Quake3A Results (Demo four.dm_66) in FPS.
1600 X 1200 X 32, Trilinear
200 / 460 85.4 Stock GF3
240 / 500 96.6 Stock Ti500 (+13.1%)
240 / 540 100.6 +17.7%
245 / 540 101.4 +18.7%
200 / 460 35.3 (FSAA 2X) (-58.6% at equal clock)
240 / 540 40.9 (FSAA 2X) (-59.3% at equal clock)
* 240/500 to 240/540 = +4.1% performance gain
1280 X 1024 X 32, Trilinear
200 / 460 113.4 Stock GF3
240 / 500 122.9 Stock Ti500 (+8.3%)
240 / 540 125.1 +10.3%
245 / 540 125.7 +10.8%
200 / 460 58.0 (FSAA 2X) (-48.8% at equal clock)
240 / 540 69.3 (FSAA 2X) (-44.6% at equal clock)
* 240/500 to 240/540 = +1.7% performance gain
1024 X 768 X 32, Trilinear
200 / 460 136.7 Stock GF3
240 / 500 139.1 Stock Ti500 (+2.1%)
240 / 540 139.7 +2.2%
245 / 540 139.9 +2.3%
200 / 460 95.7 (FSAA 2X) (-29.9% at equal clock)
240 / 540 111.1 (FSAA 2X) (-20.4% at equal clock)
* 240/500 to 240/540 = +0.5% performance gain
> > Q3A at 1600 X 1200 X 32 FSAA 2X , Demo four.dm_66 getting 70fps!
> What about 1280x1024x32 at 4xFSAA? That should be ideal.