rec.autos.simulators

NASCAR 2 Screenshots (NEW!)

Jeff Damero

NASCAR 2 Screenshots (NEW!)

by Jeff Damero » Wed, 28 Aug 1996 04:00:00

My page has NR2 pics (17 of them)
http://www.racesimcentral.net/

AdLevesq

NASCAR 2 Screenshots (NEW!)

by AdLevesq » Wed, 28 Aug 1996 04:00:00

Hi Brian,
     Yea, you read it wrong.  All I am saying is that you might not be
able to edit the real licensed drivers.  However, since we are changing
the way carsets are done (lists made from a pool of drivers), then you can
create new drivers. So, you could create all the 1997 drivers (bios, team
info, paint car, etc) from within the game, no problem.

Adam
Papyrus

Jeff Tatar

NASCAR 2 Screenshots (NEW!)

by Jeff Tatar » Wed, 28 Aug 1996 04:00:00

: Adam, is there any limit on the number of new cars/drivers that can be
: created? Is it possible to have different cars for the same driver name,
: eg. for different years?

For that matter, will it be possible for players to insert their own
portraits into the driver info pages?  I can see how some people would
like to have fun with it, like inserting pix of Rat Fink or their high
school yearbook photos.

Might be fun to have "official" NRL photos with "official" NRL caps, and
all that...
--
-=-=I survived the Castlegate Hotel, and all I got was this lousy .sig!=-=-

***         The Subversion Slingshot cannot be shipped to Malta!        ***
-=-=-=-=-=-=-=-=-=ANIME WEEKEND ATLANTA '95 HONORED GUEST=-=-=-=-=-=-=-=-=-

Greg Hingert

NASCAR 2 Screenshots (NEW!)

by Greg Hingert » Thu, 29 Aug 1996 04:00:00


>      Yea, you read it wrong.  All I am saying is that you might not be
> able to edit the real licensed drivers.  However, since we are changing
> the way carsets are done (lists made from a pool of drivers), then you can
> create new drivers. So, you could create all the 1997 drivers (bios, team
> info, paint car, etc) from within the game, no problem.

Adam, is there any limit on the number of new cars/drivers that can be
created? Is it possible to have different cars for the same driver name,
eg. for different years?

Thanks,

Greg Hingerty

http://www.ozemail.com.au/~greghing

Luca Varan

NASCAR 2 Screenshots (NEW!)

by Luca Varan » Thu, 29 Aug 1996 04:00:00


> Adam,
>  Please include as many editable items as possible! One of the biggest
> things I think contributes to longevity and overall impression of
> quality is when the manufacturer of a game allows great flexability.
>  Just look at Doom, of course it was a breakthru product but do you
> think it would have been as popular with no user created wad files?
>  Grand Prix 2 is fantastic in many areas but look at where most
> disscusion is, How to edit drivers and teams strength ......
>  All leagues that use the software need the ability to have the
> ability to edit drivers names and teams wherever they appear.
> It is great to race against cars and drivers that compete in real
> NASCAR, but  I for one enjoy offline leagues .  Editability is a major
> quality issue and if you guys can then you should .

Very true. I wholeheartely agree !

Bye,
Luca

Steve Sarl

NASCAR 2 Screenshots (NEW!)

by Steve Sarl » Thu, 29 Aug 1996 04:00:00



>> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS
>> may not be needed anymore.

>Geez, Tony, you really sound like you want to hang it up! Only 32 of the
>drivers will be represented, so there will be some cars to make. We all still
> need IWCCCARS.

(some editing done ;-)

  I'll agree heartilly with that.  We still need y'all Tony.  Lord knows I
can't paint cars like that ;-)

    Steve

+-----------------------------------+-------------------------------------+
|      All the worlds a stage,      |   ("'-''-/").___..--''"'-._         |
|   and there's a comedy playing.   |    '6_ 6  )   '_.  (     ).'-.__.') |
|    May as well enjoy the show.    |    (_Y_.)   ._   )  '._ '. ''-..-'  |
|                                   |  _..'--'_..-_/  /--'_.' ,'          |

+-----------------------------------+-------------------------------------+
|        Go Dale Earnhardt #3       |         Go Rusty Wallace #2         |
+-----------------------------------+-------------------------------------+
|     Split_S on IRC     Steve_Sarlls on Hawaii      sp-s on Warbirds     |
+-------------------------------------------------------------------------+

David Spark

NASCAR 2 Screenshots (NEW!)

by David Spark » Thu, 29 Aug 1996 04:00:00


>>  We are still trying to
>>figure out if we'll let people edit the licensed drivers.  Right now, we
>>are leaning towards no.

>>Adam
>>Papyrus


>ACCCKKKK!!!!!!!!!!!!!

>I hope I read that wrong Adam, cause that one hurts REAL bad.   The
>ability to modify carsets and drivers allow  Joe-blow-gamer to keep up
>with the fantasy of racing.  Being able to go and download a current
>carset featuring the current drivers and cars of the racing season is
>part of the enjoyment of the sim.  The ability to use Nascar as a BGN
>sim, a Truck sim, or a BTCC sim has been a huge selling point for  the
>Nascar sim, and a prime reason I keep painting these suckers every
>week (ok, so I've been lazy lately Tony ;) )  

>If it sounds like what it sounds like...(<-?)...then we're locked in
>the 96 season, and man, that just sucks... no 97 season drivers,
>no updates, no feeling like your racing with the big boys of today,
>etc.  That's one of the things I hate about GP2, that your locked with
>the 94 drivers unless someone starts hacking, and that's exactly
>what's gonna happen if you keep the 96 season locked, someone's gonna
>start hacking.

>One of the things I hate about computer games is when the designers
>start limiting the things the player can do to further the fantasy,
>and force him or her to being stuck in a certain way.  Please Please
>Please allow the gamer to make his or her own choices, and don't force
>them upon us.

>What's the fun in being able to paint the other cars, if you're gonna
>be stuck with the wrong driver in the car?  Now, being able to edit
>the current drivers bio and info, paint the car, and put a pic in for
>him or her would be much better, and would allow for really
>interesting caset ideas, and offline leagues could put pics and info
>in for the drivers in the league.  It would also be neat for online
>leagues on Hawaii...

>I hope that, in the least, you would be able to edit the info for
>every driver in the set like you can now.  even if you can't change
>bio's and such, at least allow the user to change the name, car make,
>etc. so that if said user chooses to keep up with the current season,
>he can at least race with the correct drivers and cars.

>Just my $.02
>--

>Hawaii Ace League - http://www.dithots.org/hal/welcome.shtml
>Closed Beta Tester Hawaii Network  - bsimpson online
>"It's Always Darkest before it goes totally Black"

I'm with you, Brian. I'm also wondering how much this closer relationship
with NASCAR is going to hamper Papyrus' ability to deliver on these
features. Is it possible that the licensing arrangement with NASCAR and the
NRL sponsors is going to result in the carsets being locked down so that
the sponsors get the exposure they are paying for? I sure hope not.

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

K-bea

NASCAR 2 Screenshots (NEW!)

by K-bea » Sat, 31 Aug 1996 04:00:00

        Not only that, all the sponsors won't be there.  Because of the
FDA and past examples, there will be no *** or tobacco sponsored cars
in the game.  We will all love racing against the Ford Motorsports #2, or
whatever it was.
        If we can't repaint or edit the drivers, the game will suck.  
Robert Pressley will not drive for Skoal next year.  If the Skoal car was
in the game, which it won't be, Pressley would be driving it.
        There's only one reason why this will happen.  I could be wrong,
so I'll rephrase that to- there's usually one reason for this.  Since you
can't update it yourself, if we want accuracy, we'll be forced to buy
NASCAR RACING 3, or an update disk next year, and the year after, ect.  
It boils down to making more $cash$.
        Just my $.02, but I should have saved it for the update disk in a
year.

-Bear

Beaumaris Famil

NASCAR 2 Screenshots (NEW!)

by Beaumaris Famil » Sat, 31 Aug 1996 04:00:00

I hope that we can edit the driver info and numbers, after all I want to
see my name in the game, not John Smith.
--
Glenn Beaumaris

-----------------
"I Believe in God-After All Helen Hunt exists"

HELEN HUNT:
COOL "The day I got to hand over my tank top to the stunt woman on
Twister."
UNCOOL "Any TV series that has a Very Special Episode."
-----------------




> >>  We are still trying to
> >>figure out if we'll let people edit the licensed drivers.  Right now,
we
> >>are leaning towards no.

> >>Adam
> >>Papyrus

AdLevesq

NASCAR 2 Screenshots (NEW!)

by AdLevesq » Sat, 31 Aug 1996 04:00:00

\ Not only that, all the sponsors won't be there.  Because of the
\ FDA and past examples, there will be no *** or tobacco sponsored
cars
\ in the game.  We will all love racing against the Ford Motorsports #2,
or
\ \whatever it was.

Well, that is not really an issue.  We never had *** or tobacco
advertising in our games.  And I can assure you we have more sponsors in
NASCAR 2 than in previous Papyrus efforts.

Adam
Papyrus

Brian Fo

NASCAR 2 Screenshots (NEW!)

by Brian Fo » Sat, 31 Aug 1996 04:00:00


> Adam, it's not an issue because we had the ability to use sets that were
> user created and allowed us to race against the Miller #2. Not allowing
> that user input would be a serious mistake. When Rusty's car changed this
> year, I had to have it in my set. I know it sounds silly, but racing
> against last year's#2 would seriously detract from the experience. If it
> came down to the choice I'd rather you save the money for the driver
> license and give us a generic set that can be altered, and we'll all rely
> on the good work of the IWCC and those like them who make your game so
> much more enjoyable, by letting us race against the current
> drivers....just another two cents...

> Lou B
> Rustbucket

Papyrus never said we wouldn't be able to paint the cars in NCR2, that's why
there are screenshots of the new paintkit on Next Generations webpage.  The
issue that started this thread was that we won't be able to edit the licensed
drivers bios(ie.  Bobby Labonte's racing history and team information).
--

Brian Fox                               Nass '96 BGN 'A' Driver

The Fox Den:  Nascar, ICR2, and (eventually) NFS at
http://www.4w.com/pages/fox AND/OR
http://www.geocities.com/MotorCity/1238
 _______________________/\/\_____
 \_ /////// __            __'_--/           "Sly as a Fox"
   \-------/ / /\______/ /                Speed doesn't always
            /_/       /_/                     win the race!
\\\\\\    // ||\\   // ||
\\\\\\\\\||_//\\\\\||_//___________________________________________________

WOD

NASCAR 2 Screenshots (NEW!)

by WOD » Sat, 31 Aug 1996 04:00:00

Adam, it's not an issue because we had the ability to use sets that were
user created and allowed us to race against the Miller #2. Not allowing
that user input would be a serious mistake. When Rusty's car changed this
year, I had to have it in my set. I know it sounds silly, but racing
against last year's#2 would seriously detract from the experience. If it
came down to the choice I'd rather you save the money for the driver
license and give us a generic set that can be altered, and we'll all rely
on the good work of the IWCC and those like them who make your game so
much more enjoyable, by letting us race against the current
drivers....just another two cents...

Lou B
Rustbucket

Banfi Fol

NASCAR 2 Screenshots (NEW!)

by Banfi Fol » Wed, 04 Sep 1996 04:00:00





>> Ladies and Gentlemen --

>> Any doubts anyone had about NASCAR 2 being a significant upgrade,
>> check out http://www.racesimcentral.net/
>> PREVIEWS section.  There are some screen shots there that are forcing
>> me to eat crow right now (tastes great with salt).

>> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS
>> may not be needed anymore.

>Geez, Tony, you really sound like you want to hang it up! Only 32 of the
>drivers will be represented, so there will be some cars to make. Also,
>Papyrus sure isn't going to do any upgrades. The new paintkit should
>provide us all with some new challenges, but just look what masterpieces
>IWCCCARS can produce with the new palate. I'm not sure if there will be an
>actual car set or a pool of single cars to select to qualify for each race,
>so that may even justify doing the Bradberry 95, Skinner 31, Hornaday 14,
>Little 97, MacDonald 78 and other "extras". We all still need IWCCCARS.

Hey, don't forget that Papyrus won't make any cars with tobacco or
***-related sponsors on it, so maybe we'll have a Rusty Wallace
car with "Moller" sponsoring... Not exactly what we racing fanatics
want to race against!

Furthermore, they are not going to do the wonderful "past years" or
"BTCC" sets that IWCCCARS did in the past years.

IWCCCARS will still be needed after the release of NASCAR2!

Folco

--
-----------------------------------------------------------------------
Folco Banfi                  |  "There are only two infinite things:
Universite de Fribourg       |    one is the universe, the other is
Institut d'Informatique      |    human stupidity, and I'm not sure
Chemin du Musee 3            |        of the former" A.Einstein
1700 Fribourg, Switzerland   |-----------------------------------------
Tel. +41.37.29.84.79         |     ...from the worst IGN driver...

http://www.racesimcentral.net/
-----------------------------------------------------------------------
     ...up against it...the higher you fly, the further you fall...
***********************************************************************

Christopher Gouch

NASCAR 2 Screenshots (NEW!)

by Christopher Gouch » Wed, 04 Sep 1996 04:00:00

: Adam, it's not an issue because we had the ability to use sets that were
: user created and allowed us to race against the Miller #2. Not allowing
: that user input would be a serious mistake. When Rusty's car changed this
: year, I had to have it in my set. I know it sounds silly, but racing
: against last year's#2 would seriously detract from the experience. If it
: came down to the choice I'd rather you save the money for the driver
: license and give us a generic set that can be altered, and we'll all rely
: on the good work of the IWCC and those like them who make your game so
: much more enjoyable, by letting us race against the current
: drivers....just another two cents...

: Lou B
: Rustbucket

--- This is fine, but remember the audience they are selling to.  First,
not everyone has internet access; second not everyone knows of IWCC cars;
thrid some won't care (believe it or not... in fact I bet there are many
out there still racing with the default cars!) and fourth (sad but true...
no I'm not breaking into a song here :-)) licensing sells products.  
Papyrus would sell more volume if they could market more licensed cars
than if they included all generic brands.

---- not sure of the stats, but you may still find that, despite what
you see here and take for granted, internet and *** together would
still be a minority.  Many more rural customers buy the games but have
no internet.  BBS's may carry them, sure.

--- Not to be a stick in the mud, but just a point to ponder.  Me?  I
want a fully editable car set option ;-)

--
Christopher Goucher            



rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.