rFactor.. Seeing how GTR2 is less than $30.. Not to mention TONS better.
I can't help but to feel ripped off.
Some things that bug me in rFactor.. The FF cars on almost every turn
the wheels smoke.. I don't know why and the AI players don't have this
happening when we're all taking the same lines. Also to get money the
"regular" way by earning it takes way too long. Car that used to take
$23k to buy resells for less than $2000... The upgrades themselves don't
list a resell value so always a risk when upgrading and selling
certain things. The game came with only 4 cars?? Seems kind of
pathetic.. Even though there are a lot of fan based release of cars and
tracks.. Perhaps I should at least give the ring a go before I make more
comments about user tracks.. Tsukuba was made very poorly.. The bump
strips at Sugo caught my wheels and threw me off track..
Also... I have the same feeling as I have now about the wheel or just
car physics.. Whats going on with the massive understeer even after a
lot of braking? Or.. for FR cars the tail slides out and even with
proper countersteering and e brake or whatever other method for spin
recovery it still spins out..? Seems like the only thing they got okay
is AWD.. Even still the torque distribution on the AWD cannot be
adjusted, etc etc.. Nor is there fine tuning of the LSD.. The numbers
for tuning roll by 5s or 10s or 15s.. Uh.. How come not like 1s and
0.X's? Even with "full" race package not all the settings can be
adjusted. Not to mention there are only 4 cars...
If anyone wants rFactor I'll sell you my copy.
GTR2 was amazing. Just a overall fun game and very educational. Its been
a while since a game actually teaches how to drive.. RBR did okay but
not good enough. GT's tutorials are amazing (GT on PS2). Forza had
NOTHING! Then again what can you expect out of console games?
Which reminds me... I also played TOCA 3 yesterday... Yeahh.... Did you
know you can plunge into a tight hairpin at 100mph and exit at 70mph
without losing ANY traction what so ever? This is with the so called
"simulation" settings on realistic. Its pretty sad that there is
embedded traction control and stability control and the cars turn on a
dime without any modifications and even with modifications... The tuning
in the game goes on its own scale not like tire pressure in PSI or kPa
but more like from -2 to 2 (something like that). Ride height from 0 to
whatever... 0 being your actually on the ground? So the numbers don't
make much sense... It was fun, however, to get those suspension damage
going over the bump strips a lot, haha.. Refreshing that damage is in
this game when everything else is just like Burnout (no joke).
GTR2 feels better than all the games here though.. The ability to
actually recover from a spin.. Cars can actually turn in and the wheels
don't freaking smoke on all turns.. I wonder why I even bothered trying
rFactor.. Is it really THAT great compared to GTR2?
Lastly Live for Speed is alright as well.. But again, $45 for just a
handful of cars? Additionally its still BETA? Give me a break...
Hopefully someone will just crack version U so I can go see why that
Sauber is so cool. :)
GTR2 - <$30 USD
LFS - $45 USD
rFactor - $40
RBR - FREE!!! HAHAHAHA (oh wait, oops...)
I salute those who actually bought RBR.
Unlike last time where I only critized rFactor this time I got GTR2 as a
comparison. Don't all the rFactor fanboys flame me all at once. :)
GTR is KING!!! KING!!!!!!!!!!!!!!