rec.autos.simulators

Motorcity Beta is open.

jlohma

Motorcity Beta is open.

by jlohma » Thu, 20 Sep 2001 07:37:26

I just read on Avault that the Motorcity beta is now open to all that get a
CD from EA ($5 for shipping). I ordered a copy, although I do not have high
hopes for it (only $5, why not?). I'm just curious as to why no one has said
much about it here?
REDLINE42

Motorcity Beta is open.

by REDLINE42 » Thu, 20 Sep 2001 08:38:45

Who cares...................... from Ex Need For Speed & Porsche Unleashed
Multiplayer participant.

I wouldn't pay for the horseshit that I've seen on those servers.

If ya like to cheat and modify your car files so the car does 400mph....

And you play with a gamepad, (PlayStation push button babies, he he.... )
........Go for it,

--
R.I.P. - William Joseph Dunlop OBE MBE  2/25/52 - 7/2/2000

Mike Grand

Motorcity Beta is open.

by Mike Grand » Thu, 20 Sep 2001 09:30:52

Agreed, not worth it if you plan on paying for it. Hell, I don't even use it for free.

Mike Grandy

Proud Member of Precision Racing Internet Race Team

3 A Champion Forever-Godspeed Dale


  Who cares...................... from Ex Need For Speed & Porsche Unleashed
  Multiplayer participant.

  I wouldn't pay for the horseshit that I've seen on those servers.

  If ya like to cheat and modify your car files so the car does 400mph....

  And you play with a gamepad, (PlayStation push button babies, he he.... )
  ........Go for it,

  --
  R.I.P. - William Joseph Dunlop OBE MBE  2/25/52 - 7/2/2000

David L. Coo

Motorcity Beta is open.

by David L. Coo » Thu, 20 Sep 2001 10:05:28

Me neither.  Their servers suck.

  Agreed, not worth it if you plan on paying for it. Hell, I don't even use it for free.

  Mike Grandy

  Proud Member of Precision Racing Internet Race Team

  3 A Champion Forever-Godspeed Dale


    Who cares...................... from Ex Need For Speed & Porsche Unleashed
    Multiplayer participant.

    I wouldn't pay for the horseshit that I've seen on those servers.

    If ya like to cheat and modify your car files so the car does 400mph....

    And you play with a gamepad, (PlayStation push button babies, he he.... )
    ........Go for it,

    --
    R.I.P. - William Joseph Dunlop OBE MBE  2/25/52 - 7/2/2000

REDLINE42

Motorcity Beta is open.

by REDLINE42 » Thu, 20 Sep 2001 12:09:53

They use to be pretty good servers about 6-8 months after Need for Speed High Stakes was released (just as the game hit the mark down shelves, spend many a long hours racing there with the lobby having 75 to 100 people in it. But then it seemed that a certain group "That Owned the Servers" came back and since then the servers went totally fubar.

Hell now it seems that there is only 20 to 25 in the lobby at any time, and some even have Clan type nic tags..........

Oh well....... as the net turns, seen it happen in many other multiplayer servers.

--
Handwritten sign in FEMA video shown on CNN 9/18/01 at WTC collapse area.

"Five Thousand Reasons to Kill Them All !"

Bob Gedde

Motorcity Beta is open.

by Bob Gedde » Thu, 20 Sep 2001 12:16:35

I agree.  Wasted five bucks a few months ago :-)


> Agreed, not worth it if you plan on paying for it. Hell, I don't even
> use it for free.

> Mike Grandy

> Proud Member of Precision Racing Internet Race Team

> 3 A Champion Forever-Godspeed Dale



>      cares...................... from Ex Need For Speed & Porsche
>      Unleashed
>      Multiplayer participant.

>      I wouldn't pay for the horseshit that I've seen on those
>      servers.

>      If ya like to cheat and modify your car files so the car
>      does 400mph....

>      And you play with a gamepad, (PlayStation push button
>      babies, he he.... )
>      ........Go for it,

>      --
>      R.I.P. - William Joseph Dunlop OBE MBE  2/25/52 - 7/2/2000

Ian Eichendor

Motorcity Beta is open.

by Ian Eichendor » Thu, 20 Sep 2001 12:30:12

I think you're all being a little harsh on Motor City Online.  It is in
BETA afterall.  I've had my cd for about a month and despite the
inevetable problems of playing a public beta, I'm having a blast.


> They use to be pretty good servers about 6-8 months after Need for
> Speed High Stakes was released (just as the game hit the mark down
> shelves, spend many a long hours racing there with the lobby having 75
> to 100 people in it. But then it seemed that a certain group "That
> Owned the Servers" came back and since then the servers went totally
> fubar.

> Hell now it seems that there is only 20 to 25 in the lobby at any
> time, and some even have Clan type nic tags..........

> Oh well....... as the net turns, seen it happen in many other
> multiplayer servers.
> --
> Handwritten sign in FEMA video shown on CNN 9/18/01 at WTC collapse
> area. "Five Thousand Reasons to Kill Them All !"

Dave Henri

Motorcity Beta is open.

by Dave Henri » Thu, 20 Sep 2001 13:08:05

  Well I can think of 3 or 4 massive-multiplayer online rpg's that came out
of beta with LOTS of connectivity problems still plagueing them.
dave henrie

I think you're all being a little harsh on Motor City Online.  It is in BETA
afterall.  I've had my cd for about a month and despite the inevetable
problems of playing a public beta, I'm having a blast.
They use to be pretty good servers about 6-8 months after Need for Speed
High Stakes was released (just as the game hit the mark down shelves, spend
many a long hours racing there with the lobby having 75 to 100 people in it.
But then it seemed that a certain group "That Owned the Servers" came back
and since then the servers went totally fubar.

Hell now it seems that there is only 20 to 25 in the lobby at any time, and
some even have Clan type nic tags..........

Oh well....... as the net turns, seen it happen in many other multiplayer
servers.
--
Handwritten sign in FEMA video shown on CNN 9/18/01 at WTC collapse area.
"Five Thousand Reasons to Kill Them All !"

Colin Frenc

Motorcity Beta is open.

by Colin Frenc » Thu, 20 Sep 2001 21:40:01


> I just read on Avault that the Motorcity beta is now open to all that get
a
> CD from EA ($5 for shipping). I ordered a copy, although I do not have
high
> hopes for it (only $5, why not?). I'm just curious as to why no one has
said
> much about it here?

Not much has been said because in the closed phase of the beta, you agreed
to a N.D.A. when signing up. Now that it's open, I guess this isn't as much
of an issue. I've been playing (oops, "testing") for over a month. I've
thoughly enjoyed it - best 5 bucks I've spent for a while.

The physics model is on par with NFS:PU. The lower end starter cars ('57
Belair, Ranchero, etc) initially understeer like pigs & squeal like 'em too.
But as you modify them and move up into better cars, you can easily adjust
the suspension to suit your style. Smoothness counts. Once you've got the
car balance more neutral and 500hp to play with, you have to be careful with
your inputs to be fast but under control. No, it's not GPL, but it's not
intended to be. But sorry Redline, it's certainly not just a gamepad button
mashing game. Part of the beta testing is discovering and plugging cheats &
exploits, and there have been a number of those found. Right now, it seems
to be a pretty level playing field. If you get beat, it's with good reason.
There are still some lag issues/warping during races, it's workable but
sometimes annoying. We'll have to see if it improves once they go live. This
is my first online racing, I've never tried VROC, so it's hard for me to
compare. You do run across the occasional idiot driving the wrong way or
otherwise being a jerk, but you start learning who's who and looking for
people you've enjoyed racing against in the past.

It's fun to tinker with the various combos of parts for one's car. Most
expensive is not always best, depending on the rest of the car's or engine's
configuration. The tracks are varied enough that it pays to adjust the car
to suit their particular challenges, eg. tight 'n' twisty city v.s. open
country road with "yumps". I haven't bothered with the drag racing or ovals,
the various circuit and street courses are more my style. I still have
questions about the long-term viability of the game, that is, if it will
have enough depth to keep me interested for more than a few months. After
all - Rally Trophy & WSC (maybe) are on their way! But I sure got a lot
value out of that 5 bucks. As always, your mileage may vary...

    ...Klinn

REDLINE42

Motorcity Beta is open.

by REDLINE42 » Thu, 20 Sep 2001 21:20:55


>I think you're all being a little harsh on Motor City Online.  It is in BETA after all.  I've had my cd for about a month >and despite the inevetable problems of playing a public beta, I'm having a blast.

Ian I wasn't being harsh on the fact that the servers are "Beta", but on the clients that populated the servers. And the fact that EA has done nothing to eliminate the problem of cheating. That is why I will never "Pay to Play".

This was confirmed to me by a "Original Beta Tester" that "Fes'ed Up" in a Pit chat one evening.

Maybe I should of "Include message in reply" for those that have newsreaders that don't follow threads well.
Below is my original reply with highlighted text.

And the post that you were replying too.

The servers can work very well, but when clients hack into the servers to gain an advantage to win/gain-RANK, i.e. "Own This Server", the vast majority of us won't even bother to participate.

--
In a Afghanistan City, a Pakistan man said about the WTC attack "A very bad accident that happened in America"

9/18/01 CNN

Accident ? I sure hope this statement is the result of this man's sloppy English.

Colin Frenc

Motorcity Beta is open.

by Colin Frenc » Fri, 21 Sep 2001 01:12:39


>Ian I wasn't being harsh on the fact that the servers are "Beta", but on

the clients that populated the servers. And the fact >that EA has done
nothing to eliminate the problem of cheating. That is why I will never "Pay
to Play".
Pit chat one evening.
 ---<snip>---

Actually, as I wrote in another post, EA has plugged all the 'cheats' and
almost all the 'exploits' that have been discovered during beta testing.
This is relatively recent, so perhaps your conversation took place before
the changes. You are absolutely right that they have not only make it as
cheat-proof as possible, but also ensure the that there's not even the
appearance of possible cheating. People's experience, such as yours, with
the PU or HS on-line racing has made lots of folks very wary.

And there are a number of people that will automatically think 'cheat-cheat'
when they lose a race or can't make it onto the top 10 time scoreboard.
Sometimes it really is skill - hey, I'm still at +23 or so in GPL, I don't
know if I'll ever make sub-zero. There's lots of people out there with more
talent than little old me. Some of the people that have played NFS:HS are
frustrated because they can't just slam the car around - MCO rewards a bit
more finesse. Just like the N3 players that complained that N4 was too
difficult.

The only 'exploit' left open at the moment is 'muling', a problem that
exists in other on-line games too (eg. Diablo). I don't know what compromise
EA will be able to come up with that will still allow trading between
players while stopping deliberate muling. As it stands though, the amount
one can gain through this is relatively small compared to what else you can
do in the game.

      ...Klinn

Roger Squire

Motorcity Beta is open.

by Roger Squire » Fri, 21 Sep 2001 03:21:14

I think the GPL crowd (which I've switched to after being a NFS5 fanatic)
greatly underestimates the attraction of this sort of game to the more
casual gamer.  The races themselves are short (which is a plus not a minus,
and distinctly increases social interaction in the game), the physics are
simplified so the cars are easier to drive, there are multiple race-types
(versus exactly one in GPL) and there is a good social-interaction element
in the auctions and chatting.

And what is wrong with the appearance of 'clans' in racing games?  The
several clans I'm familiar with from my year or so of constantly playing
NFS5 all banned cheating by their members and had  "fast, fun and fair"
mottos without exception and encouraged social interaction.  Yes, there is a
certain juvenile element in feeling the need to belong to a group, but as
far as I'm concerned its entirely positive, especially considering that
racing is an otherwise completely solitary sport, and a game like GPL with
its long race times and unforgiving nature tends to accentuate this feeling,
while the race modes in NFS5 and MCO are designed to increase social
interaction.  The non-existence of clans in the GPL world may indeed
indicate that it is a more ***-oriented game, but does that make it more
fun?

rms

Klin

Motorcity Beta is open.

by Klin » Fri, 21 Sep 2001 07:30:28


Interestingly enough, there is one 'clan' (MCO Club) which is expressly for
older players. You have to be 35 or older to join. I'm not quite sure how
they would verify this - would you have to fax them your driver's license???
And there are other clubs for dUdEz with sKilZ. (or however that goes - I
shouldn't attempt to be 'with it', it's embarrassing)

      ...Klinn

Jeff Vince

Motorcity Beta is open.

by Jeff Vince » Fri, 21 Sep 2001 09:23:25



   A lot of that is true of INSANE online as well.

"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark

Mark Skie

Motorcity Beta is open.

by Mark Skie » Sun, 23 Sep 2001 02:30:24

I think the game is great.  I'm an old time NFS fan.  This is easily the
best in the series, both from a graphics and control standpoint.  I just
wish it wasn't online.  If it were evolution mode from PU with muscle cars
and these tracks it would be a no brainer.  But online is a pain in the
butt.  I spend more time trying to connect than playing.

Mark


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