rec.autos.simulators

What API's supported in GPL?

GTIrace

What API's supported in GPL?

by GTIrace » Thu, 15 Oct 1998 04:00:00

I just installed a CL TNT video card on my system and I want to know whether
or not I will be able to use my TNT with GPL.  Does GPL support D3D or
OpenGL?

GTIracer

ymenar

What API's supported in GPL?

by ymenar » Thu, 15 Oct 1998 04:00:00

GTIracer wrote

GPL supports Glide and Rendition.

It also support software acceleration, but it very poor (like <10fps with a
Pentium II 450 with cheesy graphics).

There's also a DirectX patch for a Matrox Card (Not D3D but Dx).  For the
moment there isn't any information that the Papyrus Design Group is working
on a patch to support D3D or OpenGL. Still, don't think about OpenGL
probably...

OpenGL doesn't really go with racing and air simulators  ;-))

- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/ on the NROS
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

David Ript

What API's supported in GPL?

by David Ript » Fri, 16 Oct 1998 04:00:00



>GTIracer wrote
>>I just installed a CL TNT video card on my system and I want to know
>whether
>>or not I will be able to use my TNT with GPL.  Does GPL support D3D or
>>OpenGL?

>GPL supports Glide and Rendition.

>It also support software acceleration, but it very poor (like <10fps with a
>Pentium II 450 with cheesy graphics).

>There's also a DirectX patch for a Matrox Card (Not D3D but Dx).  For the

Yes, it's D3D.  Direct3D is part of DirectX.  AFAIK, this patch only
works on Matrox G200 cards.  (It was written by Matrox.)  It's still
not quite usable, as the racing line gets horribly clipped.

(GL)Quake Rally.  :->

I'm sure plenty of "real" air sims use OpenGL.  It hasn't trickled
down to the game sim market yet, but it should.  It's easier to use
than D3D, more portable, and finally starting to be well-supported
by modern *** 3D cards.

--

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