Is the steering ratio in n2003 the ratio between the ingame onscreen
steering wheel and the road wheels? the more you decrease the ratio in the
garage, the more degrees of lock your road wheels encounter when the ingame
onscreen wheel is at full lock (the ingame onscreen wheel full lock is
always the same no matter what the ratio, so the ratio affects the lock at
the wheels based on the steering wheels position right?).
are the ratio numbers similar to what real cup drivers run?
If thats the case then we are missing out on a tonne of lock (is this the
reason we have the low speed steering Hack?), as the INGAME incar steering
wheel only turns 140degrees or so either way.
on the plus side, if all of the above is true, having a multi turn steering
wheel would NOT give you a more accurate representation of what its like to
drive a stock car above your MSFF or whatever, as the ingame wheel only
rotates about 140degs either way, your MSFF about 135degs either way. they
match up.
so everyone with a 270degree of motion wheel should set the ingame
linearity to 100%, setup their profiling software to give you the full range
of motion (EVERYONE with MSFF Profiler software should set the SENSITIVITY
to LOWEST, or your wheel will output its full lock numbers to the software
BEFORE you reach full lock....not good). You then experience almost exactly
what the real guys experience, its just that your lock runs out way before
theirs does. You do not have a 'more sensitive wheel' as ive seen suggested
all over the place as an excuse for running low linearity etc etc.
if im wrong ill appologise :)
but if all the above makes sense, and papyrus havent modelled the full
rotational range of a real racing wheel (just 140degs either way), then BRDs
forthcoming wheel wont be so high on my 2006 christmas list ;)
pez
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pez
Hey Bub!
http://www.racesimcentral.net/