rec.autos.simulators

TNT OpenGL beta for Grand Prix Legends

David Mast

TNT OpenGL beta for Grand Prix Legends

by David Mast » Sun, 25 Oct 1998 04:00:00

Available from www.papy.com.
Also you can pick up the latest demo (19MB) which is Win98 compatible.
Don't know how they work as I've been enjoying the full game on my old V1.

Enjoy

Vampy

TNT OpenGL beta for Grand Prix Legends

by Vampy » Sun, 25 Oct 1998 04:00:00

Here's how it works.. IT SUCKS!! no, just kidding. ;-)

It's actually VERY good looking.  First of all, as it mentions in the
Readme... the User Interface is extremely hard to do anything.  You
basically have to just select the green box in the bottom right hand and go
to where ever you had it previously set.  (You can't see the box, but it's
sorta off the screen in the very bottom right)

The actual look of the game is ALOT better than it is on my Voodoo.  Though
the FPS shown are around 23 or less... it seems to actually play better than
the 36fps I get with my voodoo.

I am hoping they don't let this one stay as a beta and work on it as well as
they can... it looks VERY promising.  (ala... the Nascar2 3dfx patch.. that
is STILL in beta)

Skid

TNT OpenGL beta for Grand Prix Legends

by Skid » Mon, 26 Oct 1998 03:00:00

That's good news. I toggle between the Rendition and V2 versions of GPL, but
I have yet to try the GL patch. Nascar 99 will be coming out soon with full
3DFX support. Here's hoping they will take the opportunity to release a
final patch for those who bought the original Nascar 2.


>Here's how it works.. IT SUCKS!! no, just kidding. ;-)

>It's actually VERY good looking.  First of all, as it mentions in the
>Readme... the User Interface is extremely hard to do anything.  You
>basically have to just select the green box in the bottom right hand and go
>to where ever you had it previously set.  (You can't see the box, but it's
>sorta off the screen in the very bottom right)

>The actual look of the game is ALOT better than it is on my Voodoo.  Though
>the FPS shown are around 23 or less... it seems to actually play better
than
>the 36fps I get with my voodoo.

>I am hoping they don't let this one stay as a beta and work on it as well
as
>they can... it looks VERY promising.  (ala... the Nascar2 3dfx patch.. that
>is STILL in beta)

Eric T. Busc

TNT OpenGL beta for Grand Prix Legends

by Eric T. Busc » Mon, 26 Oct 1998 03:00:00

The slowness in the***pit is explained in the readme.

- Eric


Vampy

TNT OpenGL beta for Grand Prix Legends

by Vampy » Mon, 26 Oct 1998 03:00:00

well it IS a beta.. 'sorry about your luck'.  And the in***pit slow
framerate is because of a driver problem with the mirrors.. if/when Nvidia
or whomever gets that fixed... I'll be getting 36fps at 1280x1024 in car
view.... I already get that framerate easily outside of car view.  If I had
a bigger, better monitor, I'd be at 1600x1200 by now.  And the replay views
are PHENOMENAL!!!!
Robert Johnso

TNT OpenGL beta for Grand Prix Legends

by Robert Johnso » Mon, 26 Oct 1998 03:00:00


>Hmm...I'd have to differ on this viewpoint.  I can only get it running
>in 640x480, and it runs around 23fps in the***pit.  On the other
>hand, I get 36fps on my SLI setup in 1024x768.

Using the reference drivers from nVidia's site, the menus are clear, but the
game only works in 640x480.  Using the .0137 drivers from the STB site, the
menus are screwy, but it runs in all listed resolutions.

Worth a shot.

Jeff Atwoo

TNT OpenGL beta for Grand Prix Legends

by Jeff Atwoo » Sat, 31 Oct 1998 04:00:00

Just like they're waiting for 3dfx to fix all the problems with banshee.

Jeff




>>The slowness in the***pit is explained in the readme.

>I know that.  Still doesn't make me any more likely to accept it
>rather than just playing at the full 36fps on the Voodoo2.

>People have waited for NVidia to fix problems in the past -- most of
>them are still waiting.  :)

>-A.
>-------------------------------------
>Adarsh Daswani
>Einstein College of Medicine  - '01

>A BMW will get you through times of no woman better
>than a woman will get you through times of no BMW.
>-------------------------------------

Jeff Atwoo

TNT OpenGL beta for Grand Prix Legends

by Jeff Atwoo » Sun, 01 Nov 1998 04:00:00

Good thing, because there are a ton of problems with banshee. 100% GLIDE
compatible my ass. Funny how all those games work in D3D mode, though.

Jeff


>On Fri, 30 Oct 1998 00:53:31 -0700, "Jeff Atwood"

>>Just like they're waiting for 3dfx to fix all the problems with banshee.

>Of course 3DFX has a reputation for fixing most problems within a
>short period of time.  NVidia, on the other hand, is pretty laughable
>in that department.

>-A.

>-------------------------------------
>Adarsh Daswani
>Einstein College of Medicine  - '01

>A BMW will get you through times of no woman better
>than a woman will get you through times of no BMW.
>-------------------------------------

Edward L. Crisle

TNT OpenGL beta for Grand Prix Legends

by Edward L. Crisle » Sun, 01 Nov 1998 04:00:00

SHEESH Jeff, do you not think people can see through your BS yet? I have had
a Banshee for a month and have had only minor 2D problems. I have been
running alot of Glide games and NONE of them have nay problems!

God man, at least know what you are talking about before you speak!

Ed


>Good thing, because there are a ton of problems with banshee. 100% GLIDE
>compatible my ass. Funny how all those games work in D3D mode, though.

>Jeff


>>On Fri, 30 Oct 1998 00:53:31 -0700, "Jeff Atwood"

>>>Just like they're waiting for 3dfx to fix all the problems with banshee.

>>Of course 3DFX has a reputation for fixing most problems within a
>>short period of time.  NVidia, on the other hand, is pretty laughable
>>in that department.

>>-A.

>>-------------------------------------
>>Adarsh Daswani
>>Einstein College of Medicine  - '01

>>A BMW will get you through times of no woman better
>>than a woman will get you through times of no BMW.
>>-------------------------------------

Ronald Stoe

TNT OpenGL beta for Grand Prix Legends

by Ronald Stoe » Mon, 02 Nov 1998 04:00:00


> Good thing, because there are a ton of problems with banshee. 100% GLIDE
> compatible my ass. Funny how all those games work in D3D mode, though.

Oh, please! For every guy you hear whine about problems with Glide there
are twenty pissed off about stinky D3D versions...

Not to mention: What? Those mean bastards don't support my super,
brandnew,
shiny TNT with a D3D patch?

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Jeff Atwoo

TNT OpenGL beta for Grand Prix Legends

by Jeff Atwoo » Mon, 02 Nov 1998 04:00:00

http://www.billsworkshop.com/banshee/banshee_game.html

The "insult to injury" part is that these games are in the card's native
API. Why would it be that GLIDE games have more problems running on banshee
than D3D games? This does not bode well for rampage, which will be a total
rewrite of the 3dfx architecture. You have to realize that voodoo 1, 2 and
banshee are almost identical at the register level... there have to be a TON
of assumptions about the architecture in GLIDE code out there. I mean, hell,
if GLIDE apps are breaking on such small stuff as voodoo 1 to voodoo 2, and
voodoo 2 to banshee, imagine what a new architecture will do to those same
apps.

The sound of breaking GLIDE apps will probably be heard for miles around
when rampage is released. Luckily they will all run in D3D or OGL mode fine,
though.

Jeff


>SHEESH Jeff, do you not think people can see through your BS yet? I have
had
>a Banshee for a month and have had only minor 2D problems. I have been
>running alot of Glide games and NONE of them have nay problems!

>God man, at least know what you are talking about before you speak!

>Ed


>>Good thing, because there are a ton of problems with banshee. 100% GLIDE
>>compatible my ass. Funny how all those games work in D3D mode, though.

>>Jeff


>>>On Fri, 30 Oct 1998 00:53:31 -0700, "Jeff Atwood"

>>>>Just like they're waiting for 3dfx to fix all the problems with banshee.

>>>Of course 3DFX has a reputation for fixing most problems within a
>>>short period of time.  NVidia, on the other hand, is pretty laughable
>>>in that department.

>>>-A.

>>>-------------------------------------
>>>Adarsh Daswani
>>>Einstein College of Medicine  - '01

>>>A BMW will get you through times of no woman better
>>>than a woman will get you through times of no BMW.
>>>-------------------------------------


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