> >- the car***pit leaps halfway up the screen when touching some kerbs,
e.g.
> >Imola, giving a totally unrealistic feel
> Try changing the dynamic view, to fixed view - INS key.
> --
> // rrevved posts from mindspring dot com
> >Still a bit silly I'm afraid!
> >It's a very irritating game. I would say 75% arcade fun and 25% sim.
> >Iain
> Iain, I might make it 60/40.. :)
> After reading your post, I tried an hour or so of OF1R and then went
> directlly to MGPRS. To me, the 'feel' of racing and the overall driving
> model was better in OF1R.
> I don't think that either one has nearly the level of realism that a lot
of us
> have to come to expect, since GPL. If you still have it, try racing it for
> an hour and then switch. Be sure that you have lessened the dead-zone
> by whatever means necessary. I had to specify joystick, instead of
> wheel, for my TSW, to reduce it. After that, I found it much more fun
> than MGPRS, as an -overall- experience. Actually, I removed MGPRS
> after doing the test today.
> I now have GPL, TOCA2, SCGT, OF1R, NR1999, Viper and ICR2 living on
> my hard drive. If Papy would make a modern F1 sim using the physics
> engine from ICR2 and at the graphics level of SCGT/TOCA2, I would
> be a very happy camper. ICR2 is STILL a great open wheel sim, IMO.
> I wish that someone would step up to the challenge of a realistic modern
> F1 sim (?GP3?), but for now, it is OF1R for me.
> >> On Thu, 27 May 1999 07:21:09 +0100,
> >> >- the car***pit leaps halfway up the screen when touching some
kerbs,
> >e.g.
> >> >Imola, giving a totally unrealistic feel
> >> Try changing the dynamic view, to fixed view - INS key.
> --
> // rrevved posts from mindspring dot com