rec.autos.simulators

Does Papyrus support Math-Co?

Frank Laughl

Does Papyrus support Math-Co?

by Frank Laughl » Sat, 15 Jul 1995 04:00:00

Do games made by Papyrus use or ignore the presence of a math
coprocessor? if it ignores it.. WHY? if it supports it, is the
difference in gameplay much different?

Marcel Offerman

Does Papyrus support Math-Co?

by Marcel Offerman » Mon, 17 Jul 1995 04:00:00

Hello Frank,

 > Do games made by Papyrus use or ignore the presence of a math
 > coprocessor? if it ignores it.. WHY? if it supports it, is the
 > difference in gameplay much different?

In general, games tend to ignore coprocessors since they usually have math
routines which are highly optimized and therefore outperform the
coprocessor at the cost of much less precision. Usually, the loss in
precision is taken for granted.

In short, using a coprocessor would probably not speed up the game. It
could make it more accurate (although that depends more on the algorithms
that are used than the precision of those algorithms).

Greetings, Marcel


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.