or not I will be able to use my TNT with GPL. Does GPL support D3D or
OpenGL?
GTIracer
GTIracer
GPL supports Glide and Rendition.
It also support software acceleration, but it very poor (like <10fps with a
Pentium II 450 with cheesy graphics).
There's also a DirectX patch for a Matrox Card (Not D3D but Dx). For the
moment there isn't any information that the Papyrus Design Group is working
on a patch to support D3D or OpenGL. Still, don't think about OpenGL
probably...
OpenGL doesn't really go with racing and air simulators ;-))
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
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>GPL supports Glide and Rendition.
>It also support software acceleration, but it very poor (like <10fps with a
>Pentium II 450 with cheesy graphics).
>There's also a DirectX patch for a Matrox Card (Not D3D but Dx). For the
(GL)Quake Rally. :->
I'm sure plenty of "real" air sims use OpenGL. It hasn't trickled
down to the game sim market yet, but it should. It's easier to use
than D3D, more portable, and finally starting to be well-supported
by modern *** 3D cards.
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