On Wed, 25 Jun 2003 20:34:29 -0700, The Laughing Gnome
>Hmm, you a real F1 race driver or something? I mean, you must know
>what you are talking about, right?
F1 2002 you could drive ridiculous lines that bore no resemblance to
reality. Hanging all 4 tires over a curb was the preferred line in
many many corners, or taking a 45 to 90 degree turn flat out..
Perhaps F1C isn't perfect in this regard, but it's certainly
believable based on watching the way the real cars respond. Watch
qualifying from Melbourne this year for instance, you'll see a.)
drivers who cut the curbs too far pulling completely out of the
throttle to gather the car back in and totally knackering their laps
and b.) braking before the fast left/right complex midway through the
lap.
In addition to that, anyone with any sort of physics background who
knows how wings work would immediately see that they didn't behave in
a realistic manner in previous ISI sims. A wing in a plane that is
traveling sideways is not going to generate lift, and I would expect
the same thing to happen in a car. As of the angle of attack
increases, there should be a significant dropoff in downforce/grip,
something that was never modelled by ISI very well before. In the
past you could basically lean on the wings, throwing the car sideways
or cornering with ridiculous lateral G's at high speeds without much
of a downforce penalty. That's thankfully been remedied.
Jason