rec.autos.simulators

RASCAR: Practice Server

grubba

RASCAR: Practice Server

by grubba » Tue, 27 Aug 2002 10:01:06

Save me a spot back there Eldred. I'll run with you any day of the week.
grub



David G Fishe

RASCAR: Practice Server

by David G Fishe » Tue, 27 Aug 2002 18:28:58

Still no replay?

David G FIsher





> > Heck David....as soon as I can get 43 of the best sim drivers
> > together....have them race together for a year or two....I'll have that
> > replay coming right up!  -:)

> > I think we are talking "hypothetical" here, aren't we?  Do you really
need
> a
> > replay to prove it is possible.....I wonder?

> Yes, I want to see a replay. We can talk all day but eventually there
needs
> to be proof that these things can be done. With such a huge and old online
> NASCAR community it should be easy to find.

> > I don't think the Michigan race (real) had guys running two feet apart,
> > 3-wide all day long.

> They were running like I described every time I looked.

> >> After reading your response here, I decided to go run some practice
laps
> at
> > Michigan.  I wanted to see what you were talking about ....regarding the
> > various lanes (lines) being so different in speed.  I spent an hour and
a
> > half there.......just before coming back here to make this reply to you.
> I
> > didn't find the high, mid and low lines to be all that different in
> > speed.....maybe a 1/10 of second was the spread on my lap times.  I

> > So David, I issue a challenge to you.  Go to a track you've never been
to.
> > Figure out how many "lines or lanes" it has (not all tracks have three
> > lines....some (most) have only two....a few, like Darlington...have only
> > one).  Then, practice each until all three are producing lap times
within
> > about 1/10th of a second.  Keep track of what you had to do to get those
> lap
> > times equivocated, then come back and tell us.  Or tell us, it can't be
> > done.

> > TP

> I don't know what times you were running there with the fast setup at 70
and
> no wind in testing. I can do a 39.9, and can string a bunch of 40.2's
> together. I'm absolutely slower if a take a mid or high line through the
> corner. If you don't hit the apex up against the apron you will lose a
chunk
> of time. If you leave room for two other cars.....forget it. What kind of
> times were you doing?

> Also, testing by yourself is not nearly the same as running in traffic. As
I
> said, the real guys were running side by side through the turns three deep
> as if they were nailed to a board and being rotated through the turn. They
> were just a few feet apart and the guys on the outside were just as fast
as
> the ones on the inside. In the sim, you will push badly if you try this at
> Michigan. No way you will see two let alone three guys replicate what I
saw
> on TV.

> Let's just assume I stink and don't have the ability to do what I saw the
> real drivers do. There are guys who have been racing the Papy NASCAR sims
> for years. They have been racing in leagues agaisnt the same drivers for
> years. They've put in God knows how many hours on these tracks and racing
> each other. There are so many N2002 leagues around. It should take two
> seconds to point me to a replay  that looks just like what I saw Sunday if
> the sim has got it right. It's that simple really.

> I'm not really ripping the sim either. It's about as good as it gets. I'm
> just saying that something really leaps out at me when I watch the real
> races and then compare it to N2002, especially at certain types of tracks.

> David G Fisher





> > > > David....

> > > > I think I know what you are getting at........i.e., will an online
> races
> > > > ever mimic a real Winston Cup race.....in terms of bunching of cars,
> > > running
> > > > side by side and nose to tail for hundreds of laps, etc.  Probably
> not.
> > > > But, if you consider that most online races are done with amateur
> > > > drivers.....then to blame the sim directly for this isn't totally
> > > accurate,
> > > > either.  Would it be possible to have a sim race in N2K2 that would
be
> > > > closer to the real thing.  "Yes"...its possible, if you could get 43
> of
> > > the
> > > > best N2K2 sim drivers together....let them race each other week
after
> > week
> > > > for several years.....knowing each other's habits and racing
> style....if
> > > all
> > > > that could be done, my contention is the N2K2 race would be about
95%
> > > > accurate to the real world Cup race (the sim is 95% accurate to the
> real
> > > > world racing).

> > > > If I was using N2K2 as a "training device/simulator" for a real
world
> > > > Winston Cup race.  I would want to run against (well programmed) AI
> cars
> > > > rather than human drivers...of the sort we find in online racing
> today.
> > > The
> > > > AI mimic the top pro drivers much closer than any group of current
> human
> > > sim
> > > > drivers.  Again, this is not the fault of the sim.....you know what
I
> > > mean?

> > > > I did think you were talking about a more narrow issue, that of
being
> > able
> > > > (or unable) run side by side for multiple laps....in today's version
> of
> > > > N2K2.  My contention is that if you get the right group of sim
drivers
> > > > together, equally prepared and practiced....and they can do that all
> day
> > > > long......at any track.  I thought you were saying that wasn't
> possible.
> > > > Guess I wasn't clear about that?

> > > > Good discussion, though.....don't you think?

> > > > Tom

> > > Actually, I don't think an N2002 replay of even 20 laps of what I saw
> > Sunday
> > > in the real Michigan race can be presented to me even though there are
> > guys
> > > who have been racing each other in Papy NASCAR sims for years now.

> > > At some tracks, sure you can run side by side three wide. Tracks with
> > steep
> > > banking or the shorter tracks. It's easy. At tracks like Michigan
> though,
> > > the real drivers were going three and four wide through the turns, one
> or
> > > two feet apart, glued to the track, and were just as fast on the
outside
> > > line. I am positive that I won't see anyone recreate this in N2002.
This
> > > will make some people mad, but I don't find N2002 to be the hardest
> thing
> > > I've ever done in sim racing either. It's not as if an oval has 16
> > > completely different turns spread over 3.5 miles like an F1 course. If
> > > people with more experience than me with the sim can't do it, then
> > something
> > > is wrong with the sim.

> > > A replay shouldn't be too hard to find if I'm wrong though, right?

> > > David G Fisher

Eldre

RASCAR: Practice Server

by Eldre » Wed, 28 Aug 2002 03:07:39



>Save me a spot back there Eldred. I'll run with you any day of the week.
>grub

Hehe..thanks.  It won't be Mondays, though.  I've quit the ISS league...
Michigan showed me that I couldn't run with those guys.

Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+8.09
N2002 Rank:+22.329

Remove SPAM-OFF to reply.

grubba

RASCAR: Practice Server

by grubba » Wed, 28 Aug 2002 07:06:50

Ill miss ya tonight and tomorrow night. Im not bashful. I can't run with
them either but it helps me learn to move over when they are coming.




> >Save me a spot back there Eldred. I'll run with you any day of the week.
> >grub

> Hehe..thanks.  It won't be Mondays, though.  I've quit the ISS league...
> Michigan showed me that I couldn't run with those guys.

> Eldred
> --
> Homepage - http://www.umich.edu/~epickett
> GPLRank:+8.09
> N2002 Rank:+22.329

> Remove SPAM-OFF to reply.

John Simmon

RASCAR: Practice Server

by John Simmon » Mon, 02 Sep 2002 22:25:04

1) Some people try to think of a given tracks as "like" another one.  
California and Michigan are shaped pretty much the same and both offer a
wide racing surface, but that is precisely where the similarities stop.  
The banking is radically different.

2) Each track's <fast> setup is different, despite any perceived
similarities in track design.

You have to approach each track/setup combo with a fresh pair of eyes.  
I have no problem getting within maybe half a second of the fastest
times, but I'm typically a mid-pack practicer and qualifier.

As we know, it's not how fast you are but how well you can mesh the
setup and track into something you can drive with a degree of
confidence.  Knowing your limitations is a big part of doing well.  

Chances are very good that you will go faster during the race than you
went in practice (I see this all the time), and that can only come about
after becoming familiar with all of the aspects of driving at a given
track.

Given practice and a WHOLE lot of luck where avoiding accidents caused
by others is concerned, even the slowest RASCAR driver should be able to
squeeze out a top-5 finish every now and then.



--
=========================================================
Redneck Techno-Biker & "programming deity"
  http://www.paddedwall.org/john
DeMONS/1 for Nascar Racing 3 & Nascar Legends
  http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
  http://www.paddedwall.org/demons2
RASCAR Roster
  http://www.paddedwall.org/rascar
Barbarian Diecast Collector (490+ cars and counting)
  http://www.paddedwall.org/diecast

If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.