>Forgive my ignorance in this matter, but someone could probably explain me
>which is the difference between the real Indycars and Nascar. I always knew
>that Nascar were a sort of stock cars, but after trying the patch posted
>here few days ago I am not that sure.
Indycar and Nascar are two very different racing series. They run on (some)
different tracks, have different body styles, different rules, etc.
NASCAR (at least Winston Cup, which is the most popular Nascar series) is an
American racing series made mostly of American drivers, driving American cars,
and racing on American tracks. Currently, the Winston Cup series features
three different car types: Ford Thunderbird, Chevy Lumina, and Pontiac Grand
Prix. But make no mistake. They may _look_ like the cars you can buy from a
dealer, but they're nothing like them. They all run V8 engines (which generate
~800 HP), and weigh around 3500 lbs. These cars generally run on oval tracks
of different sizes (from around 0.5 miles up to 2.6 miles), but they also run
on a couple of road cources (Sears Point and Watkins Glen) during the racing
season. The most famous track they race at is probably the Daytona
International Speedway in Daytona, Florida. This year, the Nascar Winston Cup
cars are racing at Indianapolis Motor Speedway for the first time in the
Brickyard 400.
Indycars are like the ones in the Indycar Racing game. Lighter, more power,
differnt look, and completely different handling characteristics from the
Nascar Winston Cup cars.
No, nothing wrong. There currently is no good NASCAR simulator game, so the
point of the Nascar patch (add-on actually, not really a patch) was just to
paint the cars like Nascar Winston Cup, and to name the drivers appropriatly.
The patch is not particularly realistic since the cars still look and act like
Indycars.
And why do I love the Nascar painted cars for ICR? I get much more joy out of
riding Dale Earnhardt into the wall than I do Al Unser Jr. (although I enjoy
it for both.)
Later...
Steve
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