>> So if I turn off damage in F1RS, ICR2 or NASCAR 2, I'm no longer
>> driving a 'sim'? Wow.
>Right! But you have the option! In Toca one starts with settings at
>maniac, and can up them to sci-fi, pardon my coice of words:)
longer driving a sim: me for starters. To me the physics model is
orders of magnititude more important than damage modelling, which
often gets turned off anyway in many SIMS because of less than ideal
AI.
Go to dejanews and lookup the word "cheat" and "sim" and you oughtta
score some hits.
Well, you're just demonstrating to me how relative 'simness' is. Some
people would argue if you couldn't overrev you don't have a real sim.
You choose to believe that having engines and gearboxes fail at random
is enough.
No, not at all. Criticize away, particularly when you have experience
in the real cars, but I think just saying "oh this is just an arcade
game" is not warranted for this title, and I think it assumes that
everyone else agrees with your criteria for a sim or an arcade game.
Randy