rec.autos.simulators

GOY

Bruce Kennewel

GOY

by Bruce Kennewel » Thu, 09 Oct 2003 11:25:19

Well, how about an historic Bathurst, Goy?
Similar, for example, to my suggestion regarding an Indy retrospective?

We could have the Armstrong 500 of the 1960's, with the "showroom" cars of
the day in their respective classes....the Lotus Cortinas, the Mini Coopers,
the Studebaker Larks, etc. Imagine it....could >you< make a Lark's brakes
last the full distance? Could >you< change history?

Then the Hardie Ferodo era, with the GTS Monaro's, the Valiant Chargers, the
Ford GT's, etc., and on into the Ford GT HO's, the Cobra GT's, the Holden
Toranas and then the intro of the Commodores. (Some would say this is the
best period of The Great Race.)
Imagine the e***ment as >you< try to emulate Brock or could >you< avoid
The Rock which took out*** Johnson?

How's that, mate? :)

Bruce.


Haqsa

GOY

by Haqsa » Thu, 09 Oct 2003 11:50:03

Aren't you avoiding the obvious?  Seems to me it's the tracks.  Brands Hatch
is a perfect example, smooth for the most part but with two *** seams in
places where you cannot tolerate them, one at Druids as you mentioned but
also a particularly *** one at the entrance to Stirling's Bend, on the
right side of the track right where you need to turn in.  And this is even
on a flat part of the track, there is no reason for a discontinuity there,
but it is there and it will turn you sideways if you hit it wrong.  You
might not even feel it in GTR but in the F1s it's pretty ***.  Yet go over
all the whoop-de-do's and off camber curves on the same track and the
suspension is fine, even in the F1s.  It's in the track, there is something
in the way some tracks are modelled that causes the problem.


Dave Henri

GOY

by Dave Henri » Thu, 09 Oct 2003 12:52:04



  Didn't Doug fix that Druids problem with v1.2 of Brands?

dh

ymenar

GOY

by ymenar » Thu, 09 Oct 2003 15:40:26


> Done properly, with different physics for the variety of types of vehicles
> and the usual Papy attention to detail, I reckon this'd be a winner.

It would surely be a winner of low sales, considering they are doing a
console-based title.  If they really want to finish with a bang before going
bankrupt, that would be a good choice.  It would probably still be an
incredible title, for us simracers.

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Damien Smit

GOY

by Damien Smit » Thu, 09 Oct 2003 17:05:17

I believe so.  Sounds like Jason is talking about the TRD conversion of
Bathurst which is full of weird bumps that make it virtually impossible to
drive.  There's a *much* better version of Bathurst in the pipeline.  Having
said that, I think it is fair to say that there's some deficiencies in ISI's
track modelling engine - even the best of track creators seem to find it
difficult to produce a very smooth gradient on corners.  Because ISI don't
use a dumbed down suspension model, you can feel every such bump on the
track.

David Corles

GOY

by David Corles » Fri, 10 Oct 2003 00:15:48




> >It's not about the money, it's about finding the time to get comfy with
> >yet another way of doing things,

> It's not worth your time, trust me.  I figured you'd be interested in
> just seeing a shot of a Holden driving around Bathurst in the rain - I
> definitely don't recommend it as both the car and the track are kinda
> crap.  Bathurst has the same problems every F1C track has - in an
> attempt to make the track feel bumpy they create surfaces that end up
> feeling like they have potholes in them.  I'm guessing it's because
> the suspension/tire modelling in the ISI engine is still utter shit.

> Jason

jeez, I was ready to *** you - I thought you called Bathurst ***for a
second there!!!

David Corless

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Kendt Eklu

GOY

by Kendt Eklu » Fri, 10 Oct 2003 05:38:59



> > He'll find another wishing star, no worries on that score, mate! :)

> Prolly not Bruce, touring cars are my passion, and as far as touring
> cars goes, it doesn't get better than the AussieV8's :-)

> Although a historic touring car sim with Ford Falcons, Ford Galaxies,
> Lotus Cortinas, Alfa GTA's, BMW 2000's etc might spark an interest :-)

Have you been living under a rock ;)?

Check out:
http://www.htcc2002.com/news.php

It's for F1C BTW - most of everything I've ever wanted to race is on
it's way to F1C - except F1-77 *sniff* :(...

Kendt

Goy Larse

GOY

by Goy Larse » Fri, 10 Oct 2003 06:44:38


> Well, how about an historic Bathurst, Goy?
> Similar, for example, to my suggestion regarding an Indy retrospective?

> We could have the Armstrong 500 of the 1960's, with the "showroom" cars of
> the day in their respective classes....the Lotus Cortinas, the Mini Coopers,
> the Studebaker Larks, etc. Imagine it....could >you< make a Lark's brakes
> last the full distance? Could >you< change history?

> Then the Hardie Ferodo era, with the GTS Monaro's, the Valiant Chargers, the
> Ford GT's, etc., and on into the Ford GT HO's, the Cobra GT's, the Holden
> Toranas and then the intro of the Commodores. (Some would say this is the
> best period of The Great Race.)
> Imagine the e***ment as >you< try to emulate Brock or could >you< avoid
> The Rock which took out*** Johnson?

> How's that, mate? :)

I have the tapes, "History of Bathurst" or something like that, from the
beginning through 96 or something

I kinda like the idea, I wanna race in the Castrol Commodore in the 94
Bathurst and show Brockie how you drive in the wet, just like Larry did
:-)

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.racesimcentral.net/

"A man is only as old as the woman he feels........"
--Groucho Marx--

Goy Larse

GOY

by Goy Larse » Fri, 10 Oct 2003 06:50:42


> It's for F1C BTW - most of everything I've ever wanted to race is on
> it's way to F1C - except F1-77 *sniff* :(...

Yes, I do know there's tons of mods for the EA F1 titles, the trouble is
that they're for the EA F1 titles....:-), I've tried them briefly and
there's something with them that doesn't "click" with me, to be fair to
ISI my experiences with them have been more than a little brief, but
that's all I can seem to find time for these days, when I do find time
for "simming" I usually break out a Papy title of some sorts, they're
like and old pair of shoes, nice, comfy, well worn in....:-)

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

Bruce Kennewel

GOY

by Bruce Kennewel » Fri, 10 Oct 2003 11:57:14

Pity we can't go back about twelve years to when Papyrus were an independent
group and had just secured a contract to supply a very famous simulation to
(GASP! SHOCK! HORROR!) ..........Electronic Arts! :)

It would be nice to have a small specialist group capable of producing
something like these "boutique" sims and yet who were able to turnover
sufficient to (a) remain viable and (b) remain independent.

What's that you say?  West Brothers?....................!!!! :)

Bruce.


ymenar

GOY

by ymenar » Fri, 10 Oct 2003 12:24:53


> Pity we can't go back about twelve years to when Papyrus were an
independent
> group and had just secured a contract to supply a very famous simulation
to
> (GASP! SHOCK! HORROR!) ..........Electronic Arts! :)

Actually they did, somehow, Bruce ;)

In 1989, Electronic Arts published "Indianapolis 500 : The Simulation".
*** Interactive later on published their next titles (IndyCar Racing, the
two track packs, Nascar Racing, the Nascar Racing track pack and IndyCar
Racing 2).  I still got all the original boxes of them!   In 1996,
Electronic Arts published the PC version of "Road Rash", also by Papyrus.

It's still fun to see (we had a couple of threads about this) that Papyrus
didn't just do racing simulations, but they also did many non-***
software in the early 90's (spreadsheet thingy? I think), a Tolkien-Lord of
the Rings based game called "Riders Rohan" and a sci-fi strategy game called
"Nomad".

It's all our dream.  Kinda like the flight sim community, with X-Plane
(which is somehow what I felt originally the West Bros wanted to do).

--
-- Fran?ois Mnard <ymenard>
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Pete

GOY

by Pete » Fri, 10 Oct 2003 15:40:29

    They actually worked on Links Golf and did contract work for the
U.S. Military as well. I wish I had thought to write down all the titles
they had on display in their foyer but didn't have time. I may be
wrong on this but if my memory serves me correct there were over
a hundred titles. Most were obscure and many were just small
pieces of code that might have been contracted or sub-contracted
from other companies. They also had a huge library of everyone
elses games(which is common in the industry) and they had people
disecting them. They also had a huge in house network and had a racing
league going. They used to watch the replays on a big screen TV.
    Their offices were under and in a parking garage with a restaurant
named the Moose Head (I think that was the name) at the other end.

    Pete


Bruce Kennewel

GOY

by Bruce Kennewel » Fri, 10 Oct 2003 17:48:29

Yes, I know their history, having sold these products.
I still have "Indianapolis 500" in both PC and Amiga versions, and every
IndyCar Racing and NASCAR title which they have produced since then. All in
their original boxes, with their little paper enevelopes containing the 3.5"
disks, and the original manuals.

You know, I would really like to build up a 486 DX2 66 with SVGA card and Ad
Lib (or Creative) soundcard and retry those games. :)

Bruce.


Goy Larse

GOY

by Goy Larse » Sat, 11 Oct 2003 04:10:44


>     They actually worked on Links Golf and did contract work for the
> U.S. Military as well. I wish I had thought to write down all the titles
> they had on display in their foyer but didn't have time. I may be
> wrong on this but if my memory serves me correct there were over
> a hundred titles. Most were obscure and many were just small
> pieces of code that might have been contracted or sub-contracted
> from other companies. They also had a huge library of everyone
> elses games(which is common in the industry) and they had people
> disecting them. They also had a huge in house network and had a racing
> league going. They used to watch the replays on a big screen TV.
>     Their offices were under and in a parking garage with a restaurant
> named the Moose Head (I think that was the name) at the other end.

Did you see "Trophy Bass Fishing" on the wall there by any chance, or
TBF 2 ?

TBF 2 had LAN support, essential for gathering up a bunch of guys for
some indoor fishin, drinking and story telling, never was much of an
outdoors' man :-)

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

Goy Larse

GOY

by Goy Larse » Sat, 11 Oct 2003 04:15:52


> Yes, I know their history, having sold these products.
> I still have "Indianapolis 500" in both PC and Amiga versions, and every
> IndyCar Racing and NASCAR title which they have produced since then. All in
> their original boxes, with their little paper enevelopes containing the 3.5"
> disks, and the original manuals.

> You know, I would really like to build up a 486 DX2 66 with SVGA card and Ad
> Lib (or Creative) soundcard and retry those games. :)

If you pay for shipping I have all the parts you need :-)

Just scrapped 2 DX66's that I used for domain controllers on my LAN for
the past 5 years or so, complete with 32 MB RAM and 400 MB HD's, they
don't have any sound cards but I'm sure I can dig up an old SB16 or
something, if I didn't throw it out in the last spring cleaning at my
shop I may even have one of those overdrive thingies that ran at 133 Mhz
or something

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--


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