rec.autos.simulators

Trans Am Racing

Todd Hecke

Trans Am Racing

by Todd Hecke » Sun, 03 Jan 1999 04:00:00

To all who have expressed interest (not to mention a bit of frustration)
about a demo of Trans Am Racing, I apologize.  It was decided that it is
important to support multiple cars in the demo and the performance isn't
quite there yet.  Nobody would be happy with a demo that requires a 450 Mhz
PII to run, even if the final release runs on a 200.  Ultimately, our
priorities
are framerate and the driving model, followed closely by Internet multiplay,
graphics and sound (don't get me wrong - graphics and sound are
important, but the sim's gotta be realistic and playable).  Also, with
regard to the recent screen shots that have shown up on the web, these are
not officially released images and appear to be from a build with graphics
that are at least several months old.  Again, I apologize for getting
everybody's hopes up, but we won't release a demo (or the final game) until
we're sure it's ready.

Todd Heckel
Lead Programmer
Trans Am Racing '68-'72
Engineering Animation, Inc.

John Moor

Trans Am Racing

by John Moor » Sun, 03 Jan 1999 04:00:00

Great to hear some news and awfully glad it sounds like your prioritys are in
order.
Perhaps you could give us a hint as for the release date of the demo and the
sim.
Thanks, JM

> To all who have expressed interest (not to mention a bit of frustration)
> about a demo of Trans Am Racing, I apologize.  It was decided that it is
> important to support multiple cars in the demo and the performance isn't
> quite there yet.  Nobody would be happy with a demo that requires a 450 Mhz
> PII to run, even if the final release runs on a 200.  Ultimately, our
> priorities
> are framerate and the driving model, followed closely by Internet multiplay,
> graphics and sound (don't get me wrong - graphics and sound are
> important, but the sim's gotta be realistic and playable).  Also, with
> regard to the recent screen shots that have shown up on the web, these are
> not officially released images and appear to be from a build with graphics
> that are at least several months old.  Again, I apologize for getting
> everybody's hopes up, but we won't release a demo (or the final game) until
> we're sure it's ready.

> Todd Heckel
> Lead Programmer
> Trans Am Racing '68-'72
> Engineering Animation, Inc.

rob

Trans Am Racing

by rob » Sun, 03 Jan 1999 04:00:00

Cool.  Here's hoping it turns out to be a game we all want to buy.
I sure think the idea is neat.

rob.


>To all who have expressed interest (not to mention a bit of frustration)
>about a demo of Trans Am Racing, I apologize.  It was decided that it is
>important to support multiple cars in the demo and the performance isn't
>quite there yet

<snip>
Marc J. Nelso

Trans Am Racing

by Marc J. Nelso » Mon, 04 Jan 1999 04:00:00

Mucho thanks, Todd!  =)


> Nobody would be happy with a demo that requires a 450 Mhz
> PII to run, even if the final release runs on a 200.

--
Marc J. Nelson
SimRacing Online - http://www.simracing.com/

* Switch confused.net with concentric.net to reply...Confused-yet? *

Paul Jone

Trans Am Racing

by Paul Jone » Tue, 05 Jan 1999 04:00:00

Todd,
When can we expect a UK release of Trans-Am sim?
Please don't make us wait months and months after the US release,
Cheers,
Paul

> To all who have expressed interest (not to mention a bit of frustration)
> about a demo of Trans Am Racing, I apologize.  It was decided that it is
> important to support multiple cars in the demo and the performance isn't
> quite there yet.  Nobody would be happy with a demo that requires a 450 Mhz
> PII to run, even if the final release runs on a 200.  Ultimately, our
> priorities
> are framerate and the driving model, followed closely by Internet multiplay,
> graphics and sound (don't get me wrong - graphics and sound are
> important, but the sim's gotta be realistic and playable).  Also, with
> regard to the recent screen shots that have shown up on the web, these are
> not officially released images and appear to be from a build with graphics
> that are at least several months old.  Again, I apologize for getting
> everybody's hopes up, but we won't release a demo (or the final game) until
> we're sure it's ready.

> Todd Heckel
> Lead Programmer
> Trans Am Racing '68-'72
> Engineering Animation, Inc.


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