rec.autos.simulators

SCGT Essential Add-Ons?

RC

SCGT Essential Add-Ons?

by RC » Thu, 06 Apr 2000 04:00:00

Hi:

Just picked up my LWFF on the weekend, and it came with a copy of
SCGT.  Having some fun with it, and was just wondering what some of
the essential add-ons are, in folks opinions. I remember a while back
there was a lot of discussion here about some humungous (200 Mb or so)
downloadable add-on, but I didn't pay much attention at that time
since I didnt have SCGT.  Anyone remember this add-on and what it
does, and (more importantly!) where I can find it?  

Thanks,

RC

Dave Henri

SCGT Essential Add-Ons?

by Dave Henri » Thu, 06 Apr 2000 04:00:00

  Here's the list.  :)
1 the 1.551 patch
2. The Advanced Options Editor(AoE)
3. The ALMS patch
4. The updated Panoz Roadster, BMW lmp's, Audi lmps.
5. The All dash patch
6. The 3.0 Service pak(125 megs){hard to find right now}
7. The Silverstone stand alone track
8. dozens more items....

Most of these can be found at gtinsider.com or littleracer.com
I hope you have a ton of hard drive space.  :)  There are
probably 200 extra cars now available for the sim.
the AOE needs to be run everytime you boot SCGT.


> Hi:

> Just picked up my LWFF on the weekend, and it came with a copy of
> SCGT.  Having some fun with it, and was just wondering what some of
> the essential add-ons are, in folks opinions. I remember a while back
> there was a lot of discussion here about some humungous (200 Mb or so)
> downloadable add-on, but I didn't pay much attention at that time
> since I didnt have SCGT.  Anyone remember this add-on and what it
> does, and (more importantly!) where I can find it?

> Thanks,

> RC

Stephen Ferguso

SCGT Essential Add-Ons?

by Stephen Ferguso » Thu, 06 Apr 2000 04:00:00


Really?  I've only played it a little on a friend's machine.  The first time
I ran it, it felt really good.  The next few times it seemed rather dull.
Now I understand.  I had the more difficult physics settings the first time,
but then didn't run AOE the other times.  Learn something new every day!
Might have to revisit this one.

Stephen

Ashley McConnel

SCGT Essential Add-Ons?

by Ashley McConnel » Thu, 06 Apr 2000 04:00:00

AOE?


|


| >
| > Most of these can be found at gtinsider.com or littleracer.com
| > I hope you have a ton of hard drive space.  :)  There are
| > probably 200 extra cars now available for the sim.
| > the AOE needs to be run everytime you boot SCGT.
|
| Really?  I've only played it a little on a friend's machine.  The first
time
| I ran it, it felt really good.  The next few times it seemed rather dull.
| Now I understand.  I had the more difficult physics settings the first
time,
| but then didn't run AOE the other times.  Learn something new every day!
| Might have to revisit this one.
|
| Stephen
|
|

Dave Henri

SCGT Essential Add-Ons?

by Dave Henri » Thu, 06 Apr 2000 04:00:00

  Advanced Options Editor.
1st it gets rid of the super sticky grass that will suck your car off
the course if you so much at touch the stuff.
  2nd, you can adjust the Physics a-bit to allow for a more simlike
feel, and change from standard, front or all wheel drive cars.(this will
be a must when the 2.0litre super touring cars come out.)
  One note about the many many addon cars.  Most of the car crafters
have tried to get the proper power and weight etc down to a pretty
reasonable accuracy.  So if you say...dload the new Audi open top,
don't go piling extra turbos's, chips, exhausts etc on the cars.  You
can take a tiny Porche 911 and with the proper mods it can blow the big
bad daddy Panoz away on the straights.
  The ALMS patch especially tries for a consistent spreading of vehicle
performance.
  Go to the GTIC site on gtinsider for a listing of power mods they
allow.  Generally supsension and Aerodynamics and gearboxes for the LMP
cars are all they allow.

dave henrie


> AOE?



> |


> | >
> | > Most of these can be found at gtinsider.com or littleracer.com
> | > I hope you have a ton of hard drive space.  :)  There are
> | > probably 200 extra cars now available for the sim.
> | > the AOE needs to be run everytime you boot SCGT.
> |
> | Really?  I've only played it a little on a friend's machine.  The first
> time
> | I ran it, it felt really good.  The next few times it seemed rather dull.
> | Now I understand.  I had the more difficult physics settings the first
> time,
> | but then didn't run AOE the other times.  Learn something new every day!
> | Might have to revisit this one.
> |
> | Stephen
> |
> |

Marc Goldstei

SCGT Essential Add-Ons?

by Marc Goldstei » Thu, 06 Apr 2000 04:00:00

www.littleracer.com is supposed to be putting the patch up one file at a
time over the next month or so. The site's down for a while now, but I think
it's supposed to be up again soon. Up until right before it went down, it
was still only at file 1. Hopefully they'll continue putting the rest of the
files up. I've been trying to get that one for ages.

Marc

daxe

SCGT Essential Add-Ons?

by daxe » Thu, 06 Apr 2000 04:00:00


advanced options editor

Ashley McConnel

SCGT Essential Add-Ons?

by Ashley McConnel » Fri, 07 Apr 2000 04:00:00

Thanks for the info Dave....

I may have to get Sports Car GT from the bargain ba***t....its 9.99 now i
think :)

Ash


|   Advanced Options Editor.
| 1st it gets rid of the super sticky grass that will suck your car off
| the course if you so much at touch the stuff.
|   2nd, you can adjust the Physics a-bit to allow for a more simlike
| feel, and change from standard, front or all wheel drive cars.(this will
| be a must when the 2.0litre super touring cars come out.)
|   One note about the many many addon cars.  Most of the car crafters
| have tried to get the proper power and weight etc down to a pretty
| reasonable accuracy.  So if you say...dload the new Audi open top,
| don't go piling extra turbos's, chips, exhausts etc on the cars.  You
| can take a tiny Porche 911 and with the proper mods it can blow the big
| bad daddy Panoz away on the straights.
|   The ALMS patch especially tries for a consistent spreading of vehicle
| performance.
|   Go to the GTIC site on gtinsider for a listing of power mods they
| allow.  Generally supsension and Aerodynamics and gearboxes for the LMP
| cars are all they allow.
|
| dave henrie
|
|
| >
| > AOE?
| >


| > |


| > | >
| > | > Most of these can be found at gtinsider.com or littleracer.com
| > | > I hope you have a ton of hard drive space.  :)  There are
| > | > probably 200 extra cars now available for the sim.
| > | > the AOE needs to be run everytime you boot SCGT.
| > |
| > | Really?  I've only played it a little on a friend's machine.  The
first
| > time
| > | I ran it, it felt really good.  The next few times it seemed rather
dull.
| > | Now I understand.  I had the more difficult physics settings the first
| > time,
| > | but then didn't run AOE the other times.  Learn something new every
day!
| > | Might have to revisit this one.
| > |
| > | Stephen
| > |
| > |

Eldre

SCGT Essential Add-Ons?

by Eldre » Mon, 10 Apr 2000 04:00:00


>  Advanced Options Editor.
>1st it gets rid of the super sticky grass that will suck your car off
>the course if you so much at touch the stuff.

Damn, if I had realized this, I'd have d/l'ed it LONG ago.  I *hate* that grass
effect...  What idjit developed the grass...?<g>

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends?  Goto  http://gpl.gamestats.com/vroc

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Dave Henri

SCGT Essential Add-Ons?

by Dave Henri » Mon, 10 Apr 2000 04:00:00

  Well Eldred, it is one of those stupid design decisions that they make
to try and keep everyone from cheating and cutting the corners.  ISI
started off with a pretty lame bunch of choices, (no***pit, no lights,
sticky grass etc) but they made things right with most of it.
dave henrie


> >  Advanced Options Editor.
> >1st it gets rid of the super sticky grass that will suck your car off
> >the course if you so much at touch the stuff.

> Damn, if I had realized this, I'd have d/l'ed it LONG ago.  I *hate* that grass
> effect...  What idjit developed the grass...?<g>

> Eldred
> --
> Tiger Stadium R.I.P. 1912-1999
> Own Grand Prix Legends?  Goto  http://www.racesimcentral.net/

> Never argue with an idiot.  He brings you down to his level, then beats you
> with experience...
> Remove SPAM-OFF to reply.


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