Because John Carmack is the guy all video card manufacturers, especially ATI
and nVidia, go to during development. If you read his .plan updates, you'll
get a feel for this. The fact that E3 is about upcoming software, not
hardware, means that no NV30 technology was given to the D3 booths at E3, so
they had to use the best available hardware to get a decent framerate, maybe
spend a week writing temp optimisation routines for the 9700 so the journos
don't get upset.
Remember glQuake? id Software supported 3DFX, and so all the other
developers did, and so all the customers bought one. PowerVR missed out,
despite being better and cheaper. Now JC is the guy you need to impress if
you want to be a successful video card company. Surely you knew all this?
> I think you might have your wires crossed... why is it optimised for the
> nv30 when it was played on the r9700?
> Mike
> > > > Doom3 Alpha-
> > > > 12x10 4200=map 1= 9 fps
> > > > 12x10 500 =map 1= 9 fps
> > > > 12x10 4200=map 2= 14.5 fps
> > > > 12x10 500 =map 2= 14.5 fps
> > > Ouch !
> > > Could you post Doom3 at 10x7 with the 4200.
> > > Looks like i might have to upgrade my CPU.
> > > Great post.
> > > Thanks.
> > Just thought I'd mention the fact that the Doom 3 Alpha is in no way
> > representative of the performance of the Doom 3 retail version. It is
> > optimised for the NV30, and there isn't much in the way of optimisation
> for
> > anything else (it is an Alpha, and not a release - it was designed to
run
> on
> > the computers at E3 only). So just hang on a little before you buy that
> new
> > computer...