Not Greg, of course, but Ed, where did you get GP3?
Jerry Morelock
Not Greg, of course, but Ed, where did you get GP3?
Jerry Morelock
> > Greg, I was just reading through the posts and I guess I
> > didn't know until now that you haven't driven GP3.
> Not Greg, of course, but Ed, where did you get GP3?
--
Yep.
Because I don't have to drive it to know that is is using dated
graphics, spotty graphics card support & spotty FF support. No
pit chatter and no computer car sounds. I do consider these
to be very reliable assessments of the game. Further I
rufuse to buy another Geoff Crammond game that uses the
SloMo scheme of programming. I was pissed about that
in World Circuit and livid about it in GP2. But at the time
I put up with that because there was nothing better. I always
wondered how my laptimes could be so absolutely fantastic
all the while knowing that the lap really took longer. The
answer is SloMo. I have driven enough F1 racing sims
to know what I rip off a good lap...
F1 2000 is better with *ALL* of it's numerous faults IMHO.
I also believe the driving model in F1 2000 far exceeds
that of GP3.
Thanks for allowing me to explain myself :-)
--
> >> Greg, I was just reading through the posts and I guess I
> >> didn't know until now that you haven't driven GP3.
> >Not Greg, of course, but Ed, where did you get GP3?
> Shhh... be vewwy, vewwy quiet. I am using the w***z version,
> until the US release which I will buy in a heartbeat.
jerrymorelock
Quite an astounding bit of logic you have going for yourself
there.
Wow.
--
>> Greg, I was just reading through the posts and I guess I
>> didn't know until now that you haven't driven GP3.
>> Is that right?
>Yep.
>> If it is, c'mon man, how can you be slamming it at every
>> opportunity? You are sounding like one of those 'flight engineers',
>Because I don't have to drive it to know that is is using dated
>graphics, spotty graphics card support & spotty FF support. No
>pit chatter and no computer car sounds. I do consider these
>to be very reliable assessments of the game. Further I
>rufuse to buy another Geoff Crammond game that uses the
>SloMo scheme of programming. I was pissed about that
>in World Circuit and livid about it in GP2. But at the time
>I put up with that because there was nothing better. I always
>wondered how my laptimes could be so absolutely fantastic
>all the while knowing that the lap really took longer. The
>answer is SloMo. I have driven enough F1 racing sims
>to know what I rip off a good lap...
>F1 2000 is better with *ALL* of it's numerous faults IMHO.
>I also believe the driving model in F1 2000 far exceeds
>that of GP3.
>Thanks for allowing me to explain myself :-)
Regards Mike
This is surreal, I'm waiting for a post from Dali : )
>>> Greg, I was just reading through the posts and I guess I
>>> didn't know until now that you haven't driven GP3.
>>> Is that right?
>>Yep.
>>> If it is, c'mon man, how can you be slamming it at every
>>> opportunity? You are sounding like one of those 'flight engineers',
>>Because I don't have to drive it to know that is is using dated
>>graphics, spotty graphics card support & spotty FF support. No
>>pit chatter and no computer car sounds. I do consider these
>>to be very reliable assessments of the game. Further I
>>rufuse to buy another Geoff Crammond game that uses the
>>SloMo scheme of programming. I was pissed about that
>>in World Circuit and livid about it in GP2. But at the time
>>I put up with that because there was nothing better. I always
>>wondered how my laptimes could be so absolutely fantastic
>>all the while knowing that the lap really took longer. The
>>answer is SloMo. I have driven enough F1 racing sims
>>to know what I rip off a good lap...
>>F1 2000 is better with *ALL* of it's numerous faults IMHO.
>>I also believe the driving model in F1 2000 far exceeds
>>that of GP3.
>>Thanks for allowing me to explain myself :-)