What?
fuji-menard.vcf < 1K Download |
What?
fuji-menard.vcf < 1K Download |
I haven't seen anything that'd suggest to me they'd give good
meaningful feedback for racing sims.
What I think would be good ... would be a drive sim seat platform.
You'd attach your chair on this and it would lean you towards the
appropriate direction. It'd only need to be a few centimeters high in
order to provide leans of 10 degrees or so. That'd be enough for a
worthwhile effect IMO.
Even without a game that was made for it you could get some meaningful
effect by producing leans based on throttle/brake/steering wheel
position.
With game support, say through the parallel port, you could actually
get the right amount of lean based on the Gs the car is undergoing at
the time.
I've actually looked into this a little and it seems to be viable. The
servo system is more the problem than the control system. I think a
leaning system like this would be far more worthwhlie to driving sim
drivers than the type of force feedback devices around at the moment.
Now that you've renewed my thoughs about it I might have another look
into it.
Cheers
Phillip McNelley
>>What?
>I haven't seen anything that'd suggest to me they'd give good
>meaningful feedback for racing sims.
Sounds very expensive. Maybe if an arcade game that has a moving seat can be
converted.
Dsr#74:-)
> The ones I've tried just give rather gross reactions to severe events.
> E.g. If you're firing a hand held machine gun they vibrate. If a bomb
> goes off near you they jerk etc etc.
> I haven't seen anything that'd suggest to me they'd give good
> meaningful feedback for racing sims.
Michael.