My view, based on some screenshots of stages posted at rally99.com is that
there is driving freedom, right up to the visible obstacles placed beside
the stages (fences, trees, walls, buildings, ditches). There is a shot of
a Megane way off the road, exploring a riverbank. Maybe I will be proven
wrong, but it looks to me like Magnetic Fields has done a very good job of
compromising between driving freedom and the amount of terrain they need
to create. In a tight rally, certainly a forest rally, 6 feet off the
road is about 4 feet too many! I for one want the boundaries pulled in,
to realistically model the claustrophobic nature of a rally stage.
Sideroads? Block them with spectators and marshall cars. If I wanted
to go explore alternate paths and sideroads, I would buy Midtown
Madness. Put fences on the other side of ditches. If I wanted to drive
through fields, I would buy a tractor sim. I hate invisible walls as much
as anyone else, but if I am restricted in my driving freedom by a very
visible, very real, and very hard obstacle, then I am satisfied. I've
done timed stage rallies... driving freedom is not how I would describe
them. Threading the needle comes to mind. I want to hit things if I go
more than about 20 feet off the road, I want to hit them hard, I want them
to rip the wheels off my car or trash my rear differential, and I want to
be left cursing and steaming with a DNF. If I wanted high-speed, wide
open driving, I would buy Need For Speed. Magnetic Fields has cleverly
chosen some of the twisty, nastiest rally stages to model. This isn't a
wide open sahara rally... the real British rallies are horribly tight, you
are surrounded by stone walls,fences and sheep, and you better be
incredibly precise with your car placement.
Just my opinion
Stephen
: Actually Leong... after talking with Richard Vanner on the telephone the
: other day, he told me that most of the shots (and demo) were taken by a
: computer generated "player" running the best possible line. That should
: clear some things up for you and we should be getting preview code VERY soon
: and we'll let you know what we think.
: --
: Tony Wyss, Editor-in-Chief
: Gamers Alliance Sports
: www.ga-sports.com
: -------------------------------
: Network Developer
: Gamers Alliance, Inc.
: www.gagames.com
: -------------------------------
: "I'm not an athlete, I'm a baseball player" - John Kruk