rec.autos.simulators

GPL 1.103 -- What are your thoughts?

Bruce Kennewel

GPL 1.103 -- What are your thoughts?

by Bruce Kennewel » Fri, 11 Jun 1999 04:00:00

Remember that this function is not available at the highest "realism"
setting.
--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://www.racesimcentral.net/
===============================================

>As regards pit stops, if you do want to recreate the experience then
>limp back to the pits, sit in the stall for 10 seconds and press
>Shift-R to get the damage fixed.

Woodie

GPL 1.103 -- What are your thoughts?

by Woodie » Fri, 11 Jun 1999 04:00:00



>This passage refers only to a problem that could arise when you exited
>the program normally from the main menu.  GPL is a multi-threaded
>program, and sometimes the threads would argue over the order in which
>they would exit.  They would eventually become disgusted with each
>other

Sounds like R.A.S.

Don McCorkle
Libertarian Motorsports

Byron Forbe

GPL 1.103 -- What are your thoughts?

by Byron Forbe » Sat, 12 Jun 1999 04:00:00

   Would you welcome the accompanying loss in fps though?

> one really big thing for me that i wish would have been addressed was how
> the AI cars
> if you tangle with them have this magic ability to get back on the track
> very quickly and efficiently.
> When the AI cars end up off the track they "magically" just *rotate* to the
> direction of the track and then they are off.
> Meanwhile i am hitting reverse, spinning my tires just to get pointed in the
> right direction....while the AI car has already sped off to the horizon

> -zAmboni



> > Just curious, what outstanding single player bugs would you like to
> > have seen addressed in the patch?

> > Eric



> > > Really an anti-climax for those of us who do not race on-line.  In
> > fact, I
> > > doubt if I will bother obtaining the "upgrade" at all.

Byron Forbe

GPL 1.103 -- What are your thoughts?

by Byron Forbe » Sat, 12 Jun 1999 04:00:00

  Yes, but to be exact, the question was "bugs", not candidates for
GPL2. These are feature issues, not bug issues. This is a very generous
patch I think since it is in many respects an upgrade as well.

> Remember that this function is not available at the highest "realism"
> setting.
> --
> Best regards,
> Bruce.
> ======
> The Stunned Mullet........seriously satirical stuff!
> http://welcome.to/the_stunned_mullet
> ===============================================

> >As regards pit stops, if you do want to recreate the experience then
> >limp back to the pits, sit in the stall for 10 seconds and press
> >Shift-R to get the damage fixed.

Byron Forbe

GPL 1.103 -- What are your thoughts?

by Byron Forbe » Sat, 12 Jun 1999 04:00:00

   Great point about the Ring loop Graeme. And a good point for me to
say my bit.

  I'd like to see sims in future offer the ability to run all tracks in
the reverse direction, effectively giving us double the tracks. This
means probable repositioning of S/F lines and grids. Reverse AI would be
optional IMO - maybe in a later patch if the demand is there. But I
think it should be there for online use right out of the box in future.
Track packs and track editors are a chore or out of the question but
this seems like a good way to get literally twice the mileage out of all
the track designing :)


> >Are there features you like?
> All the online stuff :-)

> >Dislike?
> No dislikes, but I would have liked a couple of very minor things, such
> as the ability to run on the pits loop at the 'Ring, thereby eliminating
> the need for an 8-minute out-lap... Also it would be cool to sort out
> the AI so that they can't turn around on a sixpence :-)

> That aside - gimme it now!

> --
> Cheers!
> Graeme Nash


> http://www.karisma1.demon.co.uk
> ICQ# 11257824
> ________________________________________________________________________________
>            "There's never enough time to do all the nothing you want"

>                              (Calvin & Hobbes)

Eldre

GPL 1.103 -- What are your thoughts?

by Eldre » Sun, 13 Jun 1999 04:00:00



>This passage refers only to a problem that could arise when you exited
>the program normally from the main menu.  GPL is a multi-threaded
>program, and sometimes the threads would argue over the order in which
>they would exit.  They would eventually become disgusted with each
>other, and one would ExitProcess before yet another thread had a chance
>to save some data.

>Randy

Can't they all just get along...?
<g>
Eldred

__

Put your message in a modem, and throw it in the ***-sea...
remove SPAM-OFF to reply.

Bruce Kennewel

GPL 1.103 -- What are your thoughts?

by Bruce Kennewel » Sun, 13 Jun 1999 04:00:00

Byron, with respect, read the thread!
I have already stated that I didn't consider the program to be "buggy"!

--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================


>  Yes, but to be exact, the question was "bugs", not candidates for
>GPL2. These are feature issues, not bug issues. This is a very generous
>patch I think since it is in many respects an upgrade as well.


>> Remember that this function is not available at the highest "realism"
>> setting.
>> --
>> Best regards,
>> Bruce.
>> ======
>> The Stunned Mullet........seriously satirical stuff!
>> http://welcome.to/the_stunned_mullet
>> ===============================================

>> >As regards pit stops, if you do want to recreate the experience then
>> >limp back to the pits, sit in the stall for 10 seconds and press
>> >Shift-R to get the damage fixed.

Bruce Kennewel

GPL 1.103 -- What are your thoughts?

by Bruce Kennewel » Sun, 13 Jun 1999 04:00:00

What, exactly, is "reverse AI", Byron?

"Artificial Stupidity"?

--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================


>   Great point about the Ring loop Graeme. And a good point for me to
>say my bit.

>  I'd like to see sims in future offer the ability to run all tracks in
>the reverse direction, effectively giving us double the tracks. This
>means probable repositioning of S/F lines and grids. Reverse AI would be
>optional IMO - maybe in a later patch if the demand is there. But I
>think it should be there for online use right out of the box in future.
>Track packs and track editors are a chore or out of the question but
>this seems like a good way to get literally twice the mileage out of all
>the track designing :)


>> >Are there features you like?
>> All the online stuff :-)

>> >Dislike?
>> No dislikes, but I would have liked a couple of very minor things, such
>> as the ability to run on the pits loop at the 'Ring, thereby eliminating
>> the need for an 8-minute out-lap... Also it would be cool to sort out
>> the AI so that they can't turn around on a sixpence :-)

>> That aside - gimme it now!

>> --
>> Cheers!
>> Graeme Nash


>> http://www.karisma1.demon.co.uk
>> ICQ# 11257824

____________________________________________________________________________
____

- Show quoted text -

Sean Beye

GPL 1.103 -- What are your thoughts?

by Sean Beye » Sun, 13 Jun 1999 04:00:00


>That 2.50 ride height is going to mess
>up the few good setups I have <VBG>

Shut up Scott!!! <vbg>
... err ... wrong newsgroup ;-)
--

                     tEeM sPeLcHeK
http://www.concentric.net/~irnhed/index.shtml
      "Triskaidekaphobia in your mirror"
    OL5   SNASSCAR   PROATI   HSTS
J

GPL 1.103 -- What are your thoughts?

by J » Wed, 16 Jun 1999 04:00:00

Are you both driving the coventry/cooper or the other car was a
coventry?
There is a bug in physical/visible car dimentions. Car is wider than
it looks like. To check, drive donuts in chase-view. The skids are not
centred with the tires.

There is a patch to correct this - but don't ask me where.

Jens



---------------------------------------------

Remove "NOSPAM" before using my email-address

J

GPL 1.103 -- What are your thoughts?

by J » Wed, 16 Jun 1999 04:00:00

No, the AI have to drive the correct direction - very challenging ;-)

Jens



<snip>.
<snip>
---------------------------------------------

Remove "NOSPAM" before using my email-address

Piers C. Structure

GPL 1.103 -- What are your thoughts?

by Piers C. Structure » Wed, 16 Jun 1999 04:00:00



LOL!

--
Suck The Goat

Neil Rain

GPL 1.103 -- What are your thoughts?

by Neil Rain » Thu, 17 Jun 1999 04:00:00




> >That's interesting - I have a similar replay where I made a great move
> >on an AI car only for both of us to suddenly veer off the track as
> >though we'd collided - I checked and there was at least a full
> >tyre's-width between us at all times.

> Are you both driving the coventry/cooper or the other car was a
> coventry?
> There is a bug in physical/visible car dimentions. Car is wider than
> it looks like. To check, drive donuts in chase-view. The skids are not
> centred with the tires.

> There is a patch to correct this - but don't ask me where.

Yes, indeed I was driving the Coventry!

Since it's such a simple fix, hopefully it will have been included in
the upcoming 1.1.0.3 patch.


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