0600


>    Both the Vette and the Stang are part of the TPTCC mod which is
> available at the uspits.com.(v1.4)
> I understand that shortly, (relative term, I know) the next
> update for the TPTCC mod(v2.0) will be out for the beta team.  That
> will also include at least one more car model, the 2003 Viper
> Competion Coupe.  (Winner of the Laguna round of the Speed
> World Challenge GT series)

> dave henrie

Goy Larse

NR2003 & TPTCC - Car Files & Painting

by Goy Larse » Sun, 04 Jan 2004 03:40:44


> Im currently at the Pits Dave http://www.theuspits.com/sims/nascar_racing/tptcc-download.html and I don't see a version 1.4 available for DL?

There's no 1.4, the current version is 1.3 which will very "soon" be
replaced with a version containing 4 makes, still no visual damage
though

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

Dave Henri

NR2003 & TPTCC - Car Files & Painting

by Dave Henri » Sun, 04 Jan 2004 13:56:18


 Whoops!!  Sorry about that...I 'thought' we had version 1.4...doh!

dh


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