rec.autos.simulators

Improve steering in CMR 04?

Stephen F

Improve steering in CMR 04?

by Stephen F » Tue, 02 Nov 2004 17:41:27

After my eyes have had enough of flashing scenery on RBR (ATI driver bug - I
perservere only because it is such a great drive), I find myself actually
enjoying CMR 04.  Despite the less than accurate physics (it reminds me of
the old NFS-PU, so good but not great), it has nicely designed stages and is
a flashy looking, good quality racer which is especially fun to take on the
road with the notebook.  Unfortunately, the console bias shows in the
steering, as it works reasonably well with the keyboard, very well with an
analog gamepad and is absolutely terrible with the wheel.  I've removed the
deadzones and played with the "saturation" in the options screen, but the
real problem seems to be lag between the action at the wheel and the
response in the game.  You can see this in the***pit view, as it seems
they have programmed in a little delay to deal with the typical "saw left
and right at the wheel" type of PS2 user.  Is there any way to get rid of
this lag?

Stephen

------------ And now a word from our sponsor ------------------
For a quality usenet news server, try DNEWS, easy to install,
fast, efficient and reliable. For home servers or carrier class
installations with millions of users it will allow you to grow!
----  See http://www.racesimcentral.net/;----


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.