writes:
Yep, I just wonder if the circuits will have those "mickey-mouse"
safety chichanes that were introduced in the wake of Imola. For
instance, I'd prefer to have Eau Rouge in it's pre 1994 state (ie. not
a chichane, but a fifth/sixth gear corner). Still, at least we get a
couple of new circuits that weren't in the original game, plus some
revised circuits. Let me think:
Aida - maybe not much of a bonus. Possibly more exciting to drive than
it is to watch (like Hungaroring in the original game).
Jerez - the venue of the European G.P in 1994
Wasn't Silverstone revised in 1994? Or was that for this years race?
Oh dear, apart from that, not much new on the circuit front. Of
course, the tracks that we already know and love will take on a whole
new perspective with the new game engine. I predict everything will
have to be re-learnt. But, I think 1995 would have been a much better
choice. We could have had the Nurburgring, Argentina and Aida. Let's
hope Microprose will introduce data disks (or should that be discs?).
1993 would also have been a good season to feature.
If F1GP I (especially on the Amiga) is anything to go by, support and
data disks once the product has been released will add up to the big
zero.
I would predict that there will be some way of changing driver
characteristics (although I seem to remember that new game engine also
deals with driver agressiveness etc.). However, a graphics editor will
be a different story. In F1GP I, writing an editor to change the
appearance of the cars and driver's helmets is an easy job, as it's
just a case of altering 16 colour values. However, with F1GP II you've
got the added complexity of each car being a different shape presumably
with a different number of polygons, and each polygon having texture
mapping applied to it. I would call that a programmers nightmare,
especially with Microprose supplying zero information (which is
likely).
We can only speculate until the simulation actually appears, but
whatever it has to offer, I suspect it'll make us look back on F1GP I
in the same way that we now look back on the primitive sims of a few
years back ... like Indycar Racing ;-)
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