up. Graphically, GPL doesn't impose as heavy a load on the vid card as
say. SCGT and F12k, so if you have a cpu that is as stout as yours the vid
card can almost loaf adding the fsaa. On my PIII 500, I start running out
of steam on anything over 800x600. But the 4x V5 FSAA really fools ya into
thinking the res is much higher.
I did disable the 3d lotus wheels I had picked up and that also added back
a few fps.
--
dave henrie
Team Backmarker
#55b Dodge Stratus Super Touring Car
TPTCC
> > This is all well and good, but..... What kind of frame rate hit does it
> take
> > with FSAA turned on ?????
> > It's my understanding that you take such a FPS hit that it basically
> negates
> > the use of 2x or 4x FSAA on the V5 5500, and I've heard the GeForce 2
GTS
> > isn't even capable of doing real FSAA so is this just a moot point?
> > Or am I wrong? Because I would really like to hear some testomonials
from
> V5
> > 5500 users as I'm considering buying one for my new system.
> > Thanks
> > Jay J
> You're wrong on this one, at least for the Geforce and GPL. I have a
> P3-800/Geforce 256, and with the 5.30 drivers and FSAA forced to max, have
a
> negligible frame rate hit on GPL. Max detail, all cars, 1600x res--rates
> drop briefly to high 20s-low 30s at the start of a race, sitting at the
back
> of the field with everything displayed at every track except Monaco where
> the drop is to the mid-20s. Very quickly, rates hit max and stay there.
I
> don't know why Nvidia's FSAA has so little affect on GPL's frame
rates--yes
> I'm sure it's enabled.
> Just about everything else I've tried FSAA with produces no discernible
> gameplay benefit for me when compared with normal high resolution, or
frame
> rates so low as to make using it worthless, except for old sims like Janes
> F15.
> Jerry Morelock