rec.autos.simulators

GPL 1.103 -- What are your thoughts?

Eric T. Busc

GPL 1.103 -- What are your thoughts?

by Eric T. Busc » Wed, 09 Jun 1999 04:00:00

GPL's beta OpenGL rasterizer works pretty well on the TNT and TNT2.
Now if NVidia would just optimize their ICD...

Eric


Eric T. Busc

GPL 1.103 -- What are your thoughts?

by Eric T. Busc » Wed, 09 Jun 1999 04:00:00

Just curious, what outstanding single player bugs would you like to
have seen addressed in the patch?

Eric


Neil Rain

GPL 1.103 -- What are your thoughts?

by Neil Rain » Wed, 09 Jun 1999 04:00:00


> Really an anti-climax for those of us who do not race on-line.  In fact, I
> doubt if I will bother obtaining the "upgrade" at all.

Well, it's actually a patch, rather than an upgrade, which seems
reasonable as it's free!

I must admit there were a lot more things I would have liked to see as
well, but they would be the domain of GPL 2, if there ever is one.

eg.
        4-way speaker sound (not necessarily A3D or EAX)
        ability to do hotlaps against a ghost car
        2-player split-screen mode (probably too slow though)

I'm assuming it doesn't already do 4-speaker sound - haven't got 4
speakers yet so I can't check!

Anyway, I can see why they're concentrating on online play - this is a
crucial area for all games at the moment, and it certainly adds
enormously to what is already a great game (and sim!).

Once you can race online straight out of the box, it will mean a huge
increase in the number of online players - whether this is a good thing
remains to be seen :-O

T.Galvi

GPL 1.103 -- What are your thoughts?

by T.Galvi » Wed, 09 Jun 1999 04:00:00

 Now Jack, GPaL is going to take my rubbish out for me isnt it?

 Todd


>Andy...

>You'll be able to modify your force feedback settings from GPaL,
alleviating
>the need to edit INI files.

>Jack Rambo

>www.RaceLive.com/GPaL

Randy Cassid

GPL 1.103 -- What are your thoughts?

by Randy Cassid » Wed, 09 Jun 1999 04:00:00



DirectX is Microsoft's collective term for their *** API's.  I
suspect you're thinking of Direct3D, which is their 3D graphics API.
GPL with the 1.1 patch does not use Direct3D on either NT or Win9x.

Randy

Randy Cassid

GPL 1.103 -- What are your thoughts?

by Randy Cassid » Wed, 09 Jun 1999 04:00:00



Yes.

markg..

GPL 1.103 -- What are your thoughts?

by markg.. » Wed, 09 Jun 1999 04:00:00



I kinda feel the same way, too, as I don't race online either. I was
hoping for a new track or something like that for the solo racer. Of
course I would really be happy if the game would just not lock up so
often (I suffer from GPL-Voodoo2 syndrome).

Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.

Kirk Lan

GPL 1.103 -- What are your thoughts?

by Kirk Lan » Wed, 09 Jun 1999 04:00:00

Frankly, I can't wait :)
I especially like the multiplayer internet additions - kicking, auto-kicking
for very slow connections, etc etc!  Also, they did happen to include new
default setups - which they blatantly call setups for newbies!  A possible
late attempt to make GPL more public-friendly?

--
Kirk Lane

ICQ: 28171652

RMRL #119


>Ok, chances are you've all seen the README.TXT from the GPL patch. If not,
>go here:

>http://www.simracingnews.com/headlines/june99/072.htm

>Anyway, What do you think?

>Are there features you like?

>Dislike?

>Just curious....

>--Dave

Steve Blankensh

GPL 1.103 -- What are your thoughts?

by Steve Blankensh » Wed, 09 Jun 1999 04:00:00


    Don't know that I'd call it "outstanding", but the single-player collision
modeling leaves a touch to be desired.  I've often hit other cars or trackside
objects (the haybales in the chicane and gasworks at Monaco, for instance:-))
when visually, there was at least a tire's width of separation, verified by
watching replays from all camera views.  I also have a replay of an AI car
passing DIRECTLY through another.  Made for some interesting views, though;
from the nose camera of the passing car you could see inside the the passed
driver's***pit, showing his arms and steering wheel from below, at about
about seat-bottom level. From the in-car, the***pit and steering wheel morph
from one type to another!
    The problem with loss of mouse-control in replays at above-desktop
resolutions would also be nice to see resolved.  I don't think I saw mention of
that.
    Otherwise, the patch looks good.  If it solves most of the online problems,
that alone will be great.

Looking forward to full-size menus again,

Steve B.

remove "edy" from address for email

Neil Rain

GPL 1.103 -- What are your thoughts?

by Neil Rain » Wed, 09 Jun 1999 04:00:00



> >Just curious, what outstanding single player bugs would you like to
> >have seen addressed in the patch?

>     Don't know that I'd call it "outstanding", but the single-player collision
> modeling leaves a touch to be desired.  I've often hit other cars or trackside
> objects (the haybales in the chicane and gasworks at Monaco, for instance:-))
> when visually, there was at least a tire's width of separation, verified by
> watching replays from all camera views.  I also have a replay of an AI car
> passing DIRECTLY through another.  Made for some interesting views, though;
> from the nose camera of the passing car you could see inside the the passed
> driver's***pit, showing his arms and steering wheel from below, at about
> about seat-bottom level. From the in-car, the***pit and steering wheel morph
> from one type to another!

That's interesting - I have a similar replay where I made a great move
on an AI car only for both of us to suddenly veer off the track as
though we'd collided - I checked and there was at least a full
tyre's-width between us at all times.

I *thought* Monaco was a tough circuit - looks like it's even tougher
than it ought to be!

I believe you can work round that one by increasing your desktop screen
size (the bug is that the mouse pointer is limited to the desktop area).

Eric T. Busc

GPL 1.103 -- What are your thoughts?

by Eric T. Busc » Wed, 09 Jun 1999 04:00:00

That's actually a limitation of 3dfx's Voodoo1/2 architecture and will
occur in any game/app which is run at above-desktop resolution which
requires full-screen mouse control (this can be easily demonstrated if
you have two monitors and plug one into your primary video card and
the second into the Voodoo1/2).

Eric


Jack Ramb

GPL 1.103 -- What are your thoughts?

by Jack Ramb » Wed, 09 Jun 1999 04:00:00

Todd...

Since you've been such a GPaL/NTT supporter, I'm building a prototype, just
for you, that will take out the rubbish *and* rebuild your Cosworth after
every race! :)

Jack

www.RaceLive.com/GPaL

Steve Blankensh

GPL 1.103 -- What are your thoughts?

by Steve Blankensh » Wed, 09 Jun 1999 04:00:00


>That's interesting - I have a similar replay where I made a great move
>on an AI car only for both of us to suddenly veer off the track as
>though we'd collided - I checked and there was at least a full
>tyre's-width between us at all times.

>I *thought* Monaco was a tough circuit - looks like it's even tougher
>than it ought to be!

I should have mentioned that it seems to be primarily a lateral separation
issue where other AI cars are involved.  I can nose up to someone's gearbox
with no problem, but side-by-side can be pretty sketchy.  As to the trackside
objects, there seems to be a discrepancy between the "visual" and "virtual"
locations of a few objects.  Most are rendered quite accurately, so those that
aren't really get your attention!  Just a few more track "secrets" to file
away, I suppose....

Cheers,

Steve B.

remove "edy" from address for email

Mark Seer

GPL 1.103 -- What are your thoughts?

by Mark Seer » Wed, 09 Jun 1999 04:00:00

I am sure we will still find the odd wail wider now and again Ron <G>

Mark

> LOL..    but look at all the fun we will miss out on Wabbit hunting.!!!
> God damn, now we have to find out another way to keep ourselves
> amused..  :)
> Cheers,
> Ron



> > Hehehe no more Wascal Wabbits for us! <G>
> > Ross
> > Robert Gravel a crit dans le message ...
> > >I like the fact that you'll be able to block OFF F1's when you host
> an F3
> > >race.

> > >Robert
> > >Hull, Qubec

Jo

GPL 1.103 -- What are your thoughts?

by Jo » Wed, 09 Jun 1999 04:00:00


>Really an anti-climax for those of us who do not race on-line.  In fact, I
>doubt if I will bother obtaining the "upgrade" at all.

Are you kidding? A chance to check out what will hopefully be the best
FF implementation yet? As Austin Powers would say, "Teah baby!"

Joe McGinn
==========================================
Staff Writer for the Sports *** Network
http://www.racesimcentral.net/***.com/
==========================================


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