I really think racing in a well-goverend league with top-notch sim
racers and real life racers alike would definately be appealing to me,
since the scourge of online racing seems to be the thousands of morons
online, unable to fit into a self goverened environment where everything
is built on trust and respect...
In that respect, I think iRacing is onto something; creating an
environment for good, consistent racing, with courteous racers is
certainly worth paying for, because this is a rare commodity these days
in online racing.
This should also appeal to those of commercial interests in sim racings,
since this environment would draw a great deal of attention from racing
magazines, real-life racers, TV, thus advertisers etc etc.
Oh, and yes, btw, iRacing need to publish a racing sim before all this
will take place... But... Well, details, details.... ;-)
---Asgeir---
>>> Are they doing anything at this point other than spending John Henry's
>>> money on real life racing? :)
>> Sorry to start a big thing!
>> My comment was in regard to the Solstice thing sent out on the iRacing
>> email list. To me it looks more like going out to the track for some
>> fun than marketing to real racers. But what do I know? :)
>> I'd hate to see Tim leave RAS. Any involvement here is better than no
>> involvement. Seems like the best thing to do would be to let the
>> negative stuff slide and not respond to it.
>> It is nice to see some activity around here for a change though.
>> Pat Dotson
> Did spice things up for a bit, didn't it! IMHO it just shows that people
> care about the subject. They come at it from different perspectives, but
> realize the significance of the project.
> As for their real racing focus, consider this. You've decided to
> differentiate your new sim by positioning it as the only true sim in a sea
> of games. An arguable point for sure, but IF you want to do that, how to go
> about it? For one, get enough real racers (of some reknown) involved,
> either contractually or otherwise, that it's the obvious place to go to race
> with the guys who are doing it for real. I know guys already do both (Tom
> Milner's involvement with rF is just one example), but imagine getting into
> say, a virtual 2008 points series race in some class where you know going in
> that you're going to be competing against at least some of the same guys who
> you're going to see on Speed doing it in the flesh. Think about how that
> would enhance both your viewing of the real events AND your virtual
> competition. That doesn't exist now, and anyone who can make that happen to
> a significant degree will have a real differentiating point, regardless of
> the other aspects of the sim.
> So getting buy-in from the real racing community will give them the "track
> cred" they want and need to position themselves. It's a strategic part of
> the business model, which is admittedly not the old one sims have followed.
> They've pretty clearly stated they're not going down the old path and are
> having to do the groundwork to establish the new one. Which takes time, and
> is almost always conducted in private, accompanied by NDAs and the
> occasional press release (which are like all press releases - press releases
> being pretty much by definition Not news).
> Sometimes, producing sims/games is not about writing code... ;-)
> SB