Exactly :)
Andre
Exactly :)
Andre
>>I don't see a big deal about not having a save option. When there is
>>an in-mission save, I always seem to abuse it - JK2, SOF2, MOHAA I
>>spent more time saving than playing.
>>Jason
>Exactly :)
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+8.03
N2002 Rank:+20.124
Remove SPAM-OFF to reply.
=p
Ok, I picked up Mafia. The save system is exactly the way a save
system should work IMHO.
Seriously, I want game developers to copy what they did. It saves
relatively frequently at logical points and without any user
intervention. Just finished driving for 15 minutes to go somewhere to
complete an objective? Game saved. Just finished a mission? Game
saved. The save points were really well thought out and much less
frustrating than the save system in GTA3, where you could spend 30
minutes on a mission, die, and have to repeat the first 30 minutes
over and over just to get past the part where you were killed.
Also, the auto game save isn't overwriting any previously completed
missions, so you can load a game at any previous save point (unlike a
game like OPFP). Really well done.
Jason
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GPLRank 24.50
N2002Rank -12.995
>>That might be good for YOU two, but it would HELP others. There *are* people
>>who could use a savegame option and not abuse it, y'know...<g>
>=p
>Ok, I picked up Mafia. The save system is exactly the way a save
>system should work IMHO.
Andre
I have a 1.4gHz athlon w/ 256mb pc133 ram and a GeForce Ti4400 and for
the life of me I can't get completely acceptable framerates without
dropping almost all detail.
Lowering sounds and shadows to the lowest settings has gotten it back
into the 20-30 range at 1280x1024x16 (as best as I can judge from
just watching, I haven't used FRAPS or anything) but it seems like
there's a ton of HD activity slowing the game down at certain
sections.
Jason
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GPLRank 24.50
N2002Rank -12.995
There's your clue right there. Tons of HD activity at odd moments in games
is almost always equivalent to pagefile usage. In other words, you're most
likely running out of RAM.
--
Frode
>There's your clue right there. Tons of HD activity at odd moments in games
>is almost always equivalent to pagefile usage. In other words, you're most
>likely running out of RAM.
Back to the game, what kind of laps are you guys doing at the
racetrack? I've only run 5 laps so far (won the first try) and my pb
is currently 1:29.024. I think it would be quite possible to run 1:25
to 1:26 with some practice. Looks like another one of Dave Henrie's
1:30 tracks.
Jason
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GPLRank 24.50
N2002Rank -12.995
> >> Lowering sounds and shadows to the lowest settings has gotten it back
> >> into the 20-30 range at 1280x1024x16 (as best as I can judge from
> >> just watching, I haven't used FRAPS or anything) but it seems like
> >> there's a ton of HD activity slowing the game down at certain
> >> sections.
> >There's your clue right there. Tons of HD activity at odd moments in
games
> >is almost always equivalent to pagefile usage. In other words, you're
most
> >likely running out of RAM.
> Yeah, that's what I'd expect too, altho I have 256mb and about 250
> free when I load the game, which seems excessive for a game that
> requires 64 and recommends 128, and doesn't save replays (that I'm
> aware of). The only thing I can think of is that maybe it's dumping
> some graphic textures into system RAM? Lowering texture quality from
> truecolor to low or compressed doesn't seem to help tho.
> Back to the game, what kind of laps are you guys doing at the
> racetrack? I've only run 5 laps so far (won the first try) and my pb
> is currently 1:29.024. I think it would be quite possible to run 1:25
> to 1:26 with some practice. Looks like another one of Dave Henrie's
> 1:30 tracks.
> Jason
=D
I've been practicing Zandvoort off on and on lately, and I have no
idea how I was running sub 1:30's before...
Jason
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GPLRank 24.50
N2002Rank -12.995
>>Today I got it too, and I agree completely, this must be the perfect
>>save system solution :)
>>And what a damn good game it is!! Gameplay is fantastic (resembles
>>GTA3 very much in the driving part), graphics and sound are totally
>>stunning, and best of all despite of what I read, it runs damn fine on
>>my P3 866 :)
>What kind of graphics/sound settings are you using?
I also get quite some HD access, allthough it's hardly influencing the
game, maybe every 30 seconds I get a slight stutter in the game.
I loved the racing part by the way, fastest lap was a 26.something.
Most corners can be taken full speed actually, allthough it seems
impossible in the beginning. Great game, can't stop playing it :))
Andre
It does seem to load the *entire* driveable map into memory when you "enter
the world" so to speak. It never halts while driving. I'm assuming that
means it sucks up a lot of RAM for that. If it loads all possible textures
into RAM and then swap it from RAM into graphics card when need be, I guess
that could explain the RAM usage. And, yeah, it is nuts for a game with a
128 recommended spec.
--
Frode