just released for N2003 roadie fans.
Find it here:
http://www.racesimcentral.net/
It plays like a cross between Bridgehampton (swooping and soaring) and the
Norisring (short and furious). It's great fun, with a nice rhythm, but
withall a very demanding "technical" track requiring great concentration.
It's easy to loop it. A little *too* easy....
Your car will want a well-damped setup here, thanks to the many abrupt
changes in direction. You'll spend a lot of time cranked into corners, and
very little time on full throttle; thus it's *** tires, but at least you
get to add some extra grille tape.
There are only 8 turns. Some are fast sweepers (which demand max aero),
others quite slow (so you need mechanical grip as well). There are
realistic elevation changes (and vertiginous vertical loadings/unloadings),
and the turns themselves are nicely asymmetrical, non-geometric, and
believably bumpy.
Overall, a great feeling of immersion.
It should make an excellent online venue.
A couple of bugs/errors mar the package, however. First of all, the AIs are
completely unresponsive to changes in the relative speed "slider." Left to
their own devices, they circulate in the 1:07 range (Cup cars) and behave
themselves reasonably well, except exiting McLean's Corner, where they're
dreadfully slow. Second, assuming this Donington is based on the short
circuit rebuilt after 1977, the length as given (3.09 miles) is whack; it
ought to be 1.957 miles (even with the post-1985 reinclusion of the old
Melbourne Corner hairpin, it would still be only 2.5 miles).
--Steve