rec.autos.simulators

N2003 steering lock questions................

Pez

N2003 steering lock questions................

by Pez » Sat, 20 Mar 2004 03:00:43

Hello.

Is the steering ratio in n2003 the ratio between the ingame onscreen
steering wheel and the road wheels? the more you decrease the ratio in the
garage, the more degrees of lock your road wheels encounter when the ingame
onscreen wheel is at full lock (the ingame onscreen wheel full lock is
always the same no matter what the ratio, so the ratio affects the lock at
the wheels based on the steering wheels position right?).

are the ratio numbers similar to what real cup drivers run?

If thats the case then we are missing out on a tonne of lock (is this the
reason we have the low speed steering Hack?), as the INGAME incar steering
wheel only turns 140degrees or so either way.

on the plus side, if all of the above is true, having a multi turn steering
wheel would NOT give you a more accurate representation of what its like to
drive a stock car above your MSFF or whatever, as the ingame wheel only
rotates about 140degs either way, your MSFF about 135degs either way. they
match up.

so everyone with a 270degree of  motion wheel should set the ingame
linearity to 100%, setup their profiling software to give you the full range
of motion (EVERYONE with MSFF Profiler software should set the SENSITIVITY
to LOWEST, or your wheel will output its full lock numbers to the software
BEFORE you reach full lock....not good). You then experience almost exactly
what the real guys experience, its just that your lock runs out way before
theirs does. You do not have a 'more sensitive wheel' as ive seen suggested
all over the place as an excuse for running low linearity etc etc.

if im wrong ill appologise :)

but if all the above makes sense, and papyrus havent modelled the full
rotational range of a real racing wheel (just 140degs either way), then BRDs
forthcoming wheel wont be so high on my 2006 christmas list ;)

pez

--
pez
Hey Bub!
http://www.racesimcentral.net/

MadDAW

N2003 steering lock questions................

by MadDAW » Sat, 20 Mar 2004 04:18:13

Isn't the setting steering ratio, not lock? (too many games to keep track of
the differances in each)

With a steering ratio setting you are adjusting how much the front tire
rotate compaired to the steering wheel not how far they go.  The lower the
number the faster they turn, but it dosen't mean they go any farther. That
is unless the ratio is so high you can't turn the steering wheel enough to
gain full lock like at a super speedway.

MadDAWG

Pez

N2003 steering lock questions................

by Pez » Sat, 20 Mar 2004 04:34:24

yeah, what im curious to know though is whether the steering ratio we run is
tied to the ingame steering wheel and the ingame tyres, and whether the
ratio we run is similar to that the real teams run.

if thats the case, then we are missing out on quite a bit of rotation on the
front tyres because the ingame wheel wont go past 140degrees either way (of
course i could be wrong, and the game could be displaying the onscreen wheel
rotating 140degs, but treating the steering system as though the driver has
gone 2 rotations of the wheel - if thats the case then a multiturn wheel
would be of benefit, if its not the case, then a 270degree range of motion
wheel like the MSFF is fine and provides you with almost EXACTLY what the
real guys feel up to the point where the wheel no longer rotates).

pez

--
pez
Hey Bub!
http://www.geocities.com/alexpez/pezscar2003.zip


Norman Blac

N2003 steering lock questions................

by Norman Blac » Wed, 24 Mar 2004 15:57:22

I think the steering ratio in the game is the same as real life. If your
turn the wheel X degrees then the tire moves Y degrees. A faster ratio
(lower number) means that the same X degree wheel turn means the tire
turns a greater number of degrees. In a real car the wheel keeps turning
until the suspension reaches its limit, so we typically talk about turns
(steering wheel) lock to lock. A game controller does not even turn one
revolution.

On the track you do not need to trun the wheel much to get around the
corners, but such small movements can be twichy in the game with many
controllers out there. So you run a slow steering ratio, which given the
limited range of the game controller will cause problems turning very
tightly, aka the pits. Hence the low speed feature of Nascar Racing. The
steering ration is boosted at slow speeds. So you can have slow enough
steering to actually turn the wheel some amount in the corners on the
track so you can be less twitchy, and still be able to deal with the
pits where you need to turn sharply. On tracks where you need to turn
sharply you are running a fast ratio, and thus get all of the turning
ability of the suspension. I have used different controllers and needed
a different ratio, and/or linearity, since some controllers are
twitchier than others.

Norman

Larr

N2003 steering lock questions................

by Larr » Thu, 25 Mar 2004 03:16:39

If your controller is twitchy on-center, you can also try adding ONE percent
of steering assistance.  High levels of steering assistance will eat your
tires to pieces in no time, but ONE percent is just enough to loosen things
up at center.

-Larry



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