What, exactly, is "reverse AI", Byron?
"Artificial Stupidity"?
--
Best regards,
Bruce.
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The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
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> Great point about the Ring loop Graeme. And a good point for me to
>say my bit.
> I'd like to see sims in future offer the ability to run all tracks in
>the reverse direction, effectively giving us double the tracks. This
>means probable repositioning of S/F lines and grids. Reverse AI would be
>optional IMO - maybe in a later patch if the demand is there. But I
>think it should be there for online use right out of the box in future.
>Track packs and track editors are a chore or out of the question but
>this seems like a good way to get literally twice the mileage out of all
>the track designing :)
>> >Are there features you like?
>> All the online stuff :-)
>> >Dislike?
>> No dislikes, but I would have liked a couple of very minor things, such
>> as the ability to run on the pits loop at the 'Ring, thereby eliminating
>> the need for an 8-minute out-lap... Also it would be cool to sort out
>> the AI so that they can't turn around on a sixpence :-)
>> That aside - gimme it now!
>> --
>> Cheers!
>> Graeme Nash
>> http://www.karisma1.demon.co.uk
>> ICQ# 11257824
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