>I experienced similar problems with steering and after watching a few replays,
>noticed that the problem with steering drift frequently occurs when the funny
>car "hooks up" too much and lifts the front wheels. If the steering problems
>occur during the first 3/4 of the run, try slightly decreasing the secondary
>clutch and adding weight to the front of the car. This will keep the front
>wheels on the ground and subsequently increase the odds of finishing the run
>without putting the car into the wall. Also getting out of the groove when
>backing the funny car up after a burnout can cause the car to pull severely to
>the left or right. I've had the best results setting the joystick sensitivity to
>about 40% and the scale to about 25%.
>> I recommend a game card first, and second, I am using the PC Racer
>> controller for NHRA. Also, it gets hairy on end of each run. The Funny Car
>> is more difficult to control. I am able to make passes with out problems
>> but concentration is key...
>> .
>> >I give up. I've tried 2 different versions of Sidewinders, my Nascar Pro
>> >wheel and the keyboard yet I still can't get down the track more than 2
>> >times out of 10 without crossing the centerline or hitting the wall. ...but
>> >I've come to the conclusion that this game is undriveable.
I have the Thrustmaster ACM game card and the jerking of the front
tires still happens. After the burnout while backing up in the groove
I notice the front tires jerking left or right to full lock. I have
other sims and controllers (FLCS, T2, Gravis Game Pad) and it happens
to all of them, but not in the other sims, SO it must be in NHRA
itself.
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