All sorts of stuff snipped!
Good post, Jon. I agree with you on just about everything. I think
both camps missed out on a real opportunity. CART could have worked
a deal with Papy/Sierra after the IRL split, or Sierra/Papy could
have seen an opening to get the license. Then again, maybe the Sony
marketing machine was there before either party thought of it.
I just think it's a real shame that Papyrus gave up on the product
that put them on the map in the first place. If not for Indy 500
and IndyCar Racing, where would they be? There wouldn't be any
Nascar, NRO, or N2. They wouldn't be part of Sierra; that's
a definite. IndyCar 2 was released incomplete and bug-ridden, then
not patched for months, and when it was, it was an incomplete patch.
Was this because the Nascar money machine was breathing down their
necks and pressuring them to concentrate on their product?
We'll never know.
Well, at least I can look forward to Grand Prix Legends. This game
looks like it might have some real potential with an all new game
engine. The screen shots in the Sierra Inter Active mag look okay;
too many angles on things like mirrors and the like. Hey, it's early.
But more importantly, the story talks about a virtual***pit! This
means we can finally move our sim-racing Heads to look at other cars,
and probably that the line of sight changes from straight down the
front of the car to potentially looking down the track! This will
make for a tremendous improvement. I hope David Kaemmer can pull it
off. They're talking about a late '97 release (make it summer '98
if we're lucky).
Neil
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Neil Yeatman
Ajax, Ontario, CANADA