>After the CART/IRL split, we didn't have a team of people motivated to
>work on either product, so licensing was not agressively pursued.
you mean some of the engineers were IRL fans? Because fact is, after
the split, it was almost as if the sport modified CART to conform to
ICR2! No indy500, namely. IOW, Papyrus was suddenly left with a
complete CART sim! If CART were organized, focused and smart, they'd
pay you to make a sim to get new fans. ICR2, while great, is still
only a simmer's sim, not something to pull in lots of people. GP2
walks that line between sim and eye-candy-for the masses very nicely.
This I don't quite understand. I even remember reading in the Papyrus
official NASCAR handbook that the engineers originally pursued NASCAR
because they just couldn't raise the funds to pursue to completion
their first love: indycars. I.e., NASCAR would sell, enabling Papy to
make the indy sim of their dreams (Indy500 The simulation wasn't the
indycar sim of their dreams, apparently). I always found it a little
surprising that this was put in the NASCAR book, but considered it an
unusually honest revealing.
Of course, that may have been original guys, and now they've all gone
on. Certainly I've seen some Papyrus people come and go in this
newsgroup.
Anyway, Rick Genter told us Papy's Indycar series was dead almost one
year ago, so I am not surprised. by any of this. I was amazed they
actually lived up to Rick's promise to provide online the Win95
update- after saying they wouldn't. That won me back- pass that on to
sierra. Because I hated Sierra after July last year, and now I am
neutral, even a little impressed.
now, put out ICR for playstation, and ICR3 for PC, and I'll love
Sierra!
ya, auto simmers will pay for any sim; I'd buy ICR3 just as a
repackaged ICR2 with better menus. I bought the playstation for
Psygnosis' F1; and am glad to have your lovely NASCAR. Please, ICR for
playstation now. Please.
Wow. That is a lot of money. But doesn't even cost one CART race car.
So why the hell doesn't CART understand it would make back 20-fold
whatever it gave you guys to make a sim "for the people." ICR2 is an
aesthete's sim; it is hard, it is unforgiving, it is... for simmers.
It is a shell of something that could be spiced up and sold to
millions- add menus, add features like a "take-back" (giving you back
the second before you made an idiot mistake), add infinite grades of
novicity for he novices, etc. Then you'd have something even Doom and
Myst players would want! I mean, racing has potential as a universally
enjoyable thing (like shooting Imps and solving mysteries), evidence
by the dearth of arcade games devoted to, uh, "racing."
Frankly, I think Indycar (the sport) is in real trouble; not just with
the split- that was a nail in it's potential coffin. But it is in
trouble because they don't know what they are doing. It is obviously
one of the best formulas around, easily a more interesting *racing*
formula than F1 (hey, I love F1, own every sim, but it's rules make it
a parade)- but not nearly 1/100th as popular. It just isn't promoted
right. If CART (or IRL) knew what it was doing, it would push it for
new fans in the... (don't hate me!) MTV/Gen-X generation (it looks,
after all, like a skateboard, and dances with death in a similar way),
and, above all, CART would raise the meager price equivelent of a few
new indy engines, give you and your gang (Papyrus) the $1 meg you
need for an updated, hot sim, and pass around flashy demos, ala DOOM
or Descent or what have you. I don't mean a crappy, arcade sim- I mean
a complete package, like GP2, which appeals to non-simmers and simmers
alike. Or Psyg's F1, for that matter, but better than that.
Sure, promotion sounds crappy, unpure, tainted, etc. But it is how you
build the audience- look at NASCAR; they don't fool around, they know
their audience, and they shoot for them, and the personalities and
eccentricities of their sportmen are pushed like action figures. CART
presently seems to spend their promo money aimlessly.
CART just sort of sits there; they aren't focused. And yet they'd have
a huge audience of people if they tried half as hard as NASCAR- and
helpfully, a largely different audience from NASCAR. NASCAR ain't (I
think everyone would agree) a "Gen-X" sport- CART could just grab that
niche. I have faith that once they started to *watch* the sport, many
would start to love it. It is an ultimate sport; the problem is
getting new potential fans to watch it.
Anyway, racing has a potential promotional advantage over every other
sport, in that in a computer sim, you can actually recreate exactly
what you if you were the sportsman would see. On top of this,
everybody drives, and everybody has a certain interest in driving
(love it or hate it); people already know the dynamics of the sport.
Can anybody think of another sport with these two plusses? The first
is truly unique- I can't think of another sport where you actually get
to get in the offensive line, or behind the soccer ball, or at the
plate. Racing sims let you really race Atlanta when you watch the real
Atlanta race. This is something I think the sports could take
advantage of.
Thanks, Jim, as always for sticking with us.