rec.autos.simulators

AMA Superbike Physics model - what will future patches address?

Jo

AMA Superbike Physics model - what will future patches address?

by Jo » Thu, 21 Oct 1999 04:00:00

My understanding at this point is that AMA Superbike has a
sophisticated physics model "under the hood", but many of the
"trouble-spots" where toned down to make it easier to drive. I also
though I saw statements from Motorsims people that these difficulty
features will be offered as options in part of a future patch. Is this
correct?

Another question is about sound. One are I feel the game could use a
lot of improvement is in the tire squeal sound. The sound sample
itself is weak, and more importantly seems to be digital in nature
(i.e., either on or off). A gradual tire squeal is one of the best
tools driving sims have more making up for the lack of "seat of the
pants" feel. Perhaps if this was done, some of the difficulty
enhancements would end up making the bike so hard to drive (as we've
been told it was too difficult).

Joe McGinn
==========================================
Staff Writer for the Sports *** Network
http://www.racesimcentral.net/***.com/
==========================================

Dave Henri

AMA Superbike Physics model - what will future patches address?

by Dave Henri » Thu, 21 Oct 1999 04:00:00

  I agree about the sound.  but I'm missing the other bikes.
plonking down the main straight on my 600, I don't have time at the end
of the straight to look over my shoulder to see if a superbike with
20+mph is bearing down on me.  This has happend at other turns as well,
I'd like some way to "know" somebody's back there.
dave henrie

> My understanding at this point is that AMA Superbike has a
> sophisticated physics model "under the hood", but many of the
> "trouble-spots" where toned down to make it easier to drive. I also
> though I saw statements from Motorsims people that these difficulty
> features will be offered as options in part of a future patch. Is this
> correct?

> Another question is about sound. One are I feel the game could use a
> lot of improvement is in the tire squeal sound. The sound sample
> itself is weak, and more importantly seems to be digital in nature
> (i.e., either on or off). A gradual tire squeal is one of the best
> tools driving sims have more making up for the lack of "seat of the
> pants" feel. Perhaps if this was done, some of the difficulty
> enhancements would end up making the bike so hard to drive (as we've
> been told it was too difficult).

> Joe McGinn
> ==========================================
> Staff Writer for the Sports *** Network
> http://www.racesimcentral.net/***.com/
> ==========================================

Alan Orto

AMA Superbike Physics model - what will future patches address?

by Alan Orto » Fri, 22 Oct 1999 04:00:00

I agree with the sound as well. Your tires won't squeal when your
pushing and by the time you find out your pushing it's too late and you
end up eating grass. When the tires do squeal under braking I can't tell
if it's the rear tire or front tire, the sound is the same for a front
tire skid or a rear tire skid, I don't know if it's different with a 3d
sound card. In the latest update(1.3) they have improved the sounds
quite a bit by adding Wind effects and some other things and also got
rid of the bugs, but it still needs some serious attention with skids
and other ambient sounds. The 1.3 update is really good and has improved
allot of things and it's only going to get better.:)  

I Can't wait till their first Autosim though, it should be fun.
btw: Motorsims, Good move in getting Bobby Archer on the team, He's a
Awesome driver.

Rich Clar

AMA Superbike Physics model - what will future patches address?

by Rich Clar » Fri, 22 Oct 1999 04:00:00


> I agree with the sound as well. Your tires won't squeal when your
> pushing and by the time you find out your pushing it's too late and you
> end up eating grass. When the tires do squeal under braking I can't tell
> if it's the rear tire or front tire, the sound is the same for a front
> tire skid or a rear tire skid, I don't know if it's different with a 3d
> sound card. In the latest update(1.3) they have improved the sounds
> quite a bit by adding Wind effects and some other things and also got
> rid of the bugs, but it still needs some serious attention with skids
> and other ambient sounds. The 1.3 update is really good and has improved
> allot of things and it's only going to get better.:)

> I Can't wait till their first Autosim though, it should be fun.
> btw: Motorsims, Good move in getting Bobby Archer on the team, He's a
> Awesome driver.

You mean autoGAME.  BTW motorcycle race tires don't squeal.  The scuffing
noise they do make is not audible to the rider above the engine noise.  The
tire noise in AMA SBK is for e***ment not realism.  Not knocking AMA as a
game.
Chris

AMA Superbike Physics model - what will future patches address?

by Chris » Fri, 22 Oct 1999 04:00:00

You may mean, autoGAME, but since he said autoSIM he means autoSIM.

Yes, this is true.

E***ment?  I don't get e***d when my tires squeal.  Not even in GPL, so
ok..whatever.  However, because we have such limited feedback within the
confines of the computer that certain liberties have to be taken to give us
better feedback.  And one of those is tire squeal sounds and it would be
very helpful as several have pointed out that if the AMA one's were a bit
better, or even better that there was two seperate and different sounding
squeals for the front and rear wheels.  This may not be "real", but it gives
feedback that is lacking, like the innate sense of shifting balance that you
can feel in real life, but not in a sim.

Jo

AMA Superbike Physics model - what will future patches address?

by Jo » Fri, 22 Oct 1999 04:00:00


>and other ambient sounds. The 1.3 update is really good and has improved
>allot of things and it's only going to get better.:)  

One question ... where do I find out what has been changed when I
update the game? I didn't see a readme on disk nor on their web site.

Joe McGinn
==========================================
Staff Writer for the Sports *** Network
http://www.racesimcentral.net/***.com/
==========================================

Jo

AMA Superbike Physics model - what will future patches address?

by Jo » Fri, 22 Oct 1999 04:00:00


>You mean autoGAME.  BTW motorcycle race tires don't squeal.  The scuffing
>noise they do make is not audible to the rider above the engine noise.  The
>tire noise in AMA SBK is for e***ment not realism.  

It's not supposed to be for realism, it's for the purpose of providing
the user with feedback that in real-life you would get from "seat of
the pants" feel. You can't get that in a sim, so it needs to provide
other cues for the user. Sound is one of the best ones available (look
how well it's used in GPL for example).

Joe McGinn
==========================================
Staff Writer for the Sports *** Network
http://www.racesimcentral.net/***.com/
==========================================

Jo

AMA Superbike Physics model - what will future patches address?

by Jo » Fri, 22 Oct 1999 04:00:00


Exactly, Chris. I should have read your post before posting basically
the same thing!

Joe McGinn
==========================================
Staff Writer for the Sports *** Network
http://www.racesimcentral.net/***.com/
==========================================

ymenar

AMA Superbike Physics model - what will future patches address?

by ymenar » Fri, 22 Oct 1999 04:00:00


This reminds me of the Icr2 vs Gp2 debate when it comes to Tyre squeel.  To
each devellopper his own way of having the audio sensation.  The advantage
with AMA is that when there's no tyre squeel at least you know you can still
push the bike a little more next time you take the corner.  Like Icr2.  In
GP2, tyre squeel meant that you actually were going more and more near the
limit.  No squeel means slow times in that sim.

To each the preference, but when you mix up games I agree it messes up the
sensation.  I have my own racing type for about each sim, quite hard to get
it back.  Ok except N3. Im still stuck with my N2 mentality, so Im just
above-average, not where I want to be ;)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Alan Orto

AMA Superbike Physics model - what will future patches address?

by Alan Orto » Sat, 23 Oct 1999 04:00:00

There is a readme.txt file that came with the 1.3 update, just read that
it will tell you what was changed.
It's in your AMA Directory.


> >and other ambient sounds. The 1.3 update is really good and has improved
> >allot of things and it's only going to get better.:)

> One question ... where do I find out what has been changed when I
> update the game? I didn't see a readme on disk nor on their web site.

> Joe McGinn
> ==========================================
> Staff Writer for the Sports *** Network
> http://www.racesimcentral.net/***.com/
> ==========================================

Mark S. Mille

AMA Superbike Physics model - what will future patches address?

by Mark S. Mille » Thu, 28 Oct 1999 04:00:00


Yes.

1.3 fixed some problems with the 3D positional audio, so you should start
hearing people around you again. And wind noise too. We do intend to add
more tire and environmental sounds for feedback.

    -MSM

--
__________________________________________________________________________
Mark S. Miller                       "Be regular and orderly in your life,
Director of Design                    that you may be *** and original
Motorsport Simulations                in your work."

http://www.racesimcentral.net/


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