rec.autos.simulators

NASCAR Painting

Micah McCrack

NASCAR Painting

by Micah McCrack » Thu, 01 Dec 1994 03:35:21

I just bought NASCAR on disks, and it is a great game.  However, when I
try to paint my car, I am unable to get any numbers, or fonts, beside
just one "The Good Dog" or something like that dispaying the font.  It is
not big enought to suffice for numbering.  The manual implies that there
are many different fonts, but I can't find them.  Any suggestions?


Micah <:>

David Stewa

NASCAR Painting

by David Stewa » Thu, 01 Dec 1994 04:22:43


>I just bought NASCAR on disks, and it is a great game.  However, when I
>try to paint my car, I am unable to get any numbers, or fonts, beside
>just one "The Good Dog" or something like that dispaying the font.  It is
>not big enought to suffice for numbering.  The manual implies that there
>are many different fonts, but I can't find them.  Any suggestions?


>Micah <:>

Papyrus says that's it.  Only that one font.  

If you look around, you can find a .pcx file with that font in it (in the
paintkit directory?  I can't remember).  I've been thinking about using a
painting program to change those fonts and then seeing if I can import them
that way.  Anyone try that?  I have tried modifying the designs in the .pcx
files that hold the stamps, but the colormap gets hosed and the results are
less than wonderful.  If you import that file into Paintbrush (ugh), you
can type whatever you want onto the designs there, and then you can sort of
import your lettering that way.  Let me emphasize "sort of."

David Stewart

Dave Reg

NASCAR Painting

by Dave Reg » Fri, 02 Dec 1994 03:27:33

Here's something I've found to work pretty well...

Tools Req'd:
Paintshop Pro (v2+), sharewhare
Photostyler or similar program (Photostyler is _not_ shareware)

Export a blank from the paintkit, then using PaintShop Pro (PSP),
save the palette from the Colors menu.  This palette file is used
later to restore the modified PCX to use the original color set.

Load the PCX file into Photostyler (or similar program).  With
Photostyler, the image must be converted to 24-bit TrueColor before
you can do anything useful (here's where the palette get's hosed).
From here, you can make all the changes you want, but try to retain
the outline mask (I.O.W. Stay inside the lines).  When satisfied,
convert the image back to PCX and save.

Finally, return to PSP, load the image, the using the Load Palette
item on the Color menu, um, load the palette.  PSP offers two ways
to re-map to the original color set, 'Nearest Color' and 'Error
Diffision'.  Try both and see what works best for your particular
car.  Save the re-mapped image as a PCX file and you're done.

Sounds like a lot of work, but it really isn't.  I'm sure there're
other programs besides Photostyler that will meet your painting
needs (more so than the Paintkit), but the PSP palette mapping
feature was my key to success.

BTW, the palette re-mapping trick will also work for modified
decal sheets, etc.

Dave
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