rec.autos.simulators

N2002 Initial Impression

redTe

N2002 Initial Impression

by redTe » Tue, 01 Jan 2002 05:17:37

For some reason my framerates have now gone up to the 70 mark as well.  I
have absolutely no idea why, though. I did try the Geforce Tweaker util, but
uninstalled it after seeing v-synch was disabled already. The only option I
changed, that may have made the difference, was using 3D sound.  It was
disabled before and now it's enabled ??
I've posted my screenie in the binaries, fwiw.
Cheers , Don.

Mario Petrinovi

N2002 Initial Impression

by Mario Petrinovi » Tue, 01 Jan 2002 05:29:09


         Try to re-calibrate the wheel.

        Yes. More real handling. I think Papy has done excellent job
this time.

JJ Srickli

N2002 Initial Impression

by JJ Srickli » Tue, 01 Jan 2002 06:07:43

I'm runnning XP and it has a D3D option. It depends what drivers your using.
I'm using the 23.10's.




> > Win98.......if it ain't broke, don't fix it <G>

> True..I suppose.
> I'm using XP. It may be why the v-synch option is not showing in mine, and
> others, D3D settings.
> I've just tried the latest Geforce Tweaker 3.1.1.6 and it shows v-synch as
> disabled by default. I'm still not getting anywhere near 70fps in testing.
> Mine seems to be stuck at 40-50fps in with settings at Max or even lower.
> Me confused.

redTe

N2002 Initial Impression

by redTe » Tue, 01 Jan 2002 06:09:56


I have the 23.11's .  The D3D tab is there but no button to disable
v-synch.. It was probably on some earlier drivers and remains even when you
update the drivers.

The Other Larr

N2002 Initial Impression

by The Other Larr » Tue, 01 Jan 2002 07:10:09

You need CoolBits to enable the D3D VSync option, or use one of the many
GeForce Tweak Utilities.

For some bizarre reason (actually, it's Microsoft's WHQL requirements), the
D3D Vsync option is disabled on purpose.

Coolbits brings it back.

I'm assuming Coolbits still works with XP drivers.  I use third-party
utilities, so I'm not sure.

-Larry


The Other Larr

N2002 Initial Impression

by The Other Larr » Tue, 01 Jan 2002 07:14:36

Incorrect.  VSync certainly does exist for D3D.

You just have to have the option _enabled_.

In the old days, it was done with Coolbits.  Now days, you can do it with
one of the several GeForce Tweak Utilities available.

-Larry


> I don't think that Direct 3D deals with vsync.  The option is nowhere to
be
> found.  The vertical sync setting only applies to OpenGL.  It's always
been
> that way.

> And if anyone is still looking for the GeForce Tweak Utility, try here,

> http://www.geforcetweak.com/

> Don's link was busted.

> Alanb



> > You should be able to access the vertical synch in your d3d tab under "
> more
> > direct 3d" in your d3d settings tab. Change vertical synch mode to
"always
> > off".
> > If you still do not have this option, you can download GeForce Tweak
> Utility
> > at http://www.guru3d.com/geforcetweakutility/
> > I hear NVMax is pretty good also. They should give you the option to
> disable
> > vsynch in d3d. Check and make sure you definitely don't have it first
> > though.
> > My vsynch is off.

> > Good luck,

> > Don Burnette



> > > Don,

> > > I am still suffering from a very low framerate.

> > > During a race at Atlanta I am getting 15 FPS. During a testing session
I
> > am
> > > getting at best 30 FPS. I turned off Anistrophic Filtering (or
whatever
> > its
> > > called) but it only helped a little bit. In the old N4 I easily got a
> > solid
> > > 50-60 in traffic with the same graphic settings.

> > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows XP
> Pro.
> > I
> > > am running the game in 1024X768X32. turning off and on the FSAA seems
to
> > > make no difference in FPS.

> > > I was wodering if there was a way to make sure VSYNCH was turned of in
> > D3D.
> > > I can turn it off for OpenGL apps but there is no setting for it under
> the
> > > D3D tab with my nVidia 21.83 drivers. What do you think?

> > > US

JJ Srickli

N2002 Initial Impression

by JJ Srickli » Tue, 01 Jan 2002 06:45:33

Are you going to Settings, Advanced, Geforce tab, Additional properties,
Direct3D settings, more Direct 3D and below Texel Aligment ?




> > I'm runnning XP and it has a D3D option. It depends what drivers your
> using.
> > I'm using the 23.10's.

> I have the 23.11's .  The D3D tab is there but no button to disable
> v-synch.. It was probably on some earlier drivers and remains even when
you
> update the drivers.

redTe

N2002 Initial Impression

by redTe » Tue, 01 Jan 2002 07:57:25


Uhh, yeah..   It's not there. As loads of others are pointing out.

jason moy

N2002 Initial Impression

by jason moy » Tue, 01 Jan 2002 09:47:32

Better yet, if it ain't broke, don't fix it with something that's broken. =)

Wish someone would tell my mechanic that.

Jason


> Win98.......if it ain't broke, don't fix it <G>

> -John





> > >   I've never used a GF tweak utility, just Nvidia drivers, and it's been
>  in
> > > my options every driver set.....including with the current one I'm
>  using,
> > > 23.11.

> > Out of curiosity, which OS are you using ?

jason moy

N2002 Initial Impression

by jason moy » Tue, 01 Jan 2002 10:25:51

Uh, the handling is exactly the same.  Look at the track.ini files if
you want to know why the tracks drive differently.  Richmond in
particular has a much different grip level in N2002.  If you go into
the track.ini in N4 and put the same numbers in it feels exactly the
same.

In fact, the car class parameters in papy_ai.ini are exactly the same.
 Seems like the only differences are the grip at Richmond and the
engine power at Atlanta (maybe they toned down the engine power in the
Speedway chassis?  I dunno).




> > No, using the default "fast" setups in the demo. Car goes straight as an
> > arrow for me down the straights if I let go of the wheel.

>          Try to re-calibrate the wheel.

> > I notice a difference in the handling, the car is easier to drive,  not as
> > loose, seems to have little more grip. I like it.

>         Yes. More real handling. I think Papy has done excellent job
> this time.

Tim

N2002 Initial Impression

by Tim » Tue, 01 Jan 2002 10:40:57

I prefer "Move it or lose it"
:)

--
Tim White
INTRAC Motorsports
www.birds-i-view.com/intrac


>   :)  Noticed that's been pc changed too.   Next, it'll be something like
> "Activators of rapid motion items, start your energy producing/propulsion
> systems........please!"

> -John



> > One other thing I noticed:

> > "Gentlemen start your engines" is now "Drivers start your engines" -
> > hello expansion, hello Shawna Robinson?

Don Burnett

N2002 Initial Impression

by Don Burnett » Tue, 01 Jan 2002 11:13:08

Uh, well then I guess it is the grip that make the "handling" seem
different.
In any event, I like it better than in N4.

Don Burnette


> Uh, the handling is exactly the same.  Look at the track.ini files if
> you want to know why the tracks drive differently.  Richmond in
> particular has a much different grip level in N2002.  If you go into
> the track.ini in N4 and put the same numbers in it feels exactly the
> same.

> In fact, the car class parameters in papy_ai.ini are exactly the same.
>  Seems like the only differences are the grip at Richmond and the
> engine power at Atlanta (maybe they toned down the engine power in the
> Speedway chassis?  I dunno).






> > > No, using the default "fast" setups in the demo. Car goes straight as
an
> > > arrow for me down the straights if I let go of the wheel.

> >          Try to re-calibrate the wheel.

> > > I notice a difference in the handling, the car is easier to drive,
not as
> > > loose, seems to have little more grip. I like it.

> >         Yes. More real handling. I think Papy has done excellent job
> > this time.

John Pancoas

N2002 Initial Impression

by John Pancoas » Tue, 01 Jan 2002 11:32:22

  Can you say N4 patch is all that's needed?<G>

-John


> Uh, the handling is exactly the same.  Look at the track.ini files if
> you want to know why the tracks drive differently.  Richmond in
> particular has a much different grip level in N2002.  If you go into
> the track.ini in N4 and put the same numbers in it feels exactly the
> same.

> In fact, the car class parameters in papy_ai.ini are exactly the same.
>  Seems like the only differences are the grip at Richmond and the
> engine power at Atlanta (maybe they toned down the engine power in the
> Speedway chassis?  I dunno).






> > > No, using the default "fast" setups in the demo. Car goes straight as
an
> > > arrow for me down the straights if I let go of the wheel.

> >          Try to re-calibrate the wheel.

> > > I notice a difference in the handling, the car is easier to drive,
not as
> > > loose, seems to have little more grip. I like it.

> >         Yes. More real handling. I think Papy has done excellent job
> > this time.

Iain Mackenzi

N2002 Initial Impression

by Iain Mackenzi » Tue, 01 Jan 2002 16:41:17

Chad
Should be just under the texel alignment.  Very strange this!
(BTW it's Iain not Lain but I'll let you off!)
Iain


> Lain,

> When I go to more D3d options I only get an option to change Texel
> alignment?

> Chad



> > Chad
> > On the D3D tab you're on with the mipmap detail, there should be a box
> that
> > says 'More Direct 3D' - just above the OK - that's where you select the
> > Vsync options.
> > Iain



> > > Don,

> > > It sounds like you at least have a better handle than me on 3d cards.
I
> > > just bought a new G3 today AsusTi200 and then DL'd the new Nvidia
> > reference
> > > drivers 23.11 I think.  When I go to D3d I only get the option to
change
> > > mipmap details?  It is on the highest quality now?  Is this something
> that
> > I
> > > should change.  If I go to more D3d I get a Texel alignment deal?
Those
> > > seem to be my only D3d options.

> > > I share your thoughts on the game so far, looks great.  The only thing
> > that
> > > I am having problems with is that 50 fps still seems a little choppy.
> > > Should I be shooting for higher than that?  I thought I remember
hearing
> > > that the eye couldn't see more than 30 awhile back.

> > > TIA,

> > > Chad



> > > > You should be able to access the vertical synch in your d3d tab
under
> "
> > > more
> > > > direct 3d" in your d3d settings tab. Change vertical synch mode to
> > "always
> > > > off".
> > > > If you still do not have this option, you can download GeForce Tweak
> > > Utility
> > > > at http://www.guru3d.com/geforcetweakutility/
> > > > I hear NVMax is pretty good also. They should give you the option to
> > > disable
> > > > vsynch in d3d. Check and make sure you definitely don't have it
first
> > > > though.
> > > > My vsynch is off.

> > > > Good luck,

> > > > Don Burnette



> > > > > Don,

> > > > > I am still suffering from a very low framerate.

> > > > > During a race at Atlanta I am getting 15 FPS. During a testing
> session
> > I
> > > > am
> > > > > getting at best 30 FPS. I turned off Anistrophic Filtering (or
> > whatever
> > > > its
> > > > > called) but it only helped a little bit. In the old N4 I easily
got
> a
> > > > solid
> > > > > 50-60 in traffic with the same graphic settings.

> > > > > Once again I am running a GF3, 512 RAMBUS, P4 1.5 gig and Windows
XP
> > > Pro.
> > > > I
> > > > > am running the game in 1024X768X32. turning off and on the FSAA
> seems
> > to
> > > > > make no difference in FPS.

> > > > > I was wodering if there was a way to make sure VSYNCH was turned
of
> in
> > > > D3D.
> > > > > I can turn it off for OpenGL apps but there is no setting for it
> under
> > > the
> > > > > D3D tab with my nVidia 21.83 drivers. What do you think?

> > > > > US

Andre Warrin

N2002 Initial Impression

by Andre Warrin » Tue, 01 Jan 2002 19:59:28

On Sun, 30 Dec 2001 19:32:22 -0700, "John Pancoast"


>  Can you say N4 patch is all that's needed?<G>

>-John

Indeed :) I really didn't notice that much difference in the physics
model, allthough including WG or Sears would be a better way of doing
some good testing.

I gave up on testing the AI after 5 minutes.. I was driving on the
outside, car passes me low, and when he was next to me he decides to
go to the right, ramming me from the road. The same thing happens
within 5 minutes later. The AI has the brains of the average N4 pickup
racer :(

In fact.. I wish the demo included WG and Sears, then there would be
no reason for me to buy the full game at all :)
Nah.. no way I will fork out $50 for an update, not even if it is from
Papy. Not now GPL2 seems to be cancelled :(

Andre


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