>> >> Don't you mean " if" it gets here?
>> >> Sheese, I mean how long have they been talking about this now?
>> >> --
>> >> Don
>> > About as long as most developers do.
>> > I recently started playing a space game (another genre I like other
>> > than racing simulations) that was 6 years in the making - and the
>> > developers still plan to update it over the next few years.
>> > If you ask any developer to start from near zero and produce a title
>> > (of any sort) I'm sure they can get you a racing game pretty quick,
>> > but it takes a lot longer to create an accurate simulation. I would
>> > have thought more of you would have the knowledge and experience to
>> > realise that things sometimes take time.
>> > To even question whether the product is an "if" is just silly.
>> LOL - C'mon..... "starting from near zero" ????
>> iRacing is NR2003+
>> There was no starting from zero. Hell, if they were half as smart as
>> expected....
>> they would take NR2003, then decompile (not that it's necessary) rFactor
>> and
>> make a combination of the two. Seems to me that iRacing has spent all
>> their
>> time and money on "GPS'ing the proposed tracks" ;) Anyway... it's
>> mostly forgotten from my point of view.
>> :)
> That was kind of a silly post, too. :-)
Hunh. Odd since the iRacing FAQ seems to imply otherwise:
"09. Is this a mod of NASCAR Racing: 2003 Season?
No. We used the NR2003 code as a starting point, taking advantage of its
greatest strengths, such as the net code, which allows full fields of
drivers to race online in real time, and the replay system, which enables
drivers to review their on-track performance. But every major section of the
code has substantially improved for the iRacing.com simulation, and large
portions are all new."
Seems to me that implies that NR2003 code was the starting point is some
form at least and iRacing is not a clean slate starting codebase.