> Well, *I* don't like it more than ICR1...I can't drive it on SEVERAL tracks.
> Detroit:the walls blend in, and I can't tell where the turns are.
Phoenix:the
> manual LIED, you can't go flat out thru 3/4. Cleveland:the turns blend in
> with the ground.
> Now some of my problems may be because my machine is too slow(486/50 &
p90) to
> run the detail I need, my setup skills are poor, or my driving skills are
> poor.(or all of the above). I can't do anything about the first, and I've
> turned a LOT of practice laps with no improvement. No matter WHAT I
> read,study, whatever, I have NO IDEA how to setup a car for my driving
style.
> I'm actually sorry I spent money on the thing...
How long have you had it? Took me about... 4 months to finally not be
pissed off at it all the time.
I like it now. But I do think that the manual is very, very incomplete-
doesn't even tell you what the optimal temp for the tires is or what RPMs
to shift at. I spent months thinking I was gaining something by revving
way up past 14k. I'm still not sure if tire wear is a gradual degredation
of the tires over time or a sudden "tires are no good now" sort of
thing... Papyrus really needed to go in to more detail on how their
simulation works, because even tho it is a great simulator, there are lots
of things which are simply beyond the range of a PC simulator (mostly
because we can't feel the road physically), and we need to know what
Papyrus is doing on them. Like, do we pick up dirt going off the track,
messing up traction? Does the engine degrade if you rev it at 14k for an
hour, or does it just go catastrophic? Do tires get damaged from wall
scrapes or tangles with other cars? These are subtle things that are
pretty hard to figure out just by watching your monitor and hearing the
revs, I think. I am also a bit skeptical about how Papyrus is dealing with
spins- sometimes it seems to me like if you exceed some threshold, you do
a "pre-packaged" spin. It would be nice to know if that is true or not.
It is clear that after an hour of racing on worn tires I can't run a lap
as fast as my qual, even with almost no gas, but I keep wondering if that
is just me being tired.
And has anybody actually noticed drafting of any kind in ICR2?! I realize
it's not going to be as important as in NASCAR, obviously, but I also
don't seem able to draft anybody, even when the other car only has 1 or 2
MPH over me.
Setup info is very poor too, a few "rules of thumb", but not enough
(particularly with shocks and torsion-bar info) to know what is going on
when modifying a setup.
Oh- and the elementary replay functions... let's face it, we need some way
to do a "random access" of the replays, rewinding the way they are now is
*way* beyond tedious. Thank god for EDITRPY (Thanks, Mr. Corrigan!)!
After all that, hey, I love the sim, and don't really know any other game
with such a gradual, challenging learning curve. I think Papyrus needs to
hire out another set of programmers for the interface. They clearly know
what they are doing in the sim, but the interface needs a cosmetic
overhaul (less tedium) and some more user-defined params. And I know
everyone else seems to get somebody at their tech support, but I have
*never* gotten a reply on the 5 or more things I've asked them. What is up
with that!?